linux_dsm_epyc7002/drivers/gpu/drm/vc4/vc4_regs.h

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/*
* Copyright © 2014-2015 Broadcom
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#ifndef VC4_REGS_H
#define VC4_REGS_H
#include <linux/bitops.h>
#define VC4_MASK(high, low) ((u32)GENMASK(high, low))
/* Using the GNU statement expression extension */
#define VC4_SET_FIELD(value, field) \
({ \
uint32_t fieldval = (value) << field##_SHIFT; \
WARN_ON((fieldval & ~field##_MASK) != 0); \
fieldval & field##_MASK; \
})
#define VC4_GET_FIELD(word, field) (((word) & field##_MASK) >> \
field##_SHIFT)
#define V3D_IDENT0 0x00000
# define V3D_EXPECTED_IDENT0 \
((2 << 24) | \
('V' << 0) | \
('3' << 8) | \
('D' << 16))
#define V3D_IDENT1 0x00004
/* Multiples of 1kb */
# define V3D_IDENT1_VPM_SIZE_MASK VC4_MASK(31, 28)
# define V3D_IDENT1_VPM_SIZE_SHIFT 28
# define V3D_IDENT1_NSEM_MASK VC4_MASK(23, 16)
# define V3D_IDENT1_NSEM_SHIFT 16
# define V3D_IDENT1_TUPS_MASK VC4_MASK(15, 12)
# define V3D_IDENT1_TUPS_SHIFT 12
# define V3D_IDENT1_QUPS_MASK VC4_MASK(11, 8)
# define V3D_IDENT1_QUPS_SHIFT 8
# define V3D_IDENT1_NSLC_MASK VC4_MASK(7, 4)
# define V3D_IDENT1_NSLC_SHIFT 4
# define V3D_IDENT1_REV_MASK VC4_MASK(3, 0)
# define V3D_IDENT1_REV_SHIFT 0
#define V3D_IDENT2 0x00008
#define V3D_SCRATCH 0x00010
#define V3D_L2CACTL 0x00020
# define V3D_L2CACTL_L2CCLR BIT(2)
# define V3D_L2CACTL_L2CDIS BIT(1)
# define V3D_L2CACTL_L2CENA BIT(0)
#define V3D_SLCACTL 0x00024
# define V3D_SLCACTL_T1CC_MASK VC4_MASK(27, 24)
# define V3D_SLCACTL_T1CC_SHIFT 24
# define V3D_SLCACTL_T0CC_MASK VC4_MASK(19, 16)
# define V3D_SLCACTL_T0CC_SHIFT 16
# define V3D_SLCACTL_UCC_MASK VC4_MASK(11, 8)
# define V3D_SLCACTL_UCC_SHIFT 8
# define V3D_SLCACTL_ICC_MASK VC4_MASK(3, 0)
# define V3D_SLCACTL_ICC_SHIFT 0
#define V3D_INTCTL 0x00030
#define V3D_INTENA 0x00034
#define V3D_INTDIS 0x00038
# define V3D_INT_SPILLUSE BIT(3)
# define V3D_INT_OUTOMEM BIT(2)
# define V3D_INT_FLDONE BIT(1)
# define V3D_INT_FRDONE BIT(0)
#define V3D_CT0CS 0x00100
#define V3D_CT1CS 0x00104
#define V3D_CTNCS(n) (V3D_CT0CS + 4 * n)
# define V3D_CTRSTA BIT(15)
# define V3D_CTSEMA BIT(12)
# define V3D_CTRTSD BIT(8)
# define V3D_CTRUN BIT(5)
# define V3D_CTSUBS BIT(4)
# define V3D_CTERR BIT(3)
# define V3D_CTMODE BIT(0)
#define V3D_CT0EA 0x00108
#define V3D_CT1EA 0x0010c
#define V3D_CTNEA(n) (V3D_CT0EA + 4 * (n))
#define V3D_CT0CA 0x00110
#define V3D_CT1CA 0x00114
#define V3D_CTNCA(n) (V3D_CT0CA + 4 * (n))
#define V3D_CT00RA0 0x00118
#define V3D_CT01RA0 0x0011c
#define V3D_CTNRA0(n) (V3D_CT00RA0 + 4 * (n))
#define V3D_CT0LC 0x00120
#define V3D_CT1LC 0x00124
#define V3D_CTNLC(n) (V3D_CT0LC + 4 * (n))
#define V3D_CT0PC 0x00128
#define V3D_CT1PC 0x0012c
#define V3D_CTNPC(n) (V3D_CT0PC + 4 * (n))
#define V3D_PCS 0x00130
# define V3D_BMOOM BIT(8)
# define V3D_RMBUSY BIT(3)
# define V3D_RMACTIVE BIT(2)
# define V3D_BMBUSY BIT(1)
# define V3D_BMACTIVE BIT(0)
#define V3D_BFC 0x00134
#define V3D_RFC 0x00138
#define V3D_BPCA 0x00300
#define V3D_BPCS 0x00304
#define V3D_BPOA 0x00308
#define V3D_BPOS 0x0030c
#define V3D_BXCF 0x00310
#define V3D_SQRSV0 0x00410
#define V3D_SQRSV1 0x00414
#define V3D_SQCNTL 0x00418
#define V3D_SRQPC 0x00430
#define V3D_SRQUA 0x00434
#define V3D_SRQUL 0x00438
#define V3D_SRQCS 0x0043c
#define V3D_VPACNTL 0x00500
#define V3D_VPMBASE 0x00504
#define V3D_PCTRC 0x00670
#define V3D_PCTRE 0x00674
# define V3D_PCTRE_EN BIT(31)
#define V3D_PCTR(x) (0x00680 + ((x) * 8))
#define V3D_PCTRS(x) (0x00684 + ((x) * 8))
#define V3D_DBGE 0x00f00
#define V3D_FDBGO 0x00f04
#define V3D_FDBGB 0x00f08
#define V3D_FDBGR 0x00f0c
#define V3D_FDBGS 0x00f10
#define V3D_ERRSTAT 0x00f20
#define PV_CONTROL 0x00
# define PV_CONTROL_FORMAT_MASK VC4_MASK(23, 21)
# define PV_CONTROL_FORMAT_SHIFT 21
# define PV_CONTROL_FORMAT_24 0
# define PV_CONTROL_FORMAT_DSIV_16 1
# define PV_CONTROL_FORMAT_DSIC_16 2
# define PV_CONTROL_FORMAT_DSIV_18 3
# define PV_CONTROL_FORMAT_DSIV_24 4
# define PV_CONTROL_FIFO_LEVEL_MASK VC4_MASK(20, 15)
# define PV_CONTROL_FIFO_LEVEL_SHIFT 15
# define PV_CONTROL_CLR_AT_START BIT(14)
# define PV_CONTROL_TRIGGER_UNDERFLOW BIT(13)
# define PV_CONTROL_WAIT_HSTART BIT(12)
# define PV_CONTROL_PIXEL_REP_MASK VC4_MASK(5, 4)
# define PV_CONTROL_PIXEL_REP_SHIFT 4
# define PV_CONTROL_CLK_SELECT_DSI 0
# define PV_CONTROL_CLK_SELECT_DPI_SMI_HDMI 1
# define PV_CONTROL_CLK_SELECT_VEC 2
# define PV_CONTROL_CLK_SELECT_MASK VC4_MASK(3, 2)
# define PV_CONTROL_CLK_SELECT_SHIFT 2
# define PV_CONTROL_FIFO_CLR BIT(1)
# define PV_CONTROL_EN BIT(0)
#define PV_V_CONTROL 0x04
# define PV_VCONTROL_ODD_DELAY_MASK VC4_MASK(22, 6)
# define PV_VCONTROL_ODD_DELAY_SHIFT 6
# define PV_VCONTROL_ODD_FIRST BIT(5)
# define PV_VCONTROL_INTERLACE BIT(4)
# define PV_VCONTROL_DSI BIT(3)
# define PV_VCONTROL_COMMAND BIT(2)
# define PV_VCONTROL_CONTINUOUS BIT(1)
# define PV_VCONTROL_VIDEN BIT(0)
#define PV_VSYNCD_EVEN 0x08
#define PV_HORZA 0x0c
# define PV_HORZA_HBP_MASK VC4_MASK(31, 16)
# define PV_HORZA_HBP_SHIFT 16
# define PV_HORZA_HSYNC_MASK VC4_MASK(15, 0)
# define PV_HORZA_HSYNC_SHIFT 0
#define PV_HORZB 0x10
# define PV_HORZB_HFP_MASK VC4_MASK(31, 16)
# define PV_HORZB_HFP_SHIFT 16
# define PV_HORZB_HACTIVE_MASK VC4_MASK(15, 0)
# define PV_HORZB_HACTIVE_SHIFT 0
#define PV_VERTA 0x14
# define PV_VERTA_VBP_MASK VC4_MASK(31, 16)
# define PV_VERTA_VBP_SHIFT 16
# define PV_VERTA_VSYNC_MASK VC4_MASK(15, 0)
# define PV_VERTA_VSYNC_SHIFT 0
#define PV_VERTB 0x18
# define PV_VERTB_VFP_MASK VC4_MASK(31, 16)
# define PV_VERTB_VFP_SHIFT 16
# define PV_VERTB_VACTIVE_MASK VC4_MASK(15, 0)
# define PV_VERTB_VACTIVE_SHIFT 0
#define PV_VERTA_EVEN 0x1c
#define PV_VERTB_EVEN 0x20
#define PV_INTEN 0x24
#define PV_INTSTAT 0x28
# define PV_INT_VID_IDLE BIT(9)
# define PV_INT_VFP_END BIT(8)
# define PV_INT_VFP_START BIT(7)
# define PV_INT_VACT_START BIT(6)
# define PV_INT_VBP_START BIT(5)
# define PV_INT_VSYNC_START BIT(4)
# define PV_INT_HFP_START BIT(3)
# define PV_INT_HACT_START BIT(2)
# define PV_INT_HBP_START BIT(1)
# define PV_INT_HSYNC_START BIT(0)
#define PV_STAT 0x2c
#define PV_HACT_ACT 0x30
#define SCALER_CHANNELS_COUNT 3
#define SCALER_DISPCTRL 0x00000000
/* Global register for clock gating the HVS */
# define SCALER_DISPCTRL_ENABLE BIT(31)
# define SCALER_DISPCTRL_DSP3_MUX_MASK VC4_MASK(19, 18)
# define SCALER_DISPCTRL_DSP3_MUX_SHIFT 18
/* Enables Display 0 short line and underrun contribution to
* SCALER_DISPSTAT_IRQDISP0. Note that short frame contributions are
* always enabled.
