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[media] coda: dequeue buffers on streamoff
This is needed to decrease the q->owned_by_drv_count to zero before __vb2_queue_cancel is called, to avoid the WARN_ON therein. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Kamil Debski <k.debski@samsung.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
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@ -1084,6 +1084,7 @@ static void coda_stop_streaming(struct vb2_queue *q)
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{
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struct coda_ctx *ctx = vb2_get_drv_priv(q);
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struct coda_dev *dev = ctx->dev;
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struct vb2_buffer *buf;
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if (q->type == V4L2_BUF_TYPE_VIDEO_OUTPUT) {
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v4l2_dbg(1, coda_debug, &dev->v4l2_dev,
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@ -1091,7 +1092,11 @@ static void coda_stop_streaming(struct vb2_queue *q)
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ctx->streamon_out = 0;
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coda_bit_stream_end_flag(ctx);
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ctx->isequence = 0;
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while ((buf = v4l2_m2m_src_buf_remove(ctx->fh.m2m_ctx)))
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v4l2_m2m_buf_done(buf, VB2_BUF_STATE_ERROR);
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} else {
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v4l2_dbg(1, coda_debug, &dev->v4l2_dev,
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"%s: capture\n", __func__);
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@ -1099,6 +1104,9 @@ static void coda_stop_streaming(struct vb2_queue *q)
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ctx->osequence = 0;
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ctx->sequence_offset = 0;
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while ((buf = v4l2_m2m_dst_buf_remove(ctx->fh.m2m_ctx)))
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v4l2_m2m_buf_done(buf, VB2_BUF_STATE_ERROR);
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}
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if (!ctx->streamon_out && !ctx->streamon_cap) {
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