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media: vsp1: Use header display lists for all WPF outputs linked to the DU
Header mode display lists are now supported on all WPF outputs. To support extended headers and auto-fld capabilities for interlaced mode handling only header mode display lists can be used. Disable the headerless display list configuration, and remove the dead code. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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@ -95,7 +95,7 @@ struct vsp1_dl_body_pool {
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* struct vsp1_dl_list - Display list
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* @list: entry in the display list manager lists
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* @dlm: the display list manager
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* @header: display list header, NULL for headerless lists
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* @header: display list header
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* @dma: DMA address for the header
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* @body0: first display list body
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* @bodies: list of extra display list bodies
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@ -119,15 +119,9 @@ struct vsp1_dl_list {
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bool internal;
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};
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enum vsp1_dl_mode {
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VSP1_DL_MODE_HEADER,
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VSP1_DL_MODE_HEADERLESS,
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};
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/**
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* struct vsp1_dl_manager - Display List manager
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* @index: index of the related WPF
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* @mode: display list operation mode (header or headerless)
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* @singleshot: execute the display list in single-shot mode
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* @vsp1: the VSP1 device
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* @lock: protects the free, active, queued, and pending lists
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@ -139,7 +133,6 @@ enum vsp1_dl_mode {
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*/
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struct vsp1_dl_manager {
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unsigned int index;
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enum vsp1_dl_mode mode;
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bool singleshot;
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struct vsp1_device *vsp1;
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@ -319,6 +312,7 @@ void vsp1_dl_body_write(struct vsp1_dl_body *dlb, u32 reg, u32 data)
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static struct vsp1_dl_list *vsp1_dl_list_alloc(struct vsp1_dl_manager *dlm)
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{
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struct vsp1_dl_list *dl;
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size_t header_offset;
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dl = kzalloc(sizeof(*dl), GFP_KERNEL);
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if (!dl)
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@ -331,16 +325,14 @@ static struct vsp1_dl_list *vsp1_dl_list_alloc(struct vsp1_dl_manager *dlm)
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dl->body0 = vsp1_dl_body_get(dlm->pool);
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if (!dl->body0)
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return NULL;
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if (dlm->mode == VSP1_DL_MODE_HEADER) {
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size_t header_offset = dl->body0->max_entries
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* sizeof(*dl->body0->entries);
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dl->header = ((void *)dl->body0->entries) + header_offset;
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dl->dma = dl->body0->dma + header_offset;
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header_offset = dl->body0->max_entries * sizeof(*dl->body0->entries);
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memset(dl->header, 0, sizeof(*dl->header));
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dl->header->lists[0].addr = dl->body0->dma;
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}
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dl->header = ((void *)dl->body0->entries) + header_offset;
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dl->dma = dl->body0->dma + header_offset;
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memset(dl->header, 0, sizeof(*dl->header));
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dl->header->lists[0].addr = dl->body0->dma;
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return dl;
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}
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@ -472,16 +464,9 @@ struct vsp1_dl_body *vsp1_dl_list_get_body0(struct vsp1_dl_list *dl)
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*
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* The reference must be explicitly released by a call to vsp1_dl_body_put()
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* when the body isn't needed anymore.
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*
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* Additional bodies are only usable for display lists in header mode.
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* Attempting to add a body to a header-less display list will return an error.
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*/
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int vsp1_dl_list_add_body(struct vsp1_dl_list *dl, struct vsp1_dl_body *dlb)
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{
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/* Multi-body lists are only available in header mode. */
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if (dl->dlm->mode != VSP1_DL_MODE_HEADER)
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return -EINVAL;
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refcount_inc(&dlb->refcnt);
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list_add_tail(&dlb->list, &dl->bodies);
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@ -502,17 +487,10 @@ int vsp1_dl_list_add_body(struct vsp1_dl_list *dl, struct vsp1_dl_body *dlb)
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* Adding a display list to a chain passes ownership of the display list to
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* the head display list item. The chain is released when the head dl item is
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* put back with __vsp1_dl_list_put().
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*
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* Chained display lists are only usable in header mode. Attempts to add a
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* display list to a chain in header-less mode will return an error.
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*/
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int vsp1_dl_list_add_chain(struct vsp1_dl_list *head,
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struct vsp1_dl_list *dl)
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{
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/* Chained lists are only available in header mode. */
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if (head->dlm->mode != VSP1_DL_MODE_HEADER)
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return -EINVAL;
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head->has_chain = true;
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list_add_tail(&dl->chain, &head->chain);
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return 0;
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@ -580,17 +558,10 @@ static bool vsp1_dl_list_hw_update_pending(struct vsp1_dl_manager *dlm)
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return false;
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/*
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* Check whether the VSP1 has taken the update. In headerless mode the
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* hardware indicates this by clearing the UPD bit in the DL_BODY_SIZE
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* register, and in header mode by clearing the UPDHDR bit in the CMD
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* register.
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* Check whether the VSP1 has taken the update. The hardware indicates
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* this by clearing the UPDHDR bit in the CMD register.