*/
# define SCALER_DISPCTRL_DSPEISLUR(x) BIT(13 + (x))
/* Enables Display 0 end-of-line-N contribution to
* SCALER_DISPSTAT_IRQDISP0
*/
# define SCALER_DISPCTRL_DSPEIEOLN(x) BIT(8 + ((x) * 2))
/* Enables Display 0 EOF contribution to SCALER_DISPSTAT_IRQDISP0 */
# define SCALER_DISPCTRL_DSPEIEOF(x) BIT(7 + ((x) * 2))
# define SCALER_DISPCTRL_SLVRDEIRQ BIT(6)
# define SCALER_DISPCTRL_SLVWREIRQ BIT(5)
# define SCALER_DISPCTRL_DMAEIRQ BIT(4)
/* Enables interrupt generation on the enabled EOF/EOLN/EISLUR
* bits and short frames..
*/
# define SCALER_DISPCTRL_DISPEIRQ(x) BIT(1 + (x))
/* Enables interrupt generation on scaler profiler interrupt. */
# define SCALER_DISPCTRL_SCLEIRQ BIT(0)
#define SCALER_DISPSTAT 0x00000004
# define SCALER_DISPSTAT_RESP_MASK VC4_MASK(15, 14)
# define SCALER_DISPSTAT_RESP_SHIFT 14
# define SCALER_DISPSTAT_RESP_OKAY 0
# define SCALER_DISPSTAT_RESP_EXOKAY 1
# define SCALER_DISPSTAT_RESP_SLVERR 2
# define SCALER_DISPSTAT_RESP_DECERR 3
# define SCALER_DISPSTAT_COBLOW(x) BIT(13 + ((x) * 8))
/* Set when the DISPEOLN line is done compositing. */
# define SCALER_DISPSTAT_EOLN(x) BIT(12 + ((x) * 8))
/* Set when VSTART is seen but there are still pixels in the current
* output line.
*/
# define SCALER_DISPSTAT_ESFRAME(x) BIT(11 + ((x) * 8))
/* Set when HSTART is seen but there are still pixels in the current
* output line.
*/
# define SCALER_DISPSTAT_ESLINE(x) BIT(10 + ((x) * 8))
/* Set when the the downstream tries to read from the display FIFO
* while it's empty.
*/
# define SCALER_DISPSTAT_EUFLOW(x) BIT(9 + ((x) * 8))
/* Set when the display mode changes from RUN to EOF */
# define SCALER_DISPSTAT_EOF(x) BIT(8 + ((x) * 8))
# define SCALER_DISPSTAT_IRQMASK(x) VC4_MASK(13 + ((x) * 8), \
8 + ((x) * 8))
/* Set on AXI invalid DMA ID error. */
# define SCALER_DISPSTAT_DMA_ERROR BIT(7)
/* Set on AXI slave read decode error */
# define SCALER_DISPSTAT_IRQSLVRD BIT(6)
/* Set on AXI slave write decode error */
# define SCALER_DISPSTAT_IRQSLVWR BIT(5)
/* Set when SCALER_DISPSTAT_DMA_ERROR is set, or
* SCALER_DISPSTAT_RESP_ERROR is not SCALER_DISPSTAT_RESP_OKAY.
*/
# define SCALER_DISPSTAT_IRQDMA BIT(4)
/* Set when any of the EOF/EOLN/ESFRAME/ESLINE bits are set and their
* corresponding interrupt bit is enabled in DISPCTRL.
*/
# define SCALER_DISPSTAT_IRQDISP(x) BIT(1 + (x))
/* On read, the profiler interrupt. On write, clear *all* interrupt bits. */
# define SCALER_DISPSTAT_IRQSCL BIT(0)
#define SCALER_DISPID 0x00000008
#define SCALER_DISPECTRL 0x0000000c
#define SCALER_DISPPROF 0x00000010
#define SCALER_DISPDITHER 0x00000014
#define SCALER_DISPEOLN 0x00000018
#define SCALER_DISPLIST0 0x00000020
#define SCALER_DISPLIST1 0x00000024
#define SCALER_DISPLIST2 0x00000028
#define SCALER_DISPLSTAT 0x0000002c
#define SCALER_DISPLISTX(x) (SCALER_DISPLIST0 + \
(x) * (SCALER_DISPLIST1 - \
SCALER_DISPLIST0))
#define SCALER_DISPLACT0 0x00000030
#define SCALER_DISPLACT1 0x00000034
#define SCALER_DISPLACT2 0x00000038
drm/vc4: Make pageflip completion handling more robust. Protect both the setup of the pageflip event and the latching of the new requested displaylist head pointer by the event lock, so we can't get into a situation where vc4_atomic_flush latches the new display list via HVS_WRITE, then immediately gets preempted before queueing the pageflip event, then the page-flip completes in hw and the vc4_crtc_handle_page_flip() runs and no-ops due to lack of a pending pageflip event, then vc4_atomic_flush continues and only then queues the pageflip event - after the page flip handling already no-oped. This would cause flip completion handling only at the next vblank - one frame too late. In vc4_crtc_handle_page_flip() check the actual DL head pointer in SCALER_DISPLACTX against the requested pointer for page flip to make sure that the flip actually really completed in the current vblank and doesn't get deferred to the next one because the DL head pointer was written a bit too late into SCALER_DISPLISTX, after start of vblank, and missed the boat. This avoids handling a pageflip completion too early - one frame too early. According to Eric, DL head pointer updates which were written into the HVS DISPLISTX reg get committed to hardware at the last pixel of active scanout. Our vblank interrupt handler, as triggered by PV_INT_VFP_START irq, gets to run earliest at the first pixel of HBLANK at the end of the last scanline of active scanout, ie. vblank irq handling runs at least 1 pixel duration after a potential pageflip completion happened in hardware. This ordering of events in the hardware, together with the lock protection and SCALER_DISPLACTX sampling of this patch, guarantees that pageflip completion handling only runs at exactly the vblank irq of actual pageflip completion in all cases. Background info from Eric about the relative timing of HVS, PV's and trigger points for interrupts, DL updates: https://lists.freedesktop.org/archives/dri-devel/2016-May/107510.html Tested on RPi 2B with hardware timing measurement equipment and shown to no longer complete flips too early or too late. Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2016-05-18 19:02:46 +07:00
#define SCALER_DISPLACTX(x) (SCALER_DISPLACT0 + \
(x) * (SCALER_DISPLACT1 - \
SCALER_DISPLACT0))
#define SCALER_DISPCTRL0 0x00000040
# define SCALER_DISPCTRLX_ENABLE BIT(31)
# define SCALER_DISPCTRLX_RESET BIT(30)
/* Generates a single frame when VSTART is seen and stops at the last
* pixel read from the FIFO.
*/
# define SCALER_DISPCTRLX_ONESHOT BIT(29)
/* Processes a single context in the dlist and then task switch,
* instead of an entire line.
*/
# define SCALER_DISPCTRLX_ONECTX BIT(28)
/* Set to have DISPSLAVE return 2 16bpp pixels and no status data. */
# define SCALER_DISPCTRLX_FIFO32 BIT(27)
/* Turns on output to the DISPSLAVE register instead of the normal
* FIFO.
