2019-05-20 14:19:02 +07:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2005-04-17 05:20:36 +07:00
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/*
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NetWinder Floating Point Emulator
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(c) Rebel.COM, 1998,1999
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Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
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*/
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#include "fpa11.h"
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#include "softfloat.h"
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#include "fpopcode.h"
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#include "fpsr.h"
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#include "fpmodule.h"
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#include "fpmodule.inl"
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#ifdef CONFIG_FPE_NWFPE_XP
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const floatx80 floatx80Constant[] = {
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2005-11-08 04:12:07 +07:00
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{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
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{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
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{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
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{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
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{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
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{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
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{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
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{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
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2005-04-17 05:20:36 +07:00
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};
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#endif
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const float64 float64Constant[] = {
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0x0000000000000000ULL, /* double 0.0 */
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0x3ff0000000000000ULL, /* double 1.0 */
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0x4000000000000000ULL, /* double 2.0 */
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0x4008000000000000ULL, /* double 3.0 */
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0x4010000000000000ULL, /* double 4.0 */
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0x4014000000000000ULL, /* double 5.0 */
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0x3fe0000000000000ULL, /* double 0.5 */
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0x4024000000000000ULL /* double 10.0 */
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};
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const float32 float32Constant[] = {
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0x00000000, /* single 0.0 */
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0x3f800000, /* single 1.0 */
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0x40000000, /* single 2.0 */
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0x40400000, /* single 3.0 */
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0x40800000, /* single 4.0 */
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0x40a00000, /* single 5.0 */
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0x3f000000, /* single 0.5 */
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0x41200000 /* single 10.0 */
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};
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