linux_dsm_epyc7002/include/media/media-request.h

443 lines
12 KiB
C
Raw Normal View History

media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
// SPDX-License-Identifier: GPL-2.0
/*
* Media device request objects
*
* Copyright 2018 Cisco Systems, Inc. and/or its affiliates. All rights reserved.
* Copyright (C) 2018 Intel Corporation
*
* Author: Hans Verkuil <hans.verkuil@cisco.com>
* Author: Sakari Ailus <sakari.ailus@linux.intel.com>
*/
#ifndef MEDIA_REQUEST_H
#define MEDIA_REQUEST_H
#include <linux/list.h>
#include <linux/slab.h>
#include <linux/spinlock.h>
#include <linux/refcount.h>
#include <media/media-device.h>
/**
* enum media_request_state - media request state
*
* @MEDIA_REQUEST_STATE_IDLE: Idle
* @MEDIA_REQUEST_STATE_VALIDATING: Validating the request, no state changes
* allowed
* @MEDIA_REQUEST_STATE_QUEUED: Queued
* @MEDIA_REQUEST_STATE_COMPLETE: Completed, the request is done
* @MEDIA_REQUEST_STATE_CLEANING: Cleaning, the request is being re-inited
* @MEDIA_REQUEST_STATE_UPDATING: The request is being updated, i.e.
* request objects are being added,
* modified or removed
* @NR_OF_MEDIA_REQUEST_STATE: The number of media request states, used
* internally for sanity check purposes
*/
enum media_request_state {
MEDIA_REQUEST_STATE_IDLE,
MEDIA_REQUEST_STATE_VALIDATING,
MEDIA_REQUEST_STATE_QUEUED,
MEDIA_REQUEST_STATE_COMPLETE,
MEDIA_REQUEST_STATE_CLEANING,
MEDIA_REQUEST_STATE_UPDATING,
NR_OF_MEDIA_REQUEST_STATE,
};
struct media_request_object;
/**
* struct media_request - Media device request
* @mdev: Media device this request belongs to
* @kref: Reference count
* @debug_str: Prefix for debug messages (process name:fd)
* @state: The state of the request
* @updating_count: count the number of request updates that are in progress
* @access_count: count the number of request accesses that are in progress
media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
* @objects: List of @struct media_request_object request objects
* @num_incomplete_objects: The number of incomplete objects in the request
* @poll_wait: Wait queue for poll
* @lock: Serializes access to this struct
*/
struct media_request {
struct media_device *mdev;
struct kref kref;
char debug_str[TASK_COMM_LEN + 11];
enum media_request_state state;
unsigned int updating_count;
unsigned int access_count;
media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
struct list_head objects;
unsigned int num_incomplete_objects;
struct wait_queue_head poll_wait;
spinlock_t lock;
};
#ifdef CONFIG_MEDIA_CONTROLLER
/**
* media_request_lock_for_access - Lock the request to access its objects
*
* @req: The media request
*
* Use before accessing a completed request. A reference to the request must
* be held during the access. This usually takes place automatically through
* a file handle. Use @media_request_unlock_for_access when done.
*/
static inline int __must_check
media_request_lock_for_access(struct media_request *req)
{
unsigned long flags;
int ret = -EBUSY;
spin_lock_irqsave(&req->lock, flags);
if (req->state == MEDIA_REQUEST_STATE_COMPLETE) {
req->access_count++;
ret = 0;
}
spin_unlock_irqrestore(&req->lock, flags);
return ret;
}
/**
* media_request_unlock_for_access - Unlock a request previously locked for
* access
*
* @req: The media request
*
* Unlock a request that has previously been locked using
* @media_request_lock_for_access.
*/
static inline void media_request_unlock_for_access(struct media_request *req)
{
unsigned long flags;
spin_lock_irqsave(&req->lock, flags);
if (!WARN_ON(!req->access_count))
req->access_count--;
spin_unlock_irqrestore(&req->lock, flags);
}
media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
/**
* media_request_lock_for_update - Lock the request for updating its objects
*
* @req: The media request
*
* Use before updating a request, i.e. adding, modifying or removing a request
* object in it. A reference to the request must be held during the update. This
* usually takes place automatically through a file handle. Use
* @media_request_unlock_for_update when done.
