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infiniband: nes: Fix more direct skb list accesses.
The following: skb = skb->next; ... if (skb == (struct sk_buff *)queue) is transformed into: skb = skb_peek_next(skb, queue); ... if (!skb) Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -223,11 +223,11 @@ static struct sk_buff *nes_get_next_skb(struct nes_device *nesdev, struct nes_qp
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}
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}
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old_skb = skb;
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old_skb = skb;
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skb = skb->next;
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skb = skb_peek_next(skb, &nesqp->pau_list);
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skb_unlink(old_skb, &nesqp->pau_list);
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skb_unlink(old_skb, &nesqp->pau_list);
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nes_mgt_free_skb(nesdev, old_skb, PCI_DMA_TODEVICE);
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nes_mgt_free_skb(nesdev, old_skb, PCI_DMA_TODEVICE);
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nes_rem_ref_cm_node(nesqp->cm_node);
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nes_rem_ref_cm_node(nesqp->cm_node);
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if (skb == (struct sk_buff *)&nesqp->pau_list)
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if (!skb)
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goto out;
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goto out;
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}
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}
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return skb;
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return skb;
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