*/
# define SCALER_DISPCTRLX_FIFOREG BIT(26)
# define SCALER_DISPCTRLX_WIDTH_MASK VC4_MASK(23, 12)
# define SCALER_DISPCTRLX_WIDTH_SHIFT 12
# define SCALER_DISPCTRLX_HEIGHT_MASK VC4_MASK(11, 0)
# define SCALER_DISPCTRLX_HEIGHT_SHIFT 0
#define SCALER_DISPBKGND0 0x00000044
# define SCALER_DISPBKGND_AUTOHS BIT(31)
# define SCALER_DISPBKGND_INTERLACE BIT(30)
# define SCALER_DISPBKGND_GAMMA BIT(29)
# define SCALER_DISPBKGND_TESTMODE_MASK VC4_MASK(28, 25)
# define SCALER_DISPBKGND_TESTMODE_SHIFT 25
/* Enables filling the scaler line with the RGB value in the low 24
* bits before compositing. Costs cycles, so should be skipped if
* opaque display planes will cover everything.
*/
# define SCALER_DISPBKGND_FILL BIT(24)
#define SCALER_DISPSTAT0 0x00000048
# define SCALER_DISPSTATX_MODE_MASK VC4_MASK(31, 30)
# define SCALER_DISPSTATX_MODE_SHIFT 30
# define SCALER_DISPSTATX_MODE_DISABLED 0
# define SCALER_DISPSTATX_MODE_INIT 1
# define SCALER_DISPSTATX_MODE_RUN 2
# define SCALER_DISPSTATX_MODE_EOF 3
# define SCALER_DISPSTATX_FULL BIT(29)
# define SCALER_DISPSTATX_EMPTY BIT(28)
drm/vc4: Implement precise vblank timestamping. Precise vblank timestamping is implemented via the usual scanout position based method. On VC4 the pixelvalves PV do not have a scanout position register. Only the hardware video scaler HVS has a similar register which describes which scanline for the output is currently composited and stored in the HVS fifo for later consumption by the PV. This causes a problem in that the HVS runs at a much faster clock (system clock / audio gate) than the PV which runs at video mode dot clock, so the unless the fifo between HVS and PV is full, the HVS will progress faster in its observable read line position than video scan rate, so the HVS position reading can't be directly translated into a scanout position for timestamp correction. Additionally when the PV is in vblank, it doesn't consume from the fifo, so the fifo gets full very quickly and then the HVS stops compositing until the PV enters active scanout and starts consuming scanlines from the fifo again, making new space for the HVS to composite. Therefore a simple translation of HVS read position into elapsed time since (or to) start of active scanout does not work, but for the most interesting cases we can still get useful and sufficiently accurate results: 1. The PV enters active scanout of a new frame with the fifo of the HVS completely full, and the HVS can refill any fifo line which gets consumed and thereby freed up by the PV during active scanout very quickly. Therefore the PV and HVS work effectively in lock-step during active scanout with the fifo never having more than 1 scanline freed up by the PV before it gets refilled. The PV's real scanout position is therefore trailing the HVS compositing position as scanoutpos = hvspos - fifosize and we can get the true scanoutpos as HVS readpos minus fifo size, so precise timestamping works while in active scanout, except for the last few scanlines of the frame, when the HVS reaches end of frame, stops compositing and the PV catches up and drains the fifo. This special case would only introduce minor errors though. 2. If we are in vblank, then we can only guess something reasonable. If called from vblank irq, we assume the irq is usually dispatched with minimum delay, so we can take a timestamp taken at entry into the vblank irq handler as a baseline and then add a full vblank duration until the guessed start of active scanout. As irq dispatch is usually pretty low latency this works with relatively low jitter and good results. If we aren't called from vblank then we could be anywhere within the vblank interval, so we return a neutral result, simply the current system timestamp, and hope for the best. Measurement shows the generated timestamps to be rather precise, and at least never off more than 1 vblank duration worst-case. Limitations: Doesn't work well yet for interlaced video modes, therefore disabled in interlaced mode for now. v2: Use the DISPBASE registers to determine the FIFO size (changes by anholt) Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-and-tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> (v2)
2016-06-23 13:17:50 +07:00
# define SCALER_DISPSTATX_FRAME_COUNT_MASK VC4_MASK(17, 12)
# define SCALER_DISPSTATX_FRAME_COUNT_SHIFT 12
# define SCALER_DISPSTATX_LINE_MASK VC4_MASK(11, 0)
# define SCALER_DISPSTATX_LINE_SHIFT 0
#define SCALER_DISPBASE0 0x0000004c
/* Last pixel in the COB (display FIFO memory) allocated to this HVS
* channel. Must be 4-pixel aligned (and thus 4 pixels less than the
* next COB base).
*/
# define SCALER_DISPBASEX_TOP_MASK VC4_MASK(31, 16)
# define SCALER_DISPBASEX_TOP_SHIFT 16
/* First pixel in the COB (display FIFO memory) allocated to this HVS
* channel. Must be 4-pixel aligned.
*/
# define SCALER_DISPBASEX_BASE_MASK VC4_MASK(15, 0)
# define SCALER_DISPBASEX_BASE_SHIFT 0
#define SCALER_DISPCTRL1 0x00000050
#define SCALER_DISPBKGND1 0x00000054
#define SCALER_DISPBKGNDX(x) (SCALER_DISPBKGND0 + \
(x) * (SCALER_DISPBKGND1 - \
SCALER_DISPBKGND0))
#define SCALER_DISPSTAT1 0x00000058
#define SCALER_DISPSTATX(x) (SCALER_DISPSTAT0 + \
(x) * (SCALER_DISPSTAT1 - \
SCALER_DISPSTAT0))
#define SCALER_DISPBASE1 0x0000005c
drm/vc4: Implement precise vblank timestamping. Precise vblank timestamping is implemented via the usual scanout position based method. On VC4 the pixelvalves PV do not have a scanout position register. Only the hardware video scaler HVS has a similar register which describes which scanline for the output is currently composited and stored in the HVS fifo for later consumption by the PV. This causes a problem in that the HVS runs at a much faster clock (system clock / audio gate) than the PV which runs at video mode dot clock, so the unless the fifo between HVS and PV is full, the HVS will progress faster in its observable read line position than video scan rate, so the HVS position reading can't be directly translated into a scanout position for timestamp correction. Additionally when the PV is in vblank, it doesn't consume from the fifo, so the fifo gets full very quickly and then the HVS stops compositing until the PV enters active scanout and starts consuming scanlines from the fifo again, making new space for the HVS to composite. Therefore a simple translation of HVS read position into elapsed time since (or to) start of active scanout does not work, but for the most interesting cases we can still get useful and sufficiently accurate results: 1. The PV enters active scanout of a new frame with the fifo of the HVS completely full, and the HVS can refill any fifo line which gets consumed and thereby freed up by the PV during active scanout very quickly. Therefore the PV and HVS work effectively in lock-step during active scanout with the fifo never having more than 1 scanline freed up by the PV before it gets refilled. The PV's real scanout position is therefore trailing the HVS compositing position as scanoutpos = hvspos - fifosize and we can get the true scanoutpos as HVS readpos minus fifo size, so precise timestamping works while in active scanout, except for the last few scanlines of the frame, when the HVS reaches end of frame, stops compositing and the PV catches up and drains the fifo. This special case would only introduce minor errors though. 2. If we are in vblank, then we can only guess something reasonable. If called from vblank irq, we assume the irq is usually dispatched with minimum delay, so we can take a timestamp taken at entry into the vblank irq handler as a baseline and then add a full vblank duration until the guessed start of active scanout. As irq dispatch is usually pretty low latency this works with relatively low jitter and good results. If we aren't called from vblank then we could be anywhere within the vblank interval, so we return a neutral result, simply the current system timestamp, and hope for the best. Measurement shows the generated timestamps to be rather precise, and at least never off more than 1 vblank duration worst-case. Limitations: Doesn't work well yet for interlaced video modes, therefore disabled in interlaced mode for now. v2: Use the DISPBASE registers to determine the FIFO size (changes by anholt) Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-and-tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> (v2)
2016-06-23 13:17:50 +07:00
#define SCALER_DISPBASEX(x) (SCALER_DISPBASE0 + \
(x) * (SCALER_DISPBASE1 - \
SCALER_DISPBASE0))
#define SCALER_DISPCTRL2 0x00000060
#define SCALER_DISPCTRLX(x) (SCALER_DISPCTRL0 + \
(x) * (SCALER_DISPCTRL1 - \
SCALER_DISPCTRL0))
#define SCALER_DISPBKGND2 0x00000064
#define SCALER_DISPSTAT2 0x00000068
#define SCALER_DISPBASE2 0x0000006c
#define SCALER_DISPALPHA2 0x00000070
#define SCALER_GAMADDR 0x00000078
# define SCALER_GAMADDR_AUTOINC BIT(31)
/* Enables all gamma ramp SRAMs, not just those of CRTCs with gamma
* enabled.
