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drm/tegra: Fix window[0] base address corruption
Window uses shared stride for UV planes and tegra_dc_window struct defines array of 2 strides per window. That's not taken in account during setting up of the window addresses and strides, resulting in out-of-bounds write of the 3-rd (non-existent) V plane stride that overwrites Y plane base address. Signed-off-by: Dmitry Osipenko <digetx@gmail.com> [treding@nvidia.com: explain why the V-plane stride is ignored] Signed-off-by: Thierry Reding <treding@nvidia.com>
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@ -591,7 +591,14 @@ static void tegra_plane_atomic_update(struct drm_plane *plane,
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struct tegra_bo *bo = tegra_fb_get_plane(fb, i);
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window.base[i] = bo->paddr + fb->offsets[i];
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window.stride[i] = fb->pitches[i];
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/*
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* Tegra uses a shared stride for UV planes. Framebuffers are
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* already checked for this in the tegra_plane_atomic_check()
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* function, so it's safe to ignore the V-plane pitch here.
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*/
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if (i < 2)
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window.stride[i] = fb->pitches[i];
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}
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tegra_dc_setup_window(dc, p->index, &window);
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