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media: coda: use correct offset for mpeg4 decoder mvcol buffer
The mvcol buffer needs to be placed behind the chroma plane(s) when decoding MPEG-4, same as for the h.264 decoder. Use the real offset with the required rounding. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
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@ -455,17 +455,15 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx,
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coda_parabuf_write(ctx, i * 3 + 1, cb);
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coda_parabuf_write(ctx, i * 3 + 2, cr);
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/* mvcol buffer for h.264 */
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if (ctx->codec->src_fourcc == V4L2_PIX_FMT_H264 &&
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dev->devtype->product != CODA_DX6)
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coda_parabuf_write(ctx, 96 + i, mvcol);
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}
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if (dev->devtype->product == CODA_DX6)
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continue;
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/* mvcol buffer for mpeg4 */
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if ((dev->devtype->product != CODA_DX6) &&
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(ctx->codec->src_fourcc == V4L2_PIX_FMT_MPEG4))
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coda_parabuf_write(ctx, 97, ctx->internal_frames[0].paddr +
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ysize + ysize/4 + ysize/4);
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/* mvcol buffer for h.264 and mpeg4 */
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if (ctx->codec->src_fourcc == V4L2_PIX_FMT_H264)
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coda_parabuf_write(ctx, 96 + i, mvcol);
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if (ctx->codec->src_fourcc == V4L2_PIX_FMT_MPEG4 && i == 0)
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coda_parabuf_write(ctx, 97, mvcol);
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}
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return 0;
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}
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