*/
# define SCALER_GAMADDR_SRAMENB BIT(30)
#define SCALER_OLEDOFFS 0x00000080
/* Clamps R to [16,235] and G/B to [16,240]. */
# define SCALER_OLEDOFFS_YUVCLAMP BIT(31)
/* Chooses which display FIFO the matrix applies to. */
# define SCALER_OLEDOFFS_DISPFIFO_MASK VC4_MASK(25, 24)
# define SCALER_OLEDOFFS_DISPFIFO_SHIFT 24
# define SCALER_OLEDOFFS_DISPFIFO_DISABLED 0
# define SCALER_OLEDOFFS_DISPFIFO_0 1
# define SCALER_OLEDOFFS_DISPFIFO_1 2
# define SCALER_OLEDOFFS_DISPFIFO_2 3
/* Offsets are 8-bit 2s-complement. */
# define SCALER_OLEDOFFS_RED_MASK VC4_MASK(23, 16)
# define SCALER_OLEDOFFS_RED_SHIFT 16
# define SCALER_OLEDOFFS_GREEN_MASK VC4_MASK(15, 8)
# define SCALER_OLEDOFFS_GREEN_SHIFT 8
# define SCALER_OLEDOFFS_BLUE_MASK VC4_MASK(7, 0)
# define SCALER_OLEDOFFS_BLUE_SHIFT 0
/* The coefficients are S0.9 fractions. */
#define SCALER_OLEDCOEF0 0x00000084
# define SCALER_OLEDCOEF0_B_TO_R_MASK VC4_MASK(29, 20)
# define SCALER_OLEDCOEF0_B_TO_R_SHIFT 20
# define SCALER_OLEDCOEF0_B_TO_G_MASK VC4_MASK(19, 10)
# define SCALER_OLEDCOEF0_B_TO_G_SHIFT 10
# define SCALER_OLEDCOEF0_B_TO_B_MASK VC4_MASK(9, 0)
# define SCALER_OLEDCOEF0_B_TO_B_SHIFT 0
#define SCALER_OLEDCOEF1 0x00000088
# define SCALER_OLEDCOEF1_G_TO_R_MASK VC4_MASK(29, 20)
# define SCALER_OLEDCOEF1_G_TO_R_SHIFT 20
# define SCALER_OLEDCOEF1_G_TO_G_MASK VC4_MASK(19, 10)
# define SCALER_OLEDCOEF1_G_TO_G_SHIFT 10
# define SCALER_OLEDCOEF1_G_TO_B_MASK VC4_MASK(9, 0)
# define SCALER_OLEDCOEF1_G_TO_B_SHIFT 0
#define SCALER_OLEDCOEF2 0x0000008c
# define SCALER_OLEDCOEF2_R_TO_R_MASK VC4_MASK(29, 20)
# define SCALER_OLEDCOEF2_R_TO_R_SHIFT 20
# define SCALER_OLEDCOEF2_R_TO_G_MASK VC4_MASK(19, 10)
# define SCALER_OLEDCOEF2_R_TO_G_SHIFT 10
# define SCALER_OLEDCOEF2_R_TO_B_MASK VC4_MASK(9, 0)
# define SCALER_OLEDCOEF2_R_TO_B_SHIFT 0
/* Slave addresses for DMAing from HVS composition output to other
* devices. The top bits are valid only in !FIFO32 mode.
*/
#define SCALER_DISPSLAVE0 0x000000c0
#define SCALER_DISPSLAVE1 0x000000c9
#define SCALER_DISPSLAVE2 0x000000d0
# define SCALER_DISPSLAVE_ISSUE_VSTART BIT(31)
# define SCALER_DISPSLAVE_ISSUE_HSTART BIT(30)
/* Set when the current line has been read and an HSTART is required. */
# define SCALER_DISPSLAVE_EOL BIT(26)
/* Set when the display FIFO is empty. */
# define SCALER_DISPSLAVE_EMPTY BIT(25)
/* Set when there is RGB data ready to read. */
# define SCALER_DISPSLAVE_VALID BIT(24)
# define SCALER_DISPSLAVE_RGB_MASK VC4_MASK(23, 0)
# define SCALER_DISPSLAVE_RGB_SHIFT 0
#define SCALER_GAMDATA 0x000000e0
#define SCALER_DLIST_START 0x00002000
#define SCALER_DLIST_SIZE 0x00004000
#define VC4_HDMI_CORE_REV 0x000
#define VC4_HDMI_SW_RESET_CONTROL 0x004
# define VC4_HDMI_SW_RESET_FORMAT_DETECT BIT(1)
# define VC4_HDMI_SW_RESET_HDMI BIT(0)
#define VC4_HDMI_HOTPLUG_INT 0x008
#define VC4_HDMI_HOTPLUG 0x00c
# define VC4_HDMI_HOTPLUG_CONNECTED BIT(0)
/* 3 bits per field, where each field maps from that corresponding MAI
* bus channel to the given HDMI channel.
*/
#define VC4_HDMI_MAI_CHANNEL_MAP 0x090
#define VC4_HDMI_MAI_CONFIG 0x094
# define VC4_HDMI_MAI_CONFIG_FORMAT_REVERSE BIT(27)
# define VC4_HDMI_MAI_CONFIG_BIT_REVERSE BIT(26)
# define VC4_HDMI_MAI_CHANNEL_MASK_MASK VC4_MASK(15, 0)
# define VC4_HDMI_MAI_CHANNEL_MASK_SHIFT 0
/* Last received format word on the MAI bus. */
#define VC4_HDMI_MAI_FORMAT 0x098
#define VC4_HDMI_AUDIO_PACKET_CONFIG 0x09c
# define VC4_HDMI_AUDIO_PACKET_ZERO_DATA_ON_SAMPLE_FLAT BIT(29)
# define VC4_HDMI_AUDIO_PACKET_ZERO_DATA_ON_INACTIVE_CHANNELS BIT(24)
# define VC4_HDMI_AUDIO_PACKET_FORCE_SAMPLE_PRESENT BIT(19)
# define VC4_HDMI_AUDIO_PACKET_FORCE_B_FRAME BIT(18)
# define VC4_HDMI_AUDIO_PACKET_B_FRAME_IDENTIFIER_MASK VC4_MASK(13, 10)
# define VC4_HDMI_AUDIO_PACKET_B_FRAME_IDENTIFIER_SHIFT 10
/* If set, then multichannel, otherwise 2 channel. */
# define VC4_HDMI_AUDIO_PACKET_AUDIO_LAYOUT BIT(9)
/* If set, then AUDIO_LAYOUT overrides audio_cea_mask */
# define VC4_HDMI_AUDIO_PACKET_FORCE_AUDIO_LAYOUT BIT(8)
# define VC4_HDMI_AUDIO_PACKET_CEA_MASK_MASK VC4_MASK(7, 0)
# define VC4_HDMI_AUDIO_PACKET_CEA_MASK_SHIFT 0
#define VC4_HDMI_RAM_PACKET_CONFIG 0x0a0
# define VC4_HDMI_RAM_PACKET_ENABLE BIT(16)
#define VC4_HDMI_RAM_PACKET_STATUS 0x0a4
#define VC4_HDMI_CRP_CFG 0x0a8
/* When set, the CTS_PERIOD counts based on MAI bus sync pulse instead
* of pixel clock.
*/
# define VC4_HDMI_CRP_USE_MAI_BUS_SYNC_FOR_CTS BIT(26)
/* When set, no CRP packets will be sent. */
# define VC4_HDMI_CRP_CFG_DISABLE BIT(25)
/* If set, generates CTS values based on N, audio clock, and video
* clock. N must be divisible by 128.
*/
# define VC4_HDMI_CRP_CFG_EXTERNAL_CTS_EN BIT(24)
# define VC4_HDMI_CRP_CFG_N_MASK VC4_MASK(19, 0)
# define VC4_HDMI_CRP_CFG_N_SHIFT 0
/* 20-bit fields containing CTS values to be transmitted if !EXTERNAL_CTS_EN */
#define VC4_HDMI_CTS_0 0x0ac
#define VC4_HDMI_CTS_1 0x0b0
/* 20-bit fields containing number of clocks to send CTS0/1 before
* switching to the other one.