*/
static inline int __must_check
media_request_lock_for_update(struct media_request *req)
{
unsigned long flags;
int ret = 0;
spin_lock_irqsave(&req->lock, flags);
if (req->state == MEDIA_REQUEST_STATE_IDLE ||
req->state == MEDIA_REQUEST_STATE_UPDATING) {
req->state = MEDIA_REQUEST_STATE_UPDATING;
req->updating_count++;
} else {
ret = -EBUSY;
}
spin_unlock_irqrestore(&req->lock, flags);
return ret;
}
/**
* media_request_unlock_for_update - Unlock a request previously locked for
* update
*
* @req: The media request
*
* Unlock a request that has previously been locked using
* @media_request_lock_for_update.
*/
static inline void media_request_unlock_for_update(struct media_request *req)
{
unsigned long flags;
spin_lock_irqsave(&req->lock, flags);
WARN_ON(req->updating_count <= 0);
if (!--req->updating_count)
req->state = MEDIA_REQUEST_STATE_IDLE;
spin_unlock_irqrestore(&req->lock, flags);
}
/**
* media_request_get - Get the media request
*
* @req: The media request
*
* Get the media request.
*/
static inline void media_request_get(struct media_request *req)
{
kref_get(&req->kref);
}
/**
* media_request_put - Put the media request
*
* @req: The media request
*
* Put the media request. The media request will be released
* when the refcount reaches 0.
*/
void media_request_put(struct media_request *req);
/**
* media_request_get_by_fd - Get a media request by fd
*
* @mdev: Media device this request belongs to
* @request_fd: The file descriptor of the request
*
* Get the request represented by @request_fd that is owned
* by the media device.
*
* Return a -EPERM error pointer if requests are not supported
* by this driver. Return -EINVAL if the request was not found.
* Return the pointer to the request if found: the caller will
* have to call @media_request_put when it finished using the
* request.
*/
struct media_request *
media_request_get_by_fd(struct media_device *mdev, int request_fd);
media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
/**
* media_request_alloc - Allocate the media request
*
* @mdev: Media device this request belongs to
* @alloc_fd: Store the request's file descriptor in this int
*
* Allocated the media request and put the fd in @alloc_fd.
*/
int media_request_alloc(struct media_device *mdev,
int *alloc_fd);
#else
static inline void media_request_get(struct media_request *req)
{
}
static inline void media_request_put(struct media_request *req)
{
}
static inline struct media_request *
media_request_get_by_fd(struct media_device *mdev, int request_fd)
{
return ERR_PTR(-EPERM);
}
media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
#endif
/**
* struct media_request_object_ops - Media request object operations
* @prepare: Validate and prepare the request object, optional.
* @unprepare: Unprepare the request object, optional.
* @queue: Queue the request object, optional.
* @unbind: Unbind the request object, optional.
* @release: Release the request object, required.
*/
struct media_request_object_ops {
int (*prepare)(struct media_request_object *object);
void (*unprepare)(struct media_request_object *object);
void (*queue)(struct media_request_object *object);
void (*unbind)(struct media_request_object *object);
void (*release)(struct media_request_object *object);
};
/**
* struct media_request_object - An opaque object that belongs to a media
* request
*
* @ops: object's operations
* @priv: object's priv pointer
* @req: the request this object belongs to (can be NULL)
* @list: List entry of the object for @struct media_request
* @kref: Reference count of the object, acquire before releasing req->lock
* @completed: If true, then this object was completed.
*
* An object related to the request. This struct is always embedded in
* another struct that contains the actual data for this request object.
*/
struct media_request_object {
const struct media_request_object_ops *ops;
void *priv;
struct media_request *req;
struct list_head list;
struct kref kref;
bool completed;
};
#ifdef CONFIG_MEDIA_CONTROLLER
/**
* media_request_object_get - Get a media request object
*
* @obj: The object
*
* Get a media request object.
*/
static inline void media_request_object_get(struct media_request_object *obj)
{
kref_get(&obj->kref);
}
/**
* media_request_object_put - Put a media request object
*
* @obj: The object
*
* Put a media request object. Once all references are gone, the
* object's memory is released.
*/
void media_request_object_put(struct media_request_object *obj);
/**
* media_request_object_find - Find an object in a request
*
* @req: The media request
* @ops: Find an object with this ops value
* @priv: Find an object with this priv value
*
* Both @ops and @priv must be non-NULL.
