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block: Simplify bsg complete all
It took me a few tries to figure out what this code did; lets rewrite it into a more regular form. The thing that makes this one 'special' is the BSG_F_BLOCK flag, if that is not set we're not supposed/allowed to block and should spin wait for completion. The (new) io_wait_event() will never see a false condition in case of the spinning and we will therefore not block. Cc: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Signed-off-by: Jens Axboe <axboe@fb.com>
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parent
b7f120b211
commit
2c56124652
72
block/bsg.c
72
block/bsg.c
@ -136,42 +136,6 @@ static inline struct hlist_head *bsg_dev_idx_hash(int index)
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return &bsg_device_list[index & (BSG_LIST_ARRAY_SIZE - 1)];
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}
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static int bsg_io_schedule(struct bsg_device *bd)
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{
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DEFINE_WAIT(wait);
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int ret = 0;
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spin_lock_irq(&bd->lock);
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BUG_ON(bd->done_cmds > bd->queued_cmds);
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/*
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* -ENOSPC or -ENODATA? I'm going for -ENODATA, meaning "I have no
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* work to do", even though we return -ENOSPC after this same test
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* during bsg_write() -- there, it means our buffer can't have more
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* bsg_commands added to it, thus has no space left.
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*/
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if (bd->done_cmds == bd->queued_cmds) {
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ret = -ENODATA;
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goto unlock;
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}
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if (!test_bit(BSG_F_BLOCK, &bd->flags)) {
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ret = -EAGAIN;
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goto unlock;
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}
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prepare_to_wait(&bd->wq_done, &wait, TASK_UNINTERRUPTIBLE);
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spin_unlock_irq(&bd->lock);
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io_schedule();
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finish_wait(&bd->wq_done, &wait);
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return ret;
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unlock:
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spin_unlock_irq(&bd->lock);
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return ret;
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}
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static int blk_fill_sgv4_hdr_rq(struct request_queue *q, struct request *rq,
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struct sg_io_v4 *hdr, struct bsg_device *bd,
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fmode_t has_write_perm)
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@ -482,6 +446,30 @@ static int blk_complete_sgv4_hdr_rq(struct request *rq, struct sg_io_v4 *hdr,
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return ret;
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}
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static bool bsg_complete(struct bsg_device *bd)
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{
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bool ret = false;
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bool spin;
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do {
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spin_lock_irq(&bd->lock);
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BUG_ON(bd->done_cmds > bd->queued_cmds);
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/*
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* All commands consumed.
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*/
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if (bd->done_cmds == bd->queued_cmds)
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ret = true;
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spin = !test_bit(BSG_F_BLOCK, &bd->flags);
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spin_unlock_irq(&bd->lock);
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} while (!ret && spin);
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return ret;
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}
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static int bsg_complete_all_commands(struct bsg_device *bd)
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{
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struct bsg_command *bc;
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@ -492,17 +480,7 @@ static int bsg_complete_all_commands(struct bsg_device *bd)
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/*
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* wait for all commands to complete
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*/
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ret = 0;
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do {
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ret = bsg_io_schedule(bd);
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/*
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* look for -ENODATA specifically -- we'll sometimes get
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* -ERESTARTSYS when we've taken a signal, but we can't
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* return until we're done freeing the queue, so ignore
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* it. The signal will get handled when we're done freeing
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* the bsg_device.
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*/
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} while (ret != -ENODATA);
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io_wait_event(bd->wq_done, bsg_complete(bd));
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/*
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* discard done commands
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@ -267,6 +267,21 @@ do { \
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__wait_event(wq, condition); \
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} while (0)
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#define __io_wait_event(wq, condition) \
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(void)___wait_event(wq, condition, TASK_UNINTERRUPTIBLE, 0, 0, \
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io_schedule())
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/*
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* io_wait_event() -- like wait_event() but with io_schedule()
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*/
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#define io_wait_event(wq, condition) \
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do { \
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might_sleep(); \
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if (condition) \
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break; \
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__io_wait_event(wq, condition); \
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} while (0)
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#define __wait_event_freezable(wq, condition) \
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___wait_event(wq, condition, TASK_INTERRUPTIBLE, 0, 0, \
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schedule(); try_to_freeze())
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