*/
#define VC4_HDMI_CTS_PERIOD_0 0x0b4
#define VC4_HDMI_CTS_PERIOD_1 0x0b8
#define VC4_HDMI_HORZA 0x0c4
# define VC4_HDMI_HORZA_VPOS BIT(14)
# define VC4_HDMI_HORZA_HPOS BIT(13)
/* Horizontal active pixels (hdisplay). */
# define VC4_HDMI_HORZA_HAP_MASK VC4_MASK(12, 0)
# define VC4_HDMI_HORZA_HAP_SHIFT 0
#define VC4_HDMI_HORZB 0x0c8
/* Horizontal pack porch (htotal - hsync_end). */
# define VC4_HDMI_HORZB_HBP_MASK VC4_MASK(29, 20)
# define VC4_HDMI_HORZB_HBP_SHIFT 20
/* Horizontal sync pulse (hsync_end - hsync_start). */
# define VC4_HDMI_HORZB_HSP_MASK VC4_MASK(19, 10)
# define VC4_HDMI_HORZB_HSP_SHIFT 10
/* Horizontal front porch (hsync_start - hdisplay). */
# define VC4_HDMI_HORZB_HFP_MASK VC4_MASK(9, 0)
# define VC4_HDMI_HORZB_HFP_SHIFT 0
#define VC4_HDMI_FIFO_CTL 0x05c
# define VC4_HDMI_FIFO_CTL_RECENTER_DONE BIT(14)
# define VC4_HDMI_FIFO_CTL_USE_EMPTY BIT(13)
# define VC4_HDMI_FIFO_CTL_ON_VB BIT(7)
# define VC4_HDMI_FIFO_CTL_RECENTER BIT(6)
# define VC4_HDMI_FIFO_CTL_FIFO_RESET BIT(5)
# define VC4_HDMI_FIFO_CTL_USE_PLL_LOCK BIT(4)
# define VC4_HDMI_FIFO_CTL_INV_CLK_XFR BIT(3)
# define VC4_HDMI_FIFO_CTL_CAPTURE_PTR BIT(2)
# define VC4_HDMI_FIFO_CTL_USE_FULL BIT(1)
# define VC4_HDMI_FIFO_CTL_MASTER_SLAVE_N BIT(0)
# define VC4_HDMI_FIFO_VALID_WRITE_MASK 0xefff
#define VC4_HDMI_SCHEDULER_CONTROL 0x0c0
# define VC4_HDMI_SCHEDULER_CONTROL_MANUAL_FORMAT BIT(15)
# define VC4_HDMI_SCHEDULER_CONTROL_IGNORE_VSYNC_PREDICTS BIT(5)
# define VC4_HDMI_SCHEDULER_CONTROL_VERT_ALWAYS_KEEPOUT BIT(3)
# define VC4_HDMI_SCHEDULER_CONTROL_HDMI_ACTIVE BIT(1)
# define VC4_HDMI_SCHEDULER_CONTROL_MODE_HDMI BIT(0)
#define VC4_HDMI_VERTA0 0x0cc
#define VC4_HDMI_VERTA1 0x0d4
/* Vertical sync pulse (vsync_end - vsync_start). */
# define VC4_HDMI_VERTA_VSP_MASK VC4_MASK(24, 20)
# define VC4_HDMI_VERTA_VSP_SHIFT 20
/* Vertical front porch (vsync_start - vdisplay). */
# define VC4_HDMI_VERTA_VFP_MASK VC4_MASK(19, 13)
# define VC4_HDMI_VERTA_VFP_SHIFT 13
/* Vertical active lines (vdisplay). */
# define VC4_HDMI_VERTA_VAL_MASK VC4_MASK(12, 0)
# define VC4_HDMI_VERTA_VAL_SHIFT 0
#define VC4_HDMI_VERTB0 0x0d0
#define VC4_HDMI_VERTB1 0x0d8
/* Vertical sync pulse offset (for interlaced) */
# define VC4_HDMI_VERTB_VSPO_MASK VC4_MASK(21, 9)
# define VC4_HDMI_VERTB_VSPO_SHIFT 9
/* Vertical pack porch (vtotal - vsync_end). */
# define VC4_HDMI_VERTB_VBP_MASK VC4_MASK(8, 0)
# define VC4_HDMI_VERTB_VBP_SHIFT 0
#define VC4_HDMI_CEC_CNTRL_1 0x0e8
/* Set when the transmission has ended. */
# define VC4_HDMI_CEC_TX_EOM BIT(31)
/* If set, transmission was acked on the 1st or 2nd attempt (only one
* retry is attempted). If in continuous mode, this means TX needs to
* be filled if !TX_EOM.
*/
# define VC4_HDMI_CEC_TX_STATUS_GOOD BIT(30)
# define VC4_HDMI_CEC_RX_EOM BIT(29)
# define VC4_HDMI_CEC_RX_STATUS_GOOD BIT(28)
/* Number of bytes received for the message. */
# define VC4_HDMI_CEC_REC_WRD_CNT_MASK VC4_MASK(27, 24)
# define VC4_HDMI_CEC_REC_WRD_CNT_SHIFT 24
/* Sets continuous receive mode. Generates interrupt after each 8
* bytes to signal that RX_DATA should be consumed, and at RX_EOM.
*
* If disabled, maximum 16 bytes will be received (including header),
* and interrupt at RX_EOM. Later bytes will be acked but not put
* into the RX_DATA.
*/
# define VC4_HDMI_CEC_RX_CONTINUE BIT(23)
# define VC4_HDMI_CEC_TX_CONTINUE BIT(22)
/* Set this after a CEC interrupt. */
# define VC4_HDMI_CEC_CLEAR_RECEIVE_OFF BIT(21)
/* Starts a TX. Will wait for appropriate idel time before CEC
* activity. Must be cleared in between transmits.
*/
# define VC4_HDMI_CEC_START_XMIT_BEGIN BIT(20)
# define VC4_HDMI_CEC_MESSAGE_LENGTH_MASK VC4_MASK(19, 16)
# define VC4_HDMI_CEC_MESSAGE_LENGTH_SHIFT 16
/* Device's CEC address */
# define VC4_HDMI_CEC_ADDR_MASK VC4_MASK(15, 12)
# define VC4_HDMI_CEC_ADDR_SHIFT 12
/* Divides off of HSM clock to generate CEC bit clock. */
/* With the current defaults the CEC bit clock is 40 kHz = 25 usec */
# define VC4_HDMI_CEC_DIV_CLK_CNT_MASK VC4_MASK(11, 0)
# define VC4_HDMI_CEC_DIV_CLK_CNT_SHIFT 0
/* Set these fields to how many bit clock cycles get to that many
* microseconds.
*/
#define VC4_HDMI_CEC_CNTRL_2 0x0ec
# define VC4_HDMI_CEC_CNT_TO_1500_US_MASK VC4_MASK(30, 24)
# define VC4_HDMI_CEC_CNT_TO_1500_US_SHIFT 24
# define VC4_HDMI_CEC_CNT_TO_1300_US_MASK VC4_MASK(23, 17)
# define VC4_HDMI_CEC_CNT_TO_1300_US_SHIFT 17
# define VC4_HDMI_CEC_CNT_TO_800_US_MASK VC4_MASK(16, 11)
# define VC4_HDMI_CEC_CNT_TO_800_US_SHIFT 11
# define VC4_HDMI_CEC_CNT_TO_600_US_MASK VC4_MASK(10, 5)
# define VC4_HDMI_CEC_CNT_TO_600_US_SHIFT 5
# define VC4_HDMI_CEC_CNT_TO_400_US_MASK VC4_MASK(4, 0)
# define VC4_HDMI_CEC_CNT_TO_400_US_SHIFT 0
#define VC4_HDMI_CEC_CNTRL_3 0x0f0
# define VC4_HDMI_CEC_CNT_TO_2750_US_MASK VC4_MASK(31, 24)
# define VC4_HDMI_CEC_CNT_TO_2750_US_SHIFT 24
# define VC4_HDMI_CEC_CNT_TO_2400_US_MASK VC4_MASK(23, 16)
# define VC4_HDMI_CEC_CNT_TO_2400_US_SHIFT 16
# define VC4_HDMI_CEC_CNT_TO_2050_US_MASK VC4_MASK(15, 8)
# define VC4_HDMI_CEC_CNT_TO_2050_US_SHIFT 8
# define VC4_HDMI_CEC_CNT_TO_1700_US_MASK VC4_MASK(7, 0)
# define VC4_HDMI_CEC_CNT_TO_1700_US_SHIFT 0
#define VC4_HDMI_CEC_CNTRL_4 0x0f4
# define VC4_HDMI_CEC_CNT_TO_4300_US_MASK VC4_MASK(31, 24)
# define VC4_HDMI_CEC_CNT_TO_4300_US_SHIFT 24
# define VC4_HDMI_CEC_CNT_TO_3900_US_MASK VC4_MASK(23, 16)
# define VC4_HDMI_CEC_CNT_TO_3900_US_SHIFT 16
# define VC4_HDMI_CEC_CNT_TO_3600_US_MASK VC4_MASK(15, 8)
# define VC4_HDMI_CEC_CNT_TO_3600_US_SHIFT 8
# define VC4_HDMI_CEC_CNT_TO_3500_US_MASK VC4_MASK(7, 0)
# define VC4_HDMI_CEC_CNT_TO_3500_US_SHIFT 0
#define VC4_HDMI_CEC_CNTRL_5 0x0f8
# define VC4_HDMI_CEC_TX_SW_RESET BIT(27)
# define VC4_HDMI_CEC_RX_SW_RESET BIT(26)
# define VC4_HDMI_CEC_PAD_SW_RESET BIT(25)
# define VC4_HDMI_CEC_MUX_TP_OUT_CEC BIT(24)
# define VC4_HDMI_CEC_RX_CEC_INT BIT(23)
# define VC4_HDMI_CEC_CLK_PRELOAD_MASK VC4_MASK(22, 16)
# define VC4_HDMI_CEC_CLK_PRELOAD_SHIFT 16
# define VC4_HDMI_CEC_CNT_TO_4700_US_MASK VC4_MASK(15, 8)
# define VC4_HDMI_CEC_CNT_TO_4700_US_SHIFT 8
# define VC4_HDMI_CEC_CNT_TO_4500_US_MASK VC4_MASK(7, 0)
# define VC4_HDMI_CEC_CNT_TO_4500_US_SHIFT 0
/* Transmit data, first byte is low byte of the 32-bit reg. MSB of
* each byte transmitted first.
