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Input: alps - decode the position packet first
We should decode the position packet before the packet with the bitmap data. This way we can use the more accurate position info in process_bitmap() to get better results. Signed-off-by: Hans de Goede <hdegoede@redhat.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -688,24 +688,17 @@ static void alps_process_touchpad_packet_v3_v5(struct psmouse *psmouse)
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*/
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if (f->is_mp) {
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fingers = f->fingers;
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/*
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* Bitmap processing uses position packet's coordinate
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* data, so we need to do decode it first.
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*/
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priv->decode_fields(f, priv->multi_data, psmouse);
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if (priv->proto_version == ALPS_PROTO_V3 ||
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priv->proto_version == ALPS_PROTO_V3_RUSHMORE) {
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if (alps_process_bitmap(priv, f) == 0)
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fingers = 0; /* Use st data */
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/* Now process position packet */
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priv->decode_fields(f, priv->multi_data,
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psmouse);
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} else {
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/*
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* Because Dolphin uses position packet's
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* coordinate data as Pt1 and uses it to
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* calculate Pt2, so we need to do position
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* packet decode first.
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*/
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priv->decode_fields(f, priv->multi_data,
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psmouse);
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/*
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* Since Dolphin's finger number is reliable,
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* there is no need to compare with bmap_fn.
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@ -873,6 +866,14 @@ static void alps_process_packet_v4(struct psmouse *psmouse)
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priv->multi_data[offset] = packet[6];
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priv->multi_data[offset + 1] = packet[7];
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f->left = !!(packet[4] & 0x01);
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f->right = !!(packet[4] & 0x02);
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f->st.x = ((packet[1] & 0x7f) << 4) | ((packet[3] & 0x30) >> 2) |
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((packet[0] & 0x30) >> 4);
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f->st.y = ((packet[2] & 0x7f) << 4) | (packet[3] & 0x0f);
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f->pressure = packet[5] & 0x7f;
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if (++priv->multi_packet > 2) {
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priv->multi_packet = 0;
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@ -887,14 +888,6 @@ static void alps_process_packet_v4(struct psmouse *psmouse)
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f->fingers = alps_process_bitmap(priv, f);
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}
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f->left = !!(packet[4] & 0x01);
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f->right = !!(packet[4] & 0x02);
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f->st.x = ((packet[1] & 0x7f) << 4) | ((packet[3] & 0x30) >> 2) |
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((packet[0] & 0x30) >> 4);
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f->st.y = ((packet[2] & 0x7f) << 4) | (packet[3] & 0x0f);
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f->pressure = packet[5] & 0x7f;
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alps_report_semi_mt_data(psmouse, f->fingers);
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}
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