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drm/i915: Bad pixel formats can't reach the sprite code
The framebuffer pixel format is already checked by the common code. So there's no way an invalid format could reach the driver. So instead of falling back to a default format, call BUG(). Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -79,9 +79,7 @@ ivb_update_plane(struct drm_plane *plane, struct drm_framebuffer *fb,
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sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_VYUY;
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break;
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default:
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DRM_DEBUG_DRIVER("bad pixel format, assuming RGBX888\n");
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sprctl |= SPRITE_FORMAT_RGBX888;
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break;
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BUG();
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}
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if (obj->tiling_mode != I915_TILING_NONE)
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@ -263,9 +261,7 @@ ilk_update_plane(struct drm_plane *plane, struct drm_framebuffer *fb,
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dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_VYUY;
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break;
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default:
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DRM_DEBUG_DRIVER("bad pixel format, assuming RGBX888\n");
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dvscntr |= DVS_FORMAT_RGBX888;
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break;
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BUG();
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}
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if (obj->tiling_mode != I915_TILING_NONE)
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