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[POWERPC] PS3: Bootwrapper improvements
Improve the debugging support of the PS3 bootwraper code: o Increase the size of the PS3 bootwrapper overlay from 256 to 512 bytes to allow for more debugging code in the overlay. o Use the dot symbol to set the size of __system_reset_overlay. The assembler will then emit an error if the overlay code is too big. o Remove some unused instructions. o Update the text describing the PS3 bootwrapper overlay. o Add a check for null pointer writes. o Change hcall return value from s64. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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@ -27,8 +27,9 @@
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/*
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* __system_reset_overlay - The PS3 first stage entry.
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*
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* The bootwraper build script copies the 0x100 bytes at symbol
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* __system_reset_overlay to offset 0x100 of the rom image.
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* The bootwraper build script copies the 512 bytes at symbol
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* __system_reset_overlay to offset 0x100 of the rom image. This symbol
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* must occupy 512 or less bytes.
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*
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* The PS3 has a single processor with two threads.
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*/
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@ -47,8 +48,6 @@ __system_reset_overlay:
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mfspr r3, 0x88
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cntlzw. r3, r3
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li r4, 0
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li r5, 0
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beq 1f
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/* Secondary goes to __secondary_hold in kernel. */
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@ -57,8 +56,14 @@ __system_reset_overlay:
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mtctr r4
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bctr
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/* Primary delays then goes to _zimage_start in wrapper. */
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1:
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/* Save the value at addr zero for a null pointer write check later. */
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li r4, 0
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lwz r3, 0(r4)
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/* Primary delays then goes to _zimage_start in wrapper. */
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or 31, 31, 31 /* db16cyc */
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or 31, 31, 31 /* db16cyc */
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@ -67,16 +72,18 @@ __system_reset_overlay:
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mtctr r4
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bctr
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. = __system_reset_overlay + 512
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/*
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* __system_reset_kernel - Place holder for the kernel reset vector.
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*
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* The bootwrapper build script copies 0x100 bytes from offset 0x100
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* The bootwrapper build script copies 512 bytes from offset 0x100
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* of the rom image to the symbol __system_reset_kernel. At runtime
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* the bootwrapper program copies the 0x100 bytes at __system_reset_kernel
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* to ram address 0x100. This symbol must occupy 0x100 bytes.
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* the bootwrapper program copies the 512 bytes at __system_reset_kernel
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* to ram address 0x100. This symbol must occupy 512 bytes.
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*/
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.globl __system_reset_kernel
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__system_reset_kernel:
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. = __system_reset_kernel + 0x100
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. = __system_reset_kernel + 512
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@ -27,10 +27,10 @@
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#include "page.h"
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#include "ops.h"
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extern s64 lv1_panic(u64 in_1);
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extern s64 lv1_get_logical_partition_id(u64 *out_1);
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extern s64 lv1_get_logical_ppe_id(u64 *out_1);
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extern s64 lv1_get_repository_node_value(u64 in_1, u64 in_2, u64 in_3,
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extern int lv1_panic(u64 in_1);
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extern int lv1_get_logical_partition_id(u64 *out_1);
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extern int lv1_get_logical_ppe_id(u64 *out_1);
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extern int lv1_get_repository_node_value(u64 in_1, u64 in_2, u64 in_3,
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u64 in_4, u64 in_5, u64 *out_1, u64 *out_2);
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#ifdef DEBUG
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@ -46,6 +46,7 @@ BSS_STACK(4096);
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* edit the command line passed to vmlinux (by setting /chosen/bootargs).
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* The buffer is put in it's own section so that tools may locate it easier.
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*/
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static char cmdline[COMMAND_LINE_SIZE]
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__attribute__((__section__("__builtin_cmdline")));
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@ -75,7 +76,7 @@ static void ps3_exit(void)
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static int ps3_repository_read_rm_size(u64 *rm_size)
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{
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s64 result;
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int result;
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u64 lpar_id;
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u64 ppe_id;
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u64 v2;
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@ -114,16 +115,17 @@ void ps3_copy_vectors(void)
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{
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extern char __system_reset_kernel[];
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memcpy((void *)0x100, __system_reset_kernel, 0x100);
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flush_cache((void *)0x100, 0x100);
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memcpy((void *)0x100, __system_reset_kernel, 512);
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flush_cache((void *)0x100, 512);
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}
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void platform_init(void)
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void platform_init(unsigned long null_check)
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{
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const u32 heapsize = 0x1000000 - (u32)_end; /* 16MiB */
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void *chosen;
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unsigned long ft_addr;
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u64 rm_size;
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unsigned long val;
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console_ops.write = ps3_console_write;
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platform_ops.exit = ps3_exit;
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@ -151,6 +153,11 @@ void platform_init(void)
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printf(" flat tree at 0x%lx\n\r", ft_addr);
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val = *(unsigned long *)0;
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if (val != null_check)
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printf("null check failed: %lx != %lx\n\r", val, null_check);
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((kernel_entry_t)0)(ft_addr, 0, NULL);
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ps3_exit();
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@ -298,15 +298,16 @@ treeboot*)
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exit 0
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;;
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ps3)
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# The ps3's loader supports loading gzipped binary images from flash
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# rom to addr zero. The loader enters the image at addr 0x100. A
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# bootwrapper overlay is use to arrange for the kernel to be loaded
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# to addr zero and to have a suitable bootwrapper entry at 0x100.
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# To construct the rom image, 0x100 bytes from offset 0x100 in the
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# kernel is copied to the bootwrapper symbol __system_reset_kernel.
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# The 0x100 bytes at the bootwrapper symbol __system_reset_overlay is
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# then copied to offset 0x100. At runtime the bootwrapper program
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# copies the 0x100 bytes at __system_reset_kernel to addr 0x100.
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# The ps3's loader supports loading a gzipped binary image from flash
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# rom to ram addr zero. The loader then enters the system reset
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# vector at addr 0x100. A bootwrapper overlay is used to arrange for
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# a binary image of the kernel to be at addr zero, and yet have a
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# suitable bootwrapper entry at 0x100. To construct the final rom
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# image 512 bytes from offset 0x100 is copied to the bootwrapper
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# place holder at symbol __system_reset_kernel. The 512 bytes of the
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# bootwrapper entry code at symbol __system_reset_overlay is then
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# copied to offset 0x100. At runtime the bootwrapper program copies
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# the data at __system_reset_kernel back to addr 0x100.
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system_reset_overlay=0x`${CROSS}nm "$ofile" \
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| grep ' __system_reset_overlay$' \
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@ -317,7 +318,7 @@ ps3)
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| cut -d' ' -f1`
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system_reset_kernel=`printf "%d" $system_reset_kernel`
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overlay_dest="256"
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overlay_size="256"
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overlay_size="512"
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${CROSS}objcopy -O binary "$ofile" "$ofile.bin"
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