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drm/amdgpu/gfx8: move SET_RESOURCES into the same command stream
As the KCQ setup. This way we only have to wait once for the entire MEC. Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -4639,57 +4639,7 @@ static void gfx_v8_0_kiq_setting(struct amdgpu_ring *ring)
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WREG32(mmRLC_CP_SCHEDULERS, tmp);
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}
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static int gfx_v8_0_kiq_enable(struct amdgpu_ring *ring)
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{
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struct amdgpu_device *adev = ring->adev;
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uint32_t scratch, tmp = 0;
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int r, i;
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r = amdgpu_gfx_scratch_get(adev, &scratch);
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if (r) {
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DRM_ERROR("Failed to get scratch reg (%d).\n", r);
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return r;
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}
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WREG32(scratch, 0xCAFEDEAD);
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r = amdgpu_ring_alloc(ring, 11);
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if (r) {
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DRM_ERROR("Failed to lock KIQ (%d).\n", r);
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amdgpu_gfx_scratch_free(adev, scratch);
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return r;
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}
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/* set resources */
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amdgpu_ring_write(ring, PACKET3(PACKET3_SET_RESOURCES, 6));
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amdgpu_ring_write(ring, 0); /* vmid_mask:0 queue_type:0 (KIQ) */
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amdgpu_ring_write(ring, 0x000000FF); /* queue mask lo */
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amdgpu_ring_write(ring, 0); /* queue mask hi */
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amdgpu_ring_write(ring, 0); /* gws mask lo */
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amdgpu_ring_write(ring, 0); /* gws mask hi */
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amdgpu_ring_write(ring, 0); /* oac mask */
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amdgpu_ring_write(ring, 0); /* gds heap base:0, gds heap size:0 */
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/* write to scratch for completion */
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amdgpu_ring_write(ring, PACKET3(PACKET3_SET_UCONFIG_REG, 1));
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amdgpu_ring_write(ring, (scratch - PACKET3_SET_UCONFIG_REG_START));
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amdgpu_ring_write(ring, 0xDEADBEEF);
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amdgpu_ring_commit(ring);
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for (i = 0; i < adev->usec_timeout; i++) {
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tmp = RREG32(scratch);
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if (tmp == 0xDEADBEEF)
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break;
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DRM_UDELAY(1);
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}
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if (i >= adev->usec_timeout) {
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DRM_ERROR("KIQ enable failed (scratch(0x%04X)=0x%08X)\n",
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scratch, tmp);
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r = -EINVAL;
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}
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amdgpu_gfx_scratch_free(adev, scratch);
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return r;
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}
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static int gfx_v8_0_map_queues_enable(struct amdgpu_device *adev)
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static int gfx_v8_0_kiq_kcq_enable(struct amdgpu_device *adev)
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{
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struct amdgpu_ring *kiq_ring = &adev->gfx.kiq.ring;
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uint32_t scratch, tmp = 0;
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@ -4702,12 +4652,21 @@ static int gfx_v8_0_map_queues_enable(struct amdgpu_device *adev)
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}
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WREG32(scratch, 0xCAFEDEAD);
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r = amdgpu_ring_alloc(kiq_ring, (8 * adev->gfx.num_compute_rings) + 3);
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r = amdgpu_ring_alloc(kiq_ring, (8 * adev->gfx.num_compute_rings) + 11);
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if (r) {
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DRM_ERROR("Failed to lock KIQ (%d).\n", r);
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amdgpu_gfx_scratch_free(adev, scratch);
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return r;
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}
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/* set resources */
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amdgpu_ring_write(kiq_ring, PACKET3(PACKET3_SET_RESOURCES, 6));
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amdgpu_ring_write(kiq_ring, 0); /* vmid_mask:0 queue_type:0 (KIQ) */
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amdgpu_ring_write(kiq_ring, 0x000000FF); /* queue mask lo */
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amdgpu_ring_write(kiq_ring, 0); /* queue mask hi */
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amdgpu_ring_write(kiq_ring, 0); /* gws mask lo */
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amdgpu_ring_write(kiq_ring, 0); /* gws mask hi */
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amdgpu_ring_write(kiq_ring, 0); /* oac mask */
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amdgpu_ring_write(kiq_ring, 0); /* gds heap base:0, gds heap size:0 */
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for (i = 0; i < adev->gfx.num_compute_rings; i++) {
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struct amdgpu_ring *ring = &adev->gfx.compute_ring[i];
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uint64_t mqd_addr = amdgpu_bo_gpu_offset(ring->mqd_obj);
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@ -4969,7 +4928,6 @@ static int gfx_v8_0_kiq_init_queue(struct amdgpu_ring *ring)
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struct amdgpu_device *adev = ring->adev;
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struct vi_mqd *mqd = ring->mqd_ptr;
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int mqd_idx = AMDGPU_MAX_COMPUTE_RINGS;
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int r;
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gfx_v8_0_kiq_setting(ring);
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@ -5000,9 +4958,7 @@ static int gfx_v8_0_kiq_init_queue(struct amdgpu_ring *ring)
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mutex_unlock(&adev->srbm_mutex);
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}
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r = gfx_v8_0_kiq_enable(ring);
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return r;
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return 0;
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}
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static int gfx_v8_0_kcq_init_queue(struct amdgpu_ring *ring)
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@ -5057,13 +5013,6 @@ static int gfx_v8_0_kiq_resume(struct amdgpu_device *adev)
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if (r)
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goto done;
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ring->ready = true;
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r = amdgpu_ring_test_ring(ring);
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if (r) {
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ring->ready = false;
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goto done;
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}
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for (i = 0; i < adev->gfx.num_compute_rings; i++) {
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ring = &adev->gfx.compute_ring[i];
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@ -5081,10 +5030,20 @@ static int gfx_v8_0_kiq_resume(struct amdgpu_device *adev)
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goto done;
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}
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r = gfx_v8_0_map_queues_enable(adev);
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r = gfx_v8_0_kiq_kcq_enable(adev);
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if (r)
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goto done;
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/* Test KIQ */
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ring = &adev->gfx.kiq.ring;
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ring->ready = true;
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r = amdgpu_ring_test_ring(ring);
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if (r) {
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ring->ready = false;
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goto done;
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}
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/* Test KCQs */
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for (i = 0; i < adev->gfx.num_compute_rings; i++) {
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ring = &adev->gfx.compute_ring[i];
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ring->ready = true;
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