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[media] coda: Remove unneeded struct vb2_queue clear on queue_init()
queue_init() is always called by v4l2_m2m_ctx_init(), which allocates a context struct v4l2_m2m_ctx with kzalloc. Therefore, there is no need to clear vb2_queue src/dst structs. Signed-off-by: Ezequiel Garcia <elezegarcia@gmail.com> Acked-by: Javier Martin <javier.martin@vista-silicon.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
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@ -1249,7 +1249,6 @@ static int coda_queue_init(void *priv, struct vb2_queue *src_vq,
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struct coda_ctx *ctx = priv;
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int ret;
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memset(src_vq, 0, sizeof(*src_vq));
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src_vq->type = V4L2_BUF_TYPE_VIDEO_OUTPUT;
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src_vq->io_modes = VB2_MMAP;
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src_vq->drv_priv = ctx;
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@ -1261,7 +1260,6 @@ static int coda_queue_init(void *priv, struct vb2_queue *src_vq,
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if (ret)
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return ret;
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memset(dst_vq, 0, sizeof(*dst_vq));
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dst_vq->type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
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dst_vq->io_modes = VB2_MMAP;
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dst_vq->drv_priv = ctx;
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