*/
#define VC4_HDMI_CEC_TX_DATA_1 0x0fc
#define VC4_HDMI_CEC_TX_DATA_2 0x100
#define VC4_HDMI_CEC_TX_DATA_3 0x104
#define VC4_HDMI_CEC_TX_DATA_4 0x108
#define VC4_HDMI_CEC_RX_DATA_1 0x10c
#define VC4_HDMI_CEC_RX_DATA_2 0x110
#define VC4_HDMI_CEC_RX_DATA_3 0x114
#define VC4_HDMI_CEC_RX_DATA_4 0x118
#define VC4_HDMI_TX_PHY_RESET_CTL 0x2c0
#define VC4_HDMI_TX_PHY_CTL0 0x2c4
# define VC4_HDMI_TX_PHY_RNG_PWRDN BIT(25)
/* Interrupt status bits */
#define VC4_HDMI_CPU_STATUS 0x340
#define VC4_HDMI_CPU_SET 0x344
#define VC4_HDMI_CPU_CLEAR 0x348
# define VC4_HDMI_CPU_CEC BIT(6)
# define VC4_HDMI_CPU_HOTPLUG BIT(0)
#define VC4_HDMI_CPU_MASK_STATUS 0x34c
#define VC4_HDMI_CPU_MASK_SET 0x350
#define VC4_HDMI_CPU_MASK_CLEAR 0x354
#define VC4_HDMI_GCP(x) (0x400 + ((x) * 0x4))
#define VC4_HDMI_RAM_PACKET(x) (0x400 + ((x) * 0x24))
#define VC4_HDMI_PACKET_STRIDE 0x24
#define VC4_HD_M_CTL 0x00c
/* Debug: Current receive value on the CEC pad. */
# define VC4_HD_CECRXD BIT(9)
/* Debug: Override CEC output to 0. */
# define VC4_HD_CECOVR BIT(8)
# define VC4_HD_M_REGISTER_FILE_STANDBY (3 << 6)
# define VC4_HD_M_RAM_STANDBY (3 << 4)
# define VC4_HD_M_SW_RST BIT(2)
# define VC4_HD_M_ENABLE BIT(0)
#define VC4_HD_MAI_CTL 0x014
/* Set when audio stream is received at a slower rate than the
* sampling period, so MAI fifo goes empty. Write 1 to clear.
*/
# define VC4_HD_MAI_CTL_DLATE BIT(15)
# define VC4_HD_MAI_CTL_BUSY BIT(14)
# define VC4_HD_MAI_CTL_CHALIGN BIT(13)
# define VC4_HD_MAI_CTL_WHOLSMP BIT(12)
# define VC4_HD_MAI_CTL_FULL BIT(11)
# define VC4_HD_MAI_CTL_EMPTY BIT(10)
# define VC4_HD_MAI_CTL_FLUSH BIT(9)
/* If set, MAI bus generates SPDIF (bit 31) parity instead of passing
* through.
*/
# define VC4_HD_MAI_CTL_PAREN BIT(8)
# define VC4_HD_MAI_CTL_CHNUM_MASK VC4_MASK(7, 4)
# define VC4_HD_MAI_CTL_CHNUM_SHIFT 4
# define VC4_HD_MAI_CTL_ENABLE BIT(3)
/* Underflow error status bit, write 1 to clear. */
# define VC4_HD_MAI_CTL_ERRORE BIT(2)
/* Overflow error status bit, write 1 to clear. */
# define VC4_HD_MAI_CTL_ERRORF BIT(1)
/* Single-shot reset bit. Read value is undefined. */
# define VC4_HD_MAI_CTL_RESET BIT(0)
#define VC4_HD_MAI_THR 0x018
# define VC4_HD_MAI_THR_PANICHIGH_MASK VC4_MASK(29, 24)
# define VC4_HD_MAI_THR_PANICHIGH_SHIFT 24
# define VC4_HD_MAI_THR_PANICLOW_MASK VC4_MASK(21, 16)
# define VC4_HD_MAI_THR_PANICLOW_SHIFT 16
# define VC4_HD_MAI_THR_DREQHIGH_MASK VC4_MASK(13, 8)
# define VC4_HD_MAI_THR_DREQHIGH_SHIFT 8
# define VC4_HD_MAI_THR_DREQLOW_MASK VC4_MASK(5, 0)
# define VC4_HD_MAI_THR_DREQLOW_SHIFT 0
/* Format header to be placed on the MAI data. Unused. */
#define VC4_HD_MAI_FMT 0x01c
/* Register for DMAing in audio data to be transported over the MAI
* bus to the Falcon core.
*/
#define VC4_HD_MAI_DATA 0x020
/* Divider from HDMI HSM clock to MAI serial clock. Sampling period
* converges to N / (M + 1) cycles.
*/
#define VC4_HD_MAI_SMP 0x02c
# define VC4_HD_MAI_SMP_N_MASK VC4_MASK(31, 8)
# define VC4_HD_MAI_SMP_N_SHIFT 8
# define VC4_HD_MAI_SMP_M_MASK VC4_MASK(7, 0)
# define VC4_HD_MAI_SMP_M_SHIFT 0
#define VC4_HD_VID_CTL 0x038
# define VC4_HD_VID_CTL_ENABLE BIT(31)
# define VC4_HD_VID_CTL_UNDERFLOW_ENABLE BIT(30)
# define VC4_HD_VID_CTL_FRAME_COUNTER_RESET BIT(29)
# define VC4_HD_VID_CTL_VSYNC_LOW BIT(28)
# define VC4_HD_VID_CTL_HSYNC_LOW BIT(27)
#define VC4_HD_CSC_CTL 0x040
# define VC4_HD_CSC_CTL_ORDER_MASK VC4_MASK(7, 5)
# define VC4_HD_CSC_CTL_ORDER_SHIFT 5
# define VC4_HD_CSC_CTL_ORDER_RGB 0
# define VC4_HD_CSC_CTL_ORDER_BGR 1
# define VC4_HD_CSC_CTL_ORDER_BRG 2
# define VC4_HD_CSC_CTL_ORDER_GRB 3
# define VC4_HD_CSC_CTL_ORDER_GBR 4
# define VC4_HD_CSC_CTL_ORDER_RBG 5
# define VC4_HD_CSC_CTL_PADMSB BIT(4)
# define VC4_HD_CSC_CTL_MODE_MASK VC4_MASK(3, 2)
# define VC4_HD_CSC_CTL_MODE_SHIFT 2
# define VC4_HD_CSC_CTL_MODE_RGB_TO_SD_YPRPB 0
# define VC4_HD_CSC_CTL_MODE_RGB_TO_HD_YPRPB 1
# define VC4_HD_CSC_CTL_MODE_CUSTOM 3
# define VC4_HD_CSC_CTL_RGB2YCC BIT(1)
# define VC4_HD_CSC_CTL_ENABLE BIT(0)
#define VC4_HD_CSC_12_11 0x044
#define VC4_HD_CSC_14_13 0x048
#define VC4_HD_CSC_22_21 0x04c
#define VC4_HD_CSC_24_23 0x050
#define VC4_HD_CSC_32_31 0x054
#define VC4_HD_CSC_34_33 0x058
#define VC4_HD_FRAME_COUNT 0x068
/* HVS display list information. */
#define HVS_BOOTLOADER_DLIST_END 32
enum hvs_pixel_format {
/* 8bpp */
HVS_PIXEL_FORMAT_RGB332 = 0,
/* 16bpp */
HVS_PIXEL_FORMAT_RGBA4444 = 1,
HVS_PIXEL_FORMAT_RGB555 = 2,
HVS_PIXEL_FORMAT_RGBA5551 = 3,
HVS_PIXEL_FORMAT_RGB565 = 4,
/* 24bpp */
HVS_PIXEL_FORMAT_RGB888 = 5,
HVS_PIXEL_FORMAT_RGBA6666 = 6,
/* 32bpp */
HVS_PIXEL_FORMAT_RGBA8888 = 7,
HVS_PIXEL_FORMAT_YCBCR_YUV420_3PLANE = 8,
HVS_PIXEL_FORMAT_YCBCR_YUV420_2PLANE = 9,
HVS_PIXEL_FORMAT_YCBCR_YUV422_3PLANE = 10,
HVS_PIXEL_FORMAT_YCBCR_YUV422_2PLANE = 11,
HVS_PIXEL_FORMAT_H264 = 12,
HVS_PIXEL_FORMAT_PALETTE = 13,
HVS_PIXEL_FORMAT_YUV444_RGB = 14,
HVS_PIXEL_FORMAT_AYUV444_RGB = 15,
};
/* Note: the LSB is the rightmost character shown. Only valid for
* HVS_PIXEL_FORMAT_RGB8888, not RGB888.
