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pinctrl: simplify the re-enable old state code in pinctrl_select_state
Instead of just enabling the settings that were disabled in the 1st loop, it's simpler to recall pinctrl_select_state with the old state. Signed-off-by: Richard Genoud <richard.genoud@gmail.com> Reviewed-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Linus Walleij <linus.walleij@linaro.org>
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@ -981,26 +981,10 @@ static int pinctrl_select_state_locked(struct pinctrl *p,
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pinmux_disable_setting(setting2);
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}
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if (old_state) {
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list_for_each_entry(setting, &old_state->settings, node) {
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bool found = false;
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if (setting->type != PIN_MAP_TYPE_MUX_GROUP)
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continue;
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list_for_each_entry(setting2, &state->settings, node) {
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if (setting2->type != PIN_MAP_TYPE_MUX_GROUP)
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continue;
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if (setting2->data.mux.group ==
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setting->data.mux.group) {
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found = true;
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break;
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}
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}
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if (!found)
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pinmux_enable_setting(setting);
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}
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}
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/* There's no infinite recursive loop here because p->state is NULL */
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if (old_state)
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pinctrl_select_state_locked(p, old_state);
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p->state = old_state;
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return ret;
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}
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