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spi: atmel: Remove useless private field
Since the conversion to GPIO descriptor, the GPIO used as chip select, can be directly access from the spi_device struct. So there is no need to keep the field npcs_pin. Signed-off-by: Gregory CLEMENT <gregory.clement@bootlin.com> Link: https://lore.kernel.org/r/20191017141846.7523-5-gregory.clement@bootlin.com Signed-off-by: Mark Brown <broonie@kernel.org>
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@ -284,7 +284,6 @@ struct atmel_spi {
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/* Controller-specific per-slave state */
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struct atmel_spi_device {
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struct gpio_desc *npcs_pin;
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u32 csr;
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};
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@ -347,8 +346,8 @@ static void cs_activate(struct atmel_spi *as, struct spi_device *spi)
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}
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mr = spi_readl(as, MR);
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if (asd->npcs_pin)
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gpiod_set_value(asd->npcs_pin, 1);
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if (spi->cs_gpiod)
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gpiod_set_value(spi->cs_gpiod, 1);
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} else {
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u32 cpol = (spi->mode & SPI_CPOL) ? SPI_BIT(CPOL) : 0;
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int i;
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@ -364,8 +363,8 @@ static void cs_activate(struct atmel_spi *as, struct spi_device *spi)
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mr = spi_readl(as, MR);
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mr = SPI_BFINS(PCS, ~(1 << spi->chip_select), mr);
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if (asd->npcs_pin && spi->chip_select != 0)
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gpiod_set_value(asd->npcs_pin, 1);
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if (spi->cs_gpiod && spi->chip_select != 0)
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gpiod_set_value(spi->cs_gpiod, 1);
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spi_writel(as, MR, mr);
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}
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@ -374,7 +373,6 @@ static void cs_activate(struct atmel_spi *as, struct spi_device *spi)
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static void cs_deactivate(struct atmel_spi *as, struct spi_device *spi)
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{
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struct atmel_spi_device *asd = spi->controller_state;
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u32 mr;
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/* only deactivate *this* device; sometimes transfers to
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@ -388,10 +386,10 @@ static void cs_deactivate(struct atmel_spi *as, struct spi_device *spi)
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dev_dbg(&spi->dev, "DEactivate NPCS, mr %08x\n", mr);
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if (!asd->npcs_pin)
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if (!spi->cs_gpiod)
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spi_writel(as, CR, SPI_BIT(LASTXFER));
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else if (atmel_spi_is_v2(as) || spi->chip_select != 0)
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gpiod_set_value(asd->npcs_pin, 0);
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gpiod_set_value(spi->cs_gpiod, 0);
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}
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static void atmel_spi_lock(struct atmel_spi *as) __acquires(&as->lock)
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@ -1205,9 +1203,6 @@ static int atmel_spi_setup(struct spi_device *spi)
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if (!asd)
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return -ENOMEM;
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if (spi->cs_gpiod)
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asd->npcs_pin = spi->cs_gpiod;
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spi->controller_state = asd;
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}
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