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*/
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if (dlm->mode == VSP1_DL_MODE_HEADERLESS)
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return !!(vsp1_read(vsp1, VI6_DL_BODY_SIZE)
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& VI6_DL_BODY_SIZE_UPD);
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else
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return !!(vsp1_read(vsp1, VI6_CMD(dlm->index))
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& VI6_CMD_UPDHDR);
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return !!(vsp1_read(vsp1, VI6_CMD(dlm->index)) & VI6_CMD_UPDHDR);
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}
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static void vsp1_dl_list_hw_enqueue(struct vsp1_dl_list *dl)
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@ -598,26 +569,14 @@ static void vsp1_dl_list_hw_enqueue(struct vsp1_dl_list *dl)
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struct vsp1_dl_manager *dlm = dl->dlm;
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struct vsp1_device *vsp1 = dlm->vsp1;
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if (dlm->mode == VSP1_DL_MODE_HEADERLESS) {
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/*
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* In headerless mode, program the hardware directly with the
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* display list body address and size and set the UPD bit. The
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* bit will be cleared by the hardware when the display list
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* processing starts.
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*/
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vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0->dma);
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vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
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(dl->body0->num_entries * sizeof(*dl->header->lists)));
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} else {
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/*
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* In header mode, program the display list header address. If
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* the hardware is idle (single-shot mode or first frame in
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* continuous mode) it will then be started independently. If
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* the hardware is operating, the VI6_DL_HDR_REF_ADDR register
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* will be updated with the display list address.
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*/
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vsp1_write(vsp1, VI6_DL_HDR_ADDR(dlm->index), dl->dma);
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}
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/*
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* Program the display list header address. If the hardware is idle
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* (single-shot mode or first frame in continuous mode) it will then be
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* started independently. If the hardware is operating, the
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* VI6_DL_HDR_REF_ADDR register will be updated with the display list
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* address.
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*/
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vsp1_write(vsp1, VI6_DL_HDR_ADDR(dlm->index), dl->dma);
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}
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static void vsp1_dl_list_commit_continuous(struct vsp1_dl_list *dl)
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@ -675,15 +634,13 @@ void vsp1_dl_list_commit(struct vsp1_dl_list *dl, bool internal)
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struct vsp1_dl_list *dl_next;
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unsigned long flags;
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if (dlm->mode == VSP1_DL_MODE_HEADER) {
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/* Fill the header for the head and chained display lists. */
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vsp1_dl_list_fill_header(dl, list_empty(&dl->chain));
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/* Fill the header for the head and chained display lists. */
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vsp1_dl_list_fill_header(dl, list_empty(&dl->chain));
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list_for_each_entry(dl_next, &dl->chain, chain) {
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bool last = list_is_last(&dl_next->chain, &dl->chain);
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list_for_each_entry(dl_next, &dl->chain, chain) {
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bool last = list_is_last(&dl_next->chain, &dl->chain);
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vsp1_dl_list_fill_header(dl_next, last);
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}
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vsp1_dl_list_fill_header(dl_next, last);
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}
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dl->internal = internal;
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@ -712,7 +669,7 @@ void vsp1_dl_list_commit(struct vsp1_dl_list *dl, bool internal)
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* has completed at frame end. If the flag is not returned display list
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* completion has been delayed by one frame because the display list commit
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* raced with the frame end interrupt. The function always returns with the flag
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* set in header mode as display list processing is then not continuous and
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* set in single-shot mode as display list processing is then not continuous and
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* races never occur.
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*
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* The VSP1_DL_FRAME_END_INTERNAL flag indicates that the previous display list
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@ -784,13 +741,6 @@ void vsp1_dlm_setup(struct vsp1_device *vsp1)
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| VI6_DL_CTRL_DC2 | VI6_DL_CTRL_DC1 | VI6_DL_CTRL_DC0
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| VI6_DL_CTRL_DLE;
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/*
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* The DRM pipeline operates with display lists in Continuous Frame
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* Mode, all other pipelines use manual start.
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*/
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if (vsp1->drm)
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ctrl |= VI6_DL_CTRL_CFM0 | VI6_DL_CTRL_NH0;
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vsp1_write(vsp1, VI6_DL_CTRL, ctrl);
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vsp1_write(vsp1, VI6_DL_SWAP, VI6_DL_SWAP_LWS);
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}
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@ -830,8 +780,6 @@ struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1,
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return NULL;
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dlm->index = index;
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dlm->mode = index == 0 && !vsp1->info->uapi
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? VSP1_DL_MODE_HEADERLESS : VSP1_DL_MODE_HEADER;
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dlm->singleshot = vsp1->info->uapi;
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dlm->vsp1 = vsp1;
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@ -840,14 +788,12 @@ struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1,
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/*
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* Initialize the display list body and allocate DMA memory for the body
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* and the optional header. Both are allocated together to avoid memory
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* and the header. Both are allocated together to avoid memory
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* fragmentation, with the header located right after the body in
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* memory. An extra body is allocated on top of the prealloc to account
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* for the cached body used by the vsp1_pipeline object.
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*/
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header_size = dlm->mode == VSP1_DL_MODE_HEADER
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? ALIGN(sizeof(struct vsp1_dl_header), 8)
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: 0;
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header_size = ALIGN(sizeof(struct vsp1_dl_header), 8);
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dlm->pool = vsp1_dl_body_pool_create(vsp1, prealloc + 1,
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VSP1_DL_NUM_ENTRIES, header_size);
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