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drm/radeon: remove some buggy dead code
The calculation of "num_shader_engines" has a precedence bug because the right shift happens before the mask, but this variable is never used so we can just delete it. Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -3005,7 +3005,7 @@ static void evergreen_gpu_init(struct radeon_device *rdev)
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u32 vgt_cache_invalidation;
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u32 hdp_host_path_cntl, tmp;
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u32 disabled_rb_mask;
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int i, j, num_shader_engines, ps_thread_count;
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int i, j, ps_thread_count;
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switch (rdev->family) {
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case CHIP_CYPRESS:
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@ -3303,8 +3303,6 @@ static void evergreen_gpu_init(struct radeon_device *rdev)
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rdev->config.evergreen.tile_config |=
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((gb_addr_config & 0x30000000) >> 28) << 12;
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num_shader_engines = (gb_addr_config & NUM_SHADER_ENGINES(3) >> 12) + 1;
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if ((rdev->family >= CHIP_CEDAR) && (rdev->family <= CHIP_HEMLOCK)) {
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u32 efuse_straps_4;
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u32 efuse_straps_3;
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