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drm/vc4: Don't force new binner overflow allocation per draw.
This came from the initial bringup code, which always idled the GPU and always reset the overflow. That massively increases the size of the working set when you're doing lots of small draws, though, as is common on X desktops or piglit. Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -419,10 +419,6 @@ vc4_submit_next_bin_job(struct drm_device *dev)
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vc4_flush_caches(dev);
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/* Disable the binner's pre-loaded overflow memory address */
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V3D_WRITE(V3D_BPOA, 0);
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V3D_WRITE(V3D_BPOS, 0);
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/* Either put the job in the binner if it uses the binner, or
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* immediately move it to the to-be-rendered queue.
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*/
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