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backlight: Add backlight_device parameter to check_fb
check_fb from backlight_ops lacks a reference to the backlight_device that's being referred to. Add this parameter so a backlight_device can be mapped to a single framebuffer, especially if the same driver handles multiple devices on a single system. Signed-off-by: Bruno Prémont <bonbons@linux-vserver.org> Signed-off-by: Richard Purdie <rpurdie@linux.intel.com>
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@ -56,7 +56,7 @@ static int adx_backlight_get_brightness(struct backlight_device *bldev)
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return brightness & 0xff;
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}
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static int adx_backlight_check_fb(struct fb_info *fb)
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static int adx_backlight_check_fb(struct backlight_device *bldev, struct fb_info *fb)
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{
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return 1;
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}
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@ -38,7 +38,7 @@ static int fb_notifier_callback(struct notifier_block *self,
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mutex_lock(&bd->ops_lock);
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if (bd->ops)
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if (!bd->ops->check_fb ||
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bd->ops->check_fb(evdata->info)) {
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bd->ops->check_fb(bd, evdata->info)) {
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bd->props.fb_blank = *(int *)evdata->data;
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if (bd->props.fb_blank == FB_BLANK_UNBLANK)
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bd->props.state &= ~BL_CORE_FBBLANK;
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@ -47,7 +47,7 @@ struct backlight_ops {
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int (*get_brightness)(struct backlight_device *);
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/* Check if given framebuffer device is the one bound to this backlight;
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return 0 if not, !=0 if it is. If NULL, backlight always matches the fb. */
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int (*check_fb)(struct fb_info *);
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int (*check_fb)(struct backlight_device *, struct fb_info *);
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};
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/* This structure defines all the properties of a backlight */
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