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[PATCH] Handle holes in node mask in node fallback list setup
Change the find_next_best_node algorithm to correctly skip over holes in the node online mask. Previously it would not handle missing nodes correctly and cause crashes at boot. [Written by Linus, tested by AK] Signed-off-by: Andi Kleen <ak@suse.de> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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@ -1541,29 +1541,29 @@ static int __initdata node_load[MAX_NUMNODES];
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*/
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static int __init find_next_best_node(int node, nodemask_t *used_node_mask)
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{
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int i, n, val;
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int n, val;
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int min_val = INT_MAX;
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int best_node = -1;
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for_each_online_node(i) {
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cpumask_t tmp;
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/* Use the local node if we haven't already */
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if (!node_isset(node, *used_node_mask)) {
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node_set(node, *used_node_mask);
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return node;
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}
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/* Start from local node */
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n = (node+i) % num_online_nodes();
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for_each_online_node(n) {
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cpumask_t tmp;
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/* Don't want a node to appear more than once */
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if (node_isset(n, *used_node_mask))
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continue;
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/* Use the local node if we haven't already */
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if (!node_isset(node, *used_node_mask)) {
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best_node = node;
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break;
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}
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/* Use the distance array to find the distance */
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val = node_distance(node, n);
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/* Penalize nodes under us ("prefer the next node") */
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val += (n < node);
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/* Give preference to headless and unused nodes */
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tmp = node_to_cpumask(n);
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if (!cpus_empty(tmp))
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