*/
#define HVS_PIXEL_ORDER_RGBA 0
#define HVS_PIXEL_ORDER_BGRA 1
#define HVS_PIXEL_ORDER_ARGB 2
#define HVS_PIXEL_ORDER_ABGR 3
#define HVS_PIXEL_ORDER_XBRG 0
#define HVS_PIXEL_ORDER_XRBG 1
#define HVS_PIXEL_ORDER_XRGB 2
#define HVS_PIXEL_ORDER_XBGR 3
#define HVS_PIXEL_ORDER_XYCBCR 0
#define HVS_PIXEL_ORDER_XYCRCB 1
#define HVS_PIXEL_ORDER_YXCBCR 2
#define HVS_PIXEL_ORDER_YXCRCB 3
#define SCALER_CTL0_END BIT(31)
#define SCALER_CTL0_VALID BIT(30)
#define SCALER_CTL0_SIZE_MASK VC4_MASK(29, 24)
#define SCALER_CTL0_SIZE_SHIFT 24
drm/vc4: Add T-format scanout support. The T tiling format is what V3D uses for textures, with no raster support at all until later revisions of the hardware (and always at a large 3D performance penalty). If we can't scan out V3D's format, then we often need to do a relayout at some stage of the pipeline, either right before texturing from the scanout buffer (common in X11 without a compositor) or between a tiled screen buffer right before scanout (an option I've considered in trying to resolve this inconsistency, but which means needing to use the dirty fb ioctl and having some update policy). T-format scanout lets us avoid either of those shadow copies, for a massive, obvious performance improvement to X11 window dragging without a compositor. Unfortunately, enabling a compositor to work around the discrepancy has turned out to be too costly in memory consumption for the Raspbian distribution. Because the HVS operates a scanline at a time, compositing from T does increase the memory bandwidth cost of scanout. On my 1920x1080@32bpp display on a RPi3, we go from about 15% of system memory bandwidth with linear to about 20% with tiled. However, for X11 this still ends up being a huge performance win in active usage. This patch doesn't yet handle src_x/src_y offsetting within the tiled buffer. However, we fail to do so for untiled buffers already. Signed-off-by: Eric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170608001336.12842-1-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-06-08 07:13:35 +07:00
#define SCALER_CTL0_TILING_MASK VC4_MASK(21, 20)
#define SCALER_CTL0_TILING_SHIFT 20
#define SCALER_CTL0_TILING_LINEAR 0
#define SCALER_CTL0_TILING_64B 1
#define SCALER_CTL0_TILING_128B 2
#define SCALER_CTL0_TILING_256B_OR_T 3
#define SCALER_CTL0_ALPHA_MASK BIT(19)
#define SCALER_CTL0_HFLIP BIT(16)
#define SCALER_CTL0_VFLIP BIT(15)
#define SCALER_CTL0_KEY_MODE_MASK VC4_MASK(18, 17)
#define SCALER_CTL0_KEY_MODE_SHIFT 17
#define SCALER_CTL0_KEY_DISABLED 0
#define SCALER_CTL0_KEY_LUMA_OR_COMMON_RGB 1
#define SCALER_CTL0_KEY_MATCH 2 /* turn transparent */
#define SCALER_CTL0_KEY_REPLACE 3 /* replace with value from key mask word 2 */
#define SCALER_CTL0_ORDER_MASK VC4_MASK(14, 13)
#define SCALER_CTL0_ORDER_SHIFT 13
#define SCALER_CTL0_RGBA_EXPAND_MASK VC4_MASK(12, 11)
#define SCALER_CTL0_RGBA_EXPAND_SHIFT 11
#define SCALER_CTL0_RGBA_EXPAND_ZERO 0
#define SCALER_CTL0_RGBA_EXPAND_LSB 1
#define SCALER_CTL0_RGBA_EXPAND_MSB 2
#define SCALER_CTL0_RGBA_EXPAND_ROUND 3
#define SCALER_CTL0_SCL1_MASK VC4_MASK(10, 8)
#define SCALER_CTL0_SCL1_SHIFT 8
#define SCALER_CTL0_SCL0_MASK VC4_MASK(7, 5)
#define SCALER_CTL0_SCL0_SHIFT 5
#define SCALER_CTL0_SCL_H_PPF_V_PPF 0
#define SCALER_CTL0_SCL_H_TPZ_V_PPF 1
#define SCALER_CTL0_SCL_H_PPF_V_TPZ 2
#define SCALER_CTL0_SCL_H_TPZ_V_TPZ 3
#define SCALER_CTL0_SCL_H_PPF_V_NONE 4
#define SCALER_CTL0_SCL_H_NONE_V_PPF 5
#define SCALER_CTL0_SCL_H_NONE_V_TPZ 6
#define SCALER_CTL0_SCL_H_TPZ_V_NONE 7
/* Set to indicate no scaling. */
#define SCALER_CTL0_UNITY BIT(4)
#define SCALER_CTL0_PIXEL_FORMAT_MASK VC4_MASK(3, 0)
#define SCALER_CTL0_PIXEL_FORMAT_SHIFT 0
#define SCALER_POS0_FIXED_ALPHA_MASK VC4_MASK(31, 24)
#define SCALER_POS0_FIXED_ALPHA_SHIFT 24
#define SCALER_POS0_START_Y_MASK VC4_MASK(23, 12)
#define SCALER_POS0_START_Y_SHIFT 12
#define SCALER_POS0_START_X_MASK VC4_MASK(11, 0)
#define SCALER_POS0_START_X_SHIFT 0
#define SCALER_POS1_SCL_HEIGHT_MASK VC4_MASK(27, 16)
#define SCALER_POS1_SCL_HEIGHT_SHIFT 16
#define SCALER_POS1_SCL_WIDTH_MASK VC4_MASK(11, 0)
#define SCALER_POS1_SCL_WIDTH_SHIFT 0
#define SCALER_POS2_ALPHA_MODE_MASK VC4_MASK(31, 30)
#define SCALER_POS2_ALPHA_MODE_SHIFT 30
#define SCALER_POS2_ALPHA_MODE_PIPELINE 0
#define SCALER_POS2_ALPHA_MODE_FIXED 1
#define SCALER_POS2_ALPHA_MODE_FIXED_NONZERO 2
#define SCALER_POS2_ALPHA_MODE_FIXED_OVER_0x07 3
#define SCALER_POS2_ALPHA_PREMULT BIT(29)
#define SCALER_POS2_ALPHA_MIX BIT(28)
#define SCALER_POS2_HEIGHT_MASK VC4_MASK(27, 16)
#define SCALER_POS2_HEIGHT_SHIFT 16
#define SCALER_POS2_WIDTH_MASK VC4_MASK(11, 0)
#define SCALER_POS2_WIDTH_SHIFT 0
/* Color Space Conversion words. Some values are S2.8 signed
* integers, except that the 2 integer bits map as {0x0: 0, 0x1: 1,
* 0x2: 2, 0x3: -1}
*/
/* bottom 8 bits of S2.8 contribution of Cr to Blue */
#define SCALER_CSC0_COEF_CR_BLU_MASK VC4_MASK(31, 24)
#define SCALER_CSC0_COEF_CR_BLU_SHIFT 24
/* Signed offset to apply to Y before CSC. (Y' = Y + YY_OFS) */
#define SCALER_CSC0_COEF_YY_OFS_MASK VC4_MASK(23, 16)
#define SCALER_CSC0_COEF_YY_OFS_SHIFT 16
/* Signed offset to apply to CB before CSC (Cb' = Cb - 128 + CB_OFS). */
#define SCALER_CSC0_COEF_CB_OFS_MASK VC4_MASK(15, 8)
#define SCALER_CSC0_COEF_CB_OFS_SHIFT 8
/* Signed offset to apply to CB before CSC (Cr' = Cr - 128 + CR_OFS). */
#define SCALER_CSC0_COEF_CR_OFS_MASK VC4_MASK(7, 0)
#define SCALER_CSC0_COEF_CR_OFS_SHIFT 0
#define SCALER_CSC0_ITR_R_601_5 0x00f00000
#define SCALER_CSC0_ITR_R_709_3 0x00f00000
#define SCALER_CSC0_JPEG_JFIF 0x00000000
/* S2.8 contribution of Cb to Green */
#define SCALER_CSC1_COEF_CB_GRN_MASK VC4_MASK(31, 22)
#define SCALER_CSC1_COEF_CB_GRN_SHIFT 22
/* S2.8 contribution of Cr to Green */
#define SCALER_CSC1_COEF_CR_GRN_MASK VC4_MASK(21, 12)
#define SCALER_CSC1_COEF_CR_GRN_SHIFT 12
/* S2.8 contribution of Y to all of RGB */
#define SCALER_CSC1_COEF_YY_ALL_MASK VC4_MASK(11, 2)
#define SCALER_CSC1_COEF_YY_ALL_SHIFT 2
/* top 2 bits of S2.8 contribution of Cr to Blue */
#define SCALER_CSC1_COEF_CR_BLU_MASK VC4_MASK(1, 0)
#define SCALER_CSC1_COEF_CR_BLU_SHIFT 0
#define SCALER_CSC1_ITR_R_601_5 0xe73304a8
#define SCALER_CSC1_ITR_R_709_3 0xf2b784a8
#define SCALER_CSC1_JPEG_JFIF 0xea34a400
/* S2.8 contribution of Cb to Red */
#define SCALER_CSC2_COEF_CB_RED_MASK VC4_MASK(29, 20)
#define SCALER_CSC2_COEF_CB_RED_SHIFT 20
/* S2.8 contribution of Cr to Red */
#define SCALER_CSC2_COEF_CR_RED_MASK VC4_MASK(19, 10)
#define SCALER_CSC2_COEF_CR_RED_SHIFT 10
/* S2.8 contribution of Cb to Blue */
#define SCALER_CSC2_COEF_CB_BLU_MASK VC4_MASK(19, 10)
