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media: videobuf2: check ->synced flag in prepare() and finish()
This simplifies the code a tiny bit and let's us to avoid unneeded ->prepare()/->finish() calls. Signed-off-by: Sergey Senozhatsky <senozhatsky@chromium.org> Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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@ -304,6 +304,9 @@ static void __vb2_buf_mem_prepare(struct vb2_buffer *vb)
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{
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unsigned int plane;
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if (vb->synced)
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return;
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if (vb->need_cache_sync_on_prepare) {
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for (plane = 0; plane < vb->num_planes; ++plane)
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call_void_memop(vb, prepare,
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@ -320,6 +323,9 @@ static void __vb2_buf_mem_finish(struct vb2_buffer *vb)
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{
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unsigned int plane;
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if (!vb->synced)
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return;
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if (vb->need_cache_sync_on_finish) {
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for (plane = 0; plane < vb->num_planes; ++plane)
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call_void_memop(vb, finish,
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@ -1999,8 +2005,7 @@ static void __vb2_queue_cancel(struct vb2_queue *q)
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call_void_vb_qop(vb, buf_request_complete, vb);
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}
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if (vb->synced)
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__vb2_buf_mem_finish(vb);
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__vb2_buf_mem_finish(vb);
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if (vb->prepared) {
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call_void_vb_qop(vb, buf_finish, vb);
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