fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
/*
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|
* Fence mechanism for dma-buf to allow for asynchronous dma access
|
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*
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* Copyright (C) 2012 Canonical Ltd
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* Copyright (C) 2012 Texas Instruments
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*
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* Authors:
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* Rob Clark <robdclark@gmail.com>
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* Maarten Lankhorst <maarten.lankhorst@canonical.com>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 as published by
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* the Free Software Foundation.
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*
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|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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|
* more details.
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|
|
*/
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|
2016-10-25 19:00:45 +07:00
|
|
|
#ifndef __LINUX_DMA_FENCE_H
|
|
|
|
#define __LINUX_DMA_FENCE_H
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
|
|
|
#include <linux/err.h>
|
|
|
|
#include <linux/wait.h>
|
|
|
|
#include <linux/list.h>
|
|
|
|
#include <linux/bitops.h>
|
|
|
|
#include <linux/kref.h>
|
|
|
|
#include <linux/sched.h>
|
|
|
|
#include <linux/printk.h>
|
2014-07-01 17:58:00 +07:00
|
|
|
#include <linux/rcupdate.h>
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
struct dma_fence;
|
|
|
|
struct dma_fence_ops;
|
|
|
|
struct dma_fence_cb;
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* struct dma_fence - software synchronization primitive
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @refcount: refcount for this fence
|
2016-10-25 19:00:45 +07:00
|
|
|
* @ops: dma_fence_ops associated with this fence
|
2014-07-01 17:58:00 +07:00
|
|
|
* @rcu: used for releasing fence with kfree_rcu
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @cb_list: list of all callbacks to call
|
|
|
|
* @lock: spin_lock_irqsave used for locking
|
|
|
|
* @context: execution context this fence belongs to, returned by
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_context_alloc()
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @seqno: the sequence number of this fence inside the execution context,
|
|
|
|
* can be compared to decide which fence would be signaled later.
|
2016-10-25 19:00:45 +07:00
|
|
|
* @flags: A mask of DMA_FENCE_FLAG_* defined below
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @timestamp: Timestamp when the fence was signaled.
|
2017-01-04 21:12:22 +07:00
|
|
|
* @error: Optional, only valid if < 0, must be set before calling
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_signal, indicates that the fence has completed with an error.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
*
|
|
|
|
* the flags member must be manipulated and read using the appropriate
|
|
|
|
* atomic ops (bit_*), so taking the spinlock will not be needed most
|
|
|
|
* of the time.
|
|
|
|
*
|
2016-10-25 19:00:45 +07:00
|
|
|
* DMA_FENCE_FLAG_SIGNALED_BIT - fence is already signaled
|
2017-02-14 19:40:01 +07:00
|
|
|
* DMA_FENCE_FLAG_TIMESTAMP_BIT - timestamp recorded for fence signaling
|
2016-10-25 19:00:45 +07:00
|
|
|
* DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT - enable_signaling might have been called
|
|
|
|
* DMA_FENCE_FLAG_USER_BITS - start of the unused bits, can be used by the
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* implementer of the fence for its own purposes. Can be used in different
|
|
|
|
* ways by different fence implementers, so do not rely on this.
|
|
|
|
*
|
2016-08-11 17:47:58 +07:00
|
|
|
* Since atomic bitops are used, this is not guaranteed to be the case.
|
2016-10-25 19:00:45 +07:00
|
|
|
* Particularly, if the bit was set, but dma_fence_signal was called right
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* before this bit was set, it would have been able to set the
|
2016-10-25 19:00:45 +07:00
|
|
|
* DMA_FENCE_FLAG_SIGNALED_BIT, before enable_signaling was called.
|
|
|
|
* Adding a check for DMA_FENCE_FLAG_SIGNALED_BIT after setting
|
|
|
|
* DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT closes this race, and makes sure that
|
|
|
|
* after dma_fence_signal was called, any enable_signaling call will have either
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* been completed, or never called at all.
|
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
struct dma_fence {
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
struct kref refcount;
|
2016-10-25 19:00:45 +07:00
|
|
|
const struct dma_fence_ops *ops;
|
2014-07-01 17:58:00 +07:00
|
|
|
struct rcu_head rcu;
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
struct list_head cb_list;
|
|
|
|
spinlock_t *lock;
|
2016-06-01 20:10:02 +07:00
|
|
|
u64 context;
|
|
|
|
unsigned seqno;
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
unsigned long flags;
|
|
|
|
ktime_t timestamp;
|
2017-01-04 21:12:22 +07:00
|
|
|
int error;
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
};
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
enum dma_fence_flag_bits {
|
|
|
|
DMA_FENCE_FLAG_SIGNALED_BIT,
|
2017-02-14 19:40:01 +07:00
|
|
|
DMA_FENCE_FLAG_TIMESTAMP_BIT,
|
2016-10-25 19:00:45 +07:00
|
|
|
DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT,
|
|
|
|
DMA_FENCE_FLAG_USER_BITS, /* must always be last member */
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
};
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
typedef void (*dma_fence_func_t)(struct dma_fence *fence,
|
|
|
|
struct dma_fence_cb *cb);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* struct dma_fence_cb - callback for dma_fence_add_callback
|
|
|
|
* @node: used by dma_fence_add_callback to append this struct to fence::cb_list
|
|
|
|
* @func: dma_fence_func_t to call
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
*
|
2016-10-25 19:00:45 +07:00
|
|
|
* This struct will be initialized by dma_fence_add_callback, additional
|
|
|
|
* data can be passed along by embedding dma_fence_cb in another struct.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
struct dma_fence_cb {
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
struct list_head node;
|
2016-10-25 19:00:45 +07:00
|
|
|
dma_fence_func_t func;
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* struct dma_fence_ops - operations implemented for fence
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @get_driver_name: returns the driver name.
|
|
|
|
* @get_timeline_name: return the name of the context this fence belongs to.
|
|
|
|
* @enable_signaling: enable software signaling of fence.
|
|
|
|
* @signaled: [optional