#define SCALER_CSC2_COEF_CB_BLU_SHIFT 10
#define SCALER_CSC2_ITR_R_601_5 0x00066204
#define SCALER_CSC2_ITR_R_709_3 0x00072a1c
#define SCALER_CSC2_JPEG_JFIF 0x000599c5
#define SCALER_TPZ0_VERT_RECALC BIT(31)
#define SCALER_TPZ0_SCALE_MASK VC4_MASK(28, 8)
#define SCALER_TPZ0_SCALE_SHIFT 8
#define SCALER_TPZ0_IPHASE_MASK VC4_MASK(7, 0)
#define SCALER_TPZ0_IPHASE_SHIFT 0
#define SCALER_TPZ1_RECIP_MASK VC4_MASK(15, 0)
#define SCALER_TPZ1_RECIP_SHIFT 0
/* Skips interpolating coefficients to 64 phases, so just 8 are used.
* Required for nearest neighbor.
*/
#define SCALER_PPF_NOINTERP BIT(31)
/* Replaes the highest valued coefficient with one that makes all 4
* sum to unity.
*/
#define SCALER_PPF_AGC BIT(30)
#define SCALER_PPF_SCALE_MASK VC4_MASK(24, 8)
#define SCALER_PPF_SCALE_SHIFT 8
#define SCALER_PPF_IPHASE_MASK VC4_MASK(6, 0)
#define SCALER_PPF_IPHASE_SHIFT 0
#define SCALER_PPF_KERNEL_OFFSET_MASK VC4_MASK(13, 0)
#define SCALER_PPF_KERNEL_OFFSET_SHIFT 0
#define SCALER_PPF_KERNEL_UNCACHED BIT(31)
drm/vc4: Add T-format scanout support. The T tiling format is what V3D uses for textures, with no raster support at all until later revisions of the hardware (and always at a large 3D performance penalty). If we can't scan out V3D's format, then we often need to do a relayout at some stage of the pipeline, either right before texturing from the scanout buffer (common in X11 without a compositor) or between a tiled screen buffer right before scanout (an option I've considered in trying to resolve this inconsistency, but which means needing to use the dirty fb ioctl and having some update policy). T-format scanout lets us avoid either of those shadow copies, for a massive, obvious performance improvement to X11 window dragging without a compositor. Unfortunately, enabling a compositor to work around the discrepancy has turned out to be too costly in memory consumption for the Raspbian distribution. Because the HVS operates a scanline at a time, compositing from T does increase the memory bandwidth cost of scanout. On my 1920x1080@32bpp display on a RPi3, we go from about 15% of system memory bandwidth with linear to about 20% with tiled. However, for X11 this still ends up being a huge performance win in active usage. This patch doesn't yet handle src_x/src_y offsetting within the tiled buffer. However, we fail to do so for untiled buffers already. Signed-off-by: Eric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170608001336.12842-1-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-06-08 07:13:35 +07:00
/* PITCH0/1/2 fields for raster. */
#define SCALER_SRC_PITCH_MASK VC4_MASK(15, 0)
#define SCALER_SRC_PITCH_SHIFT 0
/* PITCH0/1/2 fields for tiled (SAND). */
#define SCALER_TILE_SKIP_0_MASK VC4_MASK(18, 16)
#define SCALER_TILE_SKIP_0_SHIFT 16
#define SCALER_TILE_HEIGHT_MASK VC4_MASK(15, 0)
#define SCALER_TILE_HEIGHT_SHIFT 0
/* Common PITCH0 fields */
#define SCALER_PITCH0_SINK_PIX_MASK VC4_MASK(31, 26)
#define SCALER_PITCH0_SINK_PIX_SHIFT 26
drm/vc4: Add T-format scanout support. The T tiling format is what V3D uses for textures, with no raster support at all until later revisions of the hardware (and always at a large 3D performance penalty). If we can't scan out V3D's format, then we often need to do a relayout at some stage of the pipeline, either right before texturing from the scanout buffer (common in X11 without a compositor) or between a tiled screen buffer right before scanout (an option I've considered in trying to resolve this inconsistency, but which means needing to use the dirty fb ioctl and having some update policy). T-format scanout lets us avoid either of those shadow copies, for a massive, obvious performance improvement to X11 window dragging without a compositor. Unfortunately, enabling a compositor to work around the discrepancy has turned out to be too costly in memory consumption for the Raspbian distribution. Because the HVS operates a scanline at a time, compositing from T does increase the memory bandwidth cost of scanout. On my 1920x1080@32bpp display on a RPi3, we go from about 15% of system memory bandwidth with linear to about 20% with tiled. However, for X11 this still ends up being a huge performance win in active usage. This patch doesn't yet handle src_x/src_y offsetting within the tiled buffer. However, we fail to do so for untiled buffers already. Signed-off-by: Eric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170608001336.12842-1-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-06-08 07:13:35 +07:00
/* PITCH0 fields for T-tiled. */
#define SCALER_PITCH0_TILE_WIDTH_L_MASK VC4_MASK(22, 16)
#define SCALER_PITCH0_TILE_WIDTH_L_SHIFT 16
#define SCALER_PITCH0_TILE_LINE_DIR BIT(15)
#define SCALER_PITCH0_TILE_INITIAL_LINE_DIR BIT(14)
/* Y offset within a tile. */
#define SCALER_PITCH0_TILE_Y_OFFSET_MASK VC4_MASK(13, 8)
#define SCALER_PITCH0_TILE_Y_OFFSET_SHIFT 8
drm/vc4: Add T-format scanout support. The T tiling format is what V3D uses for textures, with no raster support at all until later revisions of the hardware (and always at a large 3D performance penalty). If we can't scan out V3D's format, then we often need to do a relayout at some stage of the pipeline, either right before texturing from the scanout buffer (common in X11 without a compositor) or between a tiled screen buffer right before scanout (an option I've considered in trying to resolve this inconsistency, but which means needing to use the dirty fb ioctl and having some update policy). T-format scanout lets us avoid either of those shadow copies, for a massive, obvious performance improvement to X11 window dragging without a compositor. Unfortunately, enabling a compositor to work around the discrepancy has turned out to be too costly in memory consumption for the Raspbian distribution. Because the HVS operates a scanline at a time, compositing from T does increase the memory bandwidth cost of scanout. On my 1920x1080@32bpp display on a RPi3, we go from about 15% of system memory bandwidth with linear to about 20% with tiled. However, for X11 this still ends up being a huge performance win in active usage. This patch doesn't yet handle src_x/src_y offsetting within the tiled buffer. However, we fail to do so for untiled buffers already. Signed-off-by: Eric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170608001336.12842-1-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
2017-06-08 07:13:35 +07:00
#define SCALER_PITCH0_TILE_WIDTH_R_MASK VC4_MASK(6, 0)
#define SCALER_PITCH0_TILE_WIDTH_R_SHIFT 0
#endif /* VC4_REGS_H */