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be2net: Ignore physical link async event for Lancer
The ability of driver to transmit packets depends on logical state of the link. Ignore physical link status. Signed-off-by: Padmanabh Ratnakar <padmanabh.ratnakar@emulex.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -141,6 +141,11 @@ static void be_async_link_state_process(struct be_adapter *adapter,
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/* When link status changes, link speed must be re-queried from FW */
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adapter->phy.link_speed = -1;
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/* Ignore physical link event */
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if (lancer_chip(adapter) &&
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!(evt->port_link_status & LOGICAL_LINK_STATUS_MASK))
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return;
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/* For the initial link status do not rely on the ASYNC event as
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* it may not be received in some cases.
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*/
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@ -93,6 +93,7 @@ enum {
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LINK_UP = 0x1
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};
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#define LINK_STATUS_MASK 0x1
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#define LOGICAL_LINK_STATUS_MASK 0x2
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/* When the event code of an async trailer is link-state, the mcc_compl
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* must be interpreted as follows
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