linux_dsm_epyc7002/net/batman-adv/Makefile

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#
# Copyright (C) 2007-2016 B.A.T.M.A.N. contributors:
#
# Marek Lindner, Simon Wunderlich
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of version 2 of the GNU General Public
# License as published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
obj-$(CONFIG_BATMAN_ADV) += batman-adv.o
batman-adv-y += bat_iv_ogm.o
batman-adv: ELP - adding basic infrastructure The B.A.T.M.A.N. protocol originally only used a single message type (called OGM) to determine the link qualities to the direct neighbors and spreading these link quality information through the whole mesh. This procedure is summarized on the BATMAN concept page and explained in details in the RFC draft published in 2008. This approach was chosen for its simplicity during the protocol design phase and the implementation. However, it also bears some drawbacks: * Wireless interfaces usually come with some packet loss, therefore a higher broadcast rate is desirable to allow a fast reaction on flaky connections. Other interfaces of the same host might be connected to Ethernet LANs / VPNs / etc which rarely exhibit packet loss would benefit from a lower broadcast rate to reduce overhead. * It generally is more desirable to detect local link quality changes at a faster rate than propagating all these changes through the entire mesh (the far end of the mesh does not need to care about local link quality changes that much). Other optimizations strategies, like reducing overhead, might be possible if OGMs weren't used for all tasks in the mesh at the same time. As a result detecting local link qualities shall be handled by an independent message type, ELP, whereas the OGM message type remains responsible for flooding the mesh with these link quality information and determining the overall path transmit qualities. Developed by Linus during a 6 months trainee study period in Ascom (Switzerland) AG. Signed-off-by: Linus Luessing <linus.luessing@web.de> Signed-off-by: Marek Lindner <mareklindner@neomailbox.ch> Signed-off-by: Antonio Quartulli <antonio@open-mesh.com>
2016-01-16 15:40:09 +07:00
batman-adv-$(CONFIG_BATMAN_ADV_BATMAN_V) += bat_v.o
batman-adv-$(CONFIG_BATMAN_ADV_BATMAN_V) += bat_v_elp.o
batman-adv-$(CONFIG_BATMAN_ADV_BATMAN_V) += bat_v_ogm.o
batman-adv-y += bitarray.o
batman-adv-$(CONFIG_BATMAN_ADV_BLA) += bridge_loop_avoidance.o
batman-adv-$(CONFIG_DEBUG_FS) += debugfs.o
batman-adv-$(CONFIG_BATMAN_ADV_DAT) += distributed-arp-table.o
batman-adv-y += fragmentation.o
batman-adv-y += gateway_client.o
batman-adv-y += gateway_common.o
batman-adv-y += hard-interface.o
batman-adv-y += hash.o
batman-adv-y += icmp_socket.o
batman-adv-y += main.o
batman-adv-$(CONFIG_BATMAN_ADV_MCAST) += multicast.o
batman-adv: network coding - add the initial infrastructure code Network coding exploits the 802.11 shared medium to allow multiple packets to be sent in a single transmission. In brief, a relay can XOR two packets, and send the coded packet to two destinations. The receivers can decode one of the original packets by XOR'ing the coded packet with the other original packet. This will lead to increased throughput in topologies where two packets cross one relay. In a simple topology with three nodes, it takes four transmissions without network coding to get one packet from Node A to Node B and one from Node B to Node A: 1. Node A ---- p1 ---> Node R Node B 2. Node A Node R <--- p2 ---- Node B 3. Node A <--- p2 ---- Node R Node B 4. Node A Node R ---- p1 ---> Node B With network coding, the relay only needs one transmission, which saves us one slot of valuable airtime: 1. Node A ---- p1 ---> Node R Node B 2. Node A Node R <--- p2 ---- Node B 3. Node A <- p1 x p2 - Node R - p1 x p2 -> Node B The same principle holds for a topology including five nodes. Here the packets from Node A and Node B are overheard by Node C and Node D, respectively. This allows Node R to send a network coded packet to save one transmission: Node A Node B | \ / | | p1 p2 | | \ / | p1 > Node R < p2 | | | / \ | | p1 x p2 p1 x p2 | v / \ v / \ Node C < > Node D More information is available on the open-mesh.org wiki[1]. This patch adds the initial code to support network coding in batman-adv. It sets up a worker thread to do house keeping and adds a sysfs file to enable/disable network coding. The feature is disabled by default, as it requires a wifi-driver with working promiscuous mode, and also because it adds a small delay at each hop. [1] http://www.open-mesh.org/projects/batman-adv/wiki/Catwoman Signed-off-by: Martin Hundebøll <martin@hundeboll.net> Signed-off-by: Marek Lindner <lindner_marek@yahoo.de> Signed-off-by: Antonio Quartulli <ordex@autistici.org>
2013-01-25 17:12:38 +07:00
batman-adv-$(CONFIG_BATMAN_ADV_NC) += network-coding.o
batman-adv-y += originator.o
batman-adv-y += routing.o
batman-adv-y += send.o
batman-adv-y += soft-interface.o
batman-adv-y += sysfs.o
batman-adv-y += translation-table.o