*
* Returns the object pointer or NULL if not found. The caller must
* call media_request_object_put() once it finished using the object.
*
* Since this function needs to walk the list of objects it takes
* the @req->lock spin lock to make this safe.
*/
struct media_request_object *
media_request_object_find(struct media_request *req,
const struct media_request_object_ops *ops,
void *priv);
media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
/**
* media_request_object_init - Initialise a media request object
*
* @obj: The object
*
* Initialise a media request object. The object will be released using the
* release callback of the ops once it has no references (this function
* initialises references to one).
*/
void media_request_object_init(struct media_request_object *obj);
/**
* media_request_object_bind - Bind a media request object to a request
*
* @req: The media request
* @ops: The object ops for this object
* @priv: A driver-specific priv pointer associated with this object
* @is_buffer: Set to true if the object a buffer object.
* @obj: The object
*
* Bind this object to the request and set the ops and priv values of
* the object so it can be found later with media_request_object_find().
*
* Every bound object must be unbound or completed by the kernel at some
* point in time, otherwise the request will never complete. When the
* request is released all completed objects will be unbound by the
* request core code.
*
* Buffer objects will be added to the end of the request's object
* list, non-buffer objects will be added to the front of the list.
* This ensures that all buffer objects are at the end of the list
* and that all non-buffer objects that they depend on are processed
* first.
*/
int media_request_object_bind(struct media_request *req,
const struct media_request_object_ops *ops,
void *priv, bool is_buffer,
struct media_request_object *obj);
/**
* media_request_object_unbind - Unbind a media request object
*
* @obj: The object
*
* Unbind the media request object from the request.
*/
void media_request_object_unbind(struct media_request_object *obj);
/**
* media_request_object_complete - Mark the media request object as complete
*
* @obj: The object
*
* Mark the media request object as complete. Only bound objects can
* be completed.
*/
void media_request_object_complete(struct media_request_object *obj);
#else
static inline int __must_check
media_request_lock_for_access(struct media_request *req)
{
return -EINVAL;
}
static inline void media_request_unlock_for_access(struct media_request *req)
{
}
media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
static inline int __must_check
media_request_lock_for_update(struct media_request *req)
{
return -EINVAL;
}
static inline void media_request_unlock_for_update(struct media_request *req)
{
}
static inline void media_request_object_get(struct media_request_object *obj)
{
}
static inline void media_request_object_put(struct media_request_object *obj)
{
}
static inline struct media_request_object *
media_request_object_find(struct media_request *req,
const struct media_request_object_ops *ops,
void *priv)
{
return NULL;
}
media: media-request: implement media requests Add initial media request support: 1) Add MEDIA_IOC_REQUEST_ALLOC ioctl support to media-device.c 2) Add struct media_request to store request objects. 3) Add struct media_request_object to represent a request object. 4) Add MEDIA_REQUEST_IOC_QUEUE/REINIT ioctl support. Basic lifecycle: the application allocates a request, adds objects to it, queues the request, polls until it is completed and can then read the final values of the objects at the time of completion. When it closes the file descriptor the request memory will be freed (actually, when the last user of that request releases the request). Drivers will bind an object to a request (the 'adds objects to it' phase), when MEDIA_REQUEST_IOC_QUEUE is called the request is validated (req_validate op), then queued (the req_queue op). When done with an object it can either be unbound from the request (e.g. when the driver has finished with a vb2 buffer) or marked as completed (e.g. for controls associated with a buffer). When all objects in the request are completed (or unbound), then the request fd will signal an exception (poll). Co-developed-by: Sakari Ailus <sakari.ailus@linux.intel.com> Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Co-developed-by: Alexandre Courbot <acourbot@chromium.org> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-21 15:54:27 +07:00
static inline void media_request_object_init(struct media_request_object *obj)
{
obj->ops = NULL;
obj->req = NULL;
}
static inline int media_request_object_bind(struct media_request *req,
const struct media_request_object_ops *ops,
void *priv, bool is_buffer,
struct media_request_object *obj)
{
return 0;
}
static inline void media_request_object_unbind(struct media_request_object *obj)
{
}
static inline void media_request_object_complete(struct media_request_object *obj)
{
}
#endif
#endif