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drm/amdgpu: set COMPUTE_PGM_RSRC1 for SGPR/VGPR clearing shaders
Otherwise, the SQ may skip some of the register writes, or shader waves may be allocated where we don't expect them, so that as a result we don't actually reset all of the register SRAMs. This can lead to spurious ECC errors later on if a shader uses an uninitialized register. Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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@ -1459,10 +1459,11 @@ static const u32 sgpr_init_compute_shader[] =
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static const u32 vgpr_init_regs[] =
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{
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mmCOMPUTE_STATIC_THREAD_MGMT_SE0, 0xffffffff,
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mmCOMPUTE_RESOURCE_LIMITS, 0,
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mmCOMPUTE_RESOURCE_LIMITS, 0x1000000, /* CU_GROUP_COUNT=1 */
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mmCOMPUTE_NUM_THREAD_X, 256*4,
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mmCOMPUTE_NUM_THREAD_Y, 1,
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mmCOMPUTE_NUM_THREAD_Z, 1,
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mmCOMPUTE_PGM_RSRC1, 0x100004f, /* VGPRS=15 (64 logical VGPRs), SGPRS=1 (16 SGPRs), BULKY=1 */
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mmCOMPUTE_PGM_RSRC2, 20,
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mmCOMPUTE_USER_DATA_0, 0xedcedc00,
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mmCOMPUTE_USER_DATA_1, 0xedcedc01,
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@ -1479,10 +1480,11 @@ static const u32 vgpr_init_regs[] =
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static const u32 sgpr1_init_regs[] =
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{
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mmCOMPUTE_STATIC_THREAD_MGMT_SE0, 0x0f,
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mmCOMPUTE_RESOURCE_LIMITS, 0x1000000,
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mmCOMPUTE_RESOURCE_LIMITS, 0x1000000, /* CU_GROUP_COUNT=1 */
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mmCOMPUTE_NUM_THREAD_X, 256*5,
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mmCOMPUTE_NUM_THREAD_Y, 1,
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mmCOMPUTE_NUM_THREAD_Z, 1,
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mmCOMPUTE_PGM_RSRC1, 0x240, /* SGPRS=9 (80 GPRS) */
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mmCOMPUTE_PGM_RSRC2, 20,
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mmCOMPUTE_USER_DATA_0, 0xedcedc00,
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mmCOMPUTE_USER_DATA_1, 0xedcedc01,
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@ -1503,6 +1505,7 @@ static const u32 sgpr2_init_regs[] =
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mmCOMPUTE_NUM_THREAD_X, 256*5,
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mmCOMPUTE_NUM_THREAD_Y, 1,
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mmCOMPUTE_NUM_THREAD_Z, 1,
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mmCOMPUTE_PGM_RSRC1, 0x240, /* SGPRS=9 (80 GPRS) */
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mmCOMPUTE_PGM_RSRC2, 20,
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mmCOMPUTE_USER_DATA_0, 0xedcedc00,
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mmCOMPUTE_USER_DATA_1, 0xedcedc01,
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