arm64: dts: sdm845: Add zap shader region for GPU

Some Adreno GPU targets require a special zap shader to bring the GPU
out of secure mode. Define a region to allocate and store the zap
shader.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
[bjorn: Rebase ontop of recent reserved-memory patch]
Signed-off-by: Bjorn Andersson <bjorn.andersson@linaro.org>

Signed-off-by: Andy Gross <agross@kernel.org>
This commit is contained in:
Jordan Crouse 2019-03-12 12:13:42 -06:00 committed by Andy Gross
parent c79800103e
commit 3fdeaee951

View File

@ -2124,6 +2124,10 @@ gpu@5000000 {
qcom,gmu = <&gmu>;
zap-shader {
memory-region = <&gpu_mem>;
};
gpu_opp_table: opp-table {
compatible = "operating-points-v2";