drm/amdgpu: set COMPUTE_PGM_RSRC1 for SGPR/VGPR clearing shaders

Otherwise, the SQ may skip some of the register writes, or shader waves may
be allocated where we don't expect them, so that as a result we don't actually
reset all of the register SRAMs. This can lead to spurious ECC errors later on
if a shader uses an uninitialized register.

Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
This commit is contained in:
Nicolai Hähnle 2018-04-12 16:34:19 +02:00 committed by Alex Deucher
parent 8239f57ac3
commit 38610f15a7

View File

@ -1459,10 +1459,11 @@ static const u32 sgpr_init_compute_shader[] =
static const u32 vgpr_init_regs[] =
{
mmCOMPUTE_STATIC_THREAD_MGMT_SE0, 0xffffffff,
mmCOMPUTE_RESOURCE_LIMITS, 0,
mmCOMPUTE_RESOURCE_LIMITS, 0x1000000, /* CU_GROUP_COUNT=1 */
mmCOMPUTE_NUM_THREAD_X, 256*4,
mmCOMPUTE_NUM_THREAD_Y, 1,
mmCOMPUTE_NUM_THREAD_Z, 1,
mmCOMPUTE_PGM_RSRC1, 0x100004f, /* VGPRS=15 (64 logical VGPRs), SGPRS=1 (16 SGPRs), BULKY=1 */
mmCOMPUTE_PGM_RSRC2, 20,
mmCOMPUTE_USER_DATA_0, 0xedcedc00,
mmCOMPUTE_USER_DATA_1, 0xedcedc01,
@ -1479,10 +1480,11 @@ static const u32 vgpr_init_regs[] =
static const u32 sgpr1_init_regs[] =
{
mmCOMPUTE_STATIC_THREAD_MGMT_SE0, 0x0f,
mmCOMPUTE_RESOURCE_LIMITS, 0x1000000,
mmCOMPUTE_RESOURCE_LIMITS, 0x1000000, /* CU_GROUP_COUNT=1 */
mmCOMPUTE_NUM_THREAD_X, 256*5,
mmCOMPUTE_NUM_THREAD_Y, 1,
mmCOMPUTE_NUM_THREAD_Z, 1,
mmCOMPUTE_PGM_RSRC1, 0x240, /* SGPRS=9 (80 GPRS) */
mmCOMPUTE_PGM_RSRC2, 20,
mmCOMPUTE_USER_DATA_0, 0xedcedc00,
mmCOMPUTE_USER_DATA_1, 0xedcedc01,
@ -1503,6 +1505,7 @@ static const u32 sgpr2_init_regs[] =
mmCOMPUTE_NUM_THREAD_X, 256*5,
mmCOMPUTE_NUM_THREAD_Y, 1,
mmCOMPUTE_NUM_THREAD_Z, 1,
mmCOMPUTE_PGM_RSRC1, 0x240, /* SGPRS=9 (80 GPRS) */
mmCOMPUTE_PGM_RSRC2, 20,
mmCOMPUTE_USER_DATA_0, 0xedcedc00,
mmCOMPUTE_USER_DATA_1, 0xedcedc01,