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staging: vc04_services: Get rid of unused suspend/resume states
It's impossible to get into them, so simply delete them. Signed-off-by: Nicolas Saenz Julienne <nsaenzjulienne@suse.de> Link: https://lore.kernel.org/r/20200131103836.14312-16-nsaenzjulienne@suse.de Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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@ -50,20 +50,13 @@ int vchiq_susp_log_level = VCHIQ_LOG_ERROR;
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#define VC_SUSPEND_NUM_OFFSET 3 /* number of values before idle which are -ve */
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static const char *const suspend_state_names[] = {
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"VC_SUSPEND_FORCE_CANCELED",
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"VC_SUSPEND_REJECTED",
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"VC_SUSPEND_FAILED",
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"VC_SUSPEND_IDLE",
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"VC_SUSPEND_REQUESTED",
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"VC_SUSPEND_IN_PROGRESS",
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"VC_SUSPEND_SUSPENDED"
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};
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#define VC_RESUME_NUM_OFFSET 1 /* number of values before idle which are -ve */
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static const char *const resume_state_names[] = {
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"VC_RESUME_FAILED",
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"VC_RESUME_IDLE",
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"VC_RESUME_REQUESTED",
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"VC_RESUME_IN_PROGRESS",
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"VC_RESUME_RESUMED"
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};
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/* The number of times we allow force suspend to timeout before actually
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@ -2396,18 +2389,6 @@ vchiq_arm_init_state(struct vchiq_state *state,
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** before resuming can occur. We therefore also reset the
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** resume state machine to VC_RESUME_IDLE in this state.
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**
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** VC_SUSPEND_SUSPENDED - Suspend has completed successfully. Also call
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** complete_all on the suspend completion to notify
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** anything waiting for suspend to happen.
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**
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** VC_SUSPEND_REJECTED - Videocore rejected suspend. Videocore will also
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** initiate resume, so no need to alter resume state.
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** We call complete_all on the suspend completion to notify
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** of suspend rejection.
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**
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** VC_SUSPEND_FAILED - We failed to initiate videocore suspend. We notify the
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** suspend completion and reset the resume state machine.
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**
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** VC_RESUME_IDLE - Initialise the resume completion at the same time. The
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** resume completion is in it's 'done' state whenever
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** videcore is running. Therefore, the VC_RESUME_IDLE
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@ -2415,13 +2396,6 @@ vchiq_arm_init_state(struct vchiq_state *state,
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** Hence, any thread which needs to wait until videocore is
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** running can wait on this completion - it will only block
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** if videocore is suspended.
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**
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** VC_RESUME_RESUMED - Resume has completed successfully. Videocore is running.
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** Call complete_all on the resume completion to unblock
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** any threads waiting for resume. Also reset the suspend
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** state machine to it's idle state.
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**
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** VC_RESUME_FAILED - Currently unused - no mechanism to fail resume exists.
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*/
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void
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@ -2433,23 +2407,11 @@ set_suspend_state(struct vchiq_arm_state *arm_state,
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/* state specific additional actions */
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switch (new_state) {
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case VC_SUSPEND_FORCE_CANCELED:
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break;
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case VC_SUSPEND_REJECTED:
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break;
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case VC_SUSPEND_FAILED:
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arm_state->vc_resume_state = VC_RESUME_RESUMED;
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complete_all(&arm_state->vc_resume_complete);
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break;
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case VC_SUSPEND_IDLE:
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break;
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case VC_SUSPEND_REQUESTED:
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break;
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case VC_SUSPEND_IN_PROGRESS:
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set_resume_state(arm_state, VC_RESUME_IDLE);
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break;
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case VC_SUSPEND_SUSPENDED:
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break;
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default:
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BUG();
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break;
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@ -2465,15 +2427,11 @@ set_resume_state(struct vchiq_arm_state *arm_state,
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/* state specific additional actions */
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switch (new_state) {
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case VC_RESUME_FAILED:
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break;
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case VC_RESUME_IDLE:
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reinit_completion(&arm_state->vc_resume_complete);
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break;
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case VC_RESUME_REQUESTED:
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break;
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case VC_RESUME_IN_PROGRESS:
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break;
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case VC_RESUME_RESUMED:
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complete_all(&arm_state->vc_resume_complete);
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set_suspend_state(arm_state, VC_SUSPEND_IDLE);
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@ -2503,12 +2461,6 @@ vchiq_platform_check_suspend(struct vchiq_state *state)
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vchiq_log_trace(vchiq_susp_log_level, "%s", __func__);
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write_lock_bh(&arm_state->susp_res_lock);
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if (arm_state->vc_suspend_state == VC_SUSPEND_REQUESTED &&
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arm_state->vc_resume_state == VC_RESUME_RESUMED)
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set_suspend_state(arm_state, VC_SUSPEND_IN_PROGRESS);
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write_unlock_bh(&arm_state->susp_res_lock);
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out:
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vchiq_log_trace(vchiq_susp_log_level, "%s exit", __func__);
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return;
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@ -2548,13 +2500,6 @@ vchiq_use_internal(struct vchiq_state *state, struct vchiq_service *service,
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local_uc = ++arm_state->videocore_use_count;
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local_entity_uc = ++(*entity_uc);
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/* If there's a pending request which hasn't yet been serviced then
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* just clear it. If we're past VC_SUSPEND_REQUESTED state then
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* vc_resume_complete will block until we either resume or fail to
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* suspend */
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if (arm_state->vc_suspend_state <= VC_SUSPEND_REQUESTED)
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set_suspend_state(arm_state, VC_SUSPEND_IDLE);
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if ((use_type != USE_TYPE_SERVICE_NO_RESUME) && need_resume(state)) {
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set_resume_state(arm_state, VC_RESUME_REQUESTED);
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vchiq_log_info(vchiq_susp_log_level,
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@ -15,20 +15,13 @@
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#include "vchiq_debugfs.h"
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enum vc_suspend_status {
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VC_SUSPEND_FORCE_CANCELED = -3, /* Force suspend canceled, too busy */
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VC_SUSPEND_REJECTED = -2, /* Videocore rejected suspend request */
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VC_SUSPEND_FAILED = -1, /* Videocore suspend failed */
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VC_SUSPEND_IDLE = 0, /* VC active, no suspend actions */
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VC_SUSPEND_REQUESTED, /* User has requested suspend */
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VC_SUSPEND_IN_PROGRESS, /* Slot handler has recvd suspend request */
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VC_SUSPEND_SUSPENDED /* Videocore suspend succeeded */
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};
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enum vc_resume_status {
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VC_RESUME_FAILED = -1, /* Videocore resume failed */
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VC_RESUME_IDLE = 0, /* VC suspended, no resume actions */
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VC_RESUME_REQUESTED, /* User has requested resume */
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VC_RESUME_IN_PROGRESS, /* Slot handler has received resume request */
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VC_RESUME_RESUMED /* Videocore resumed successfully (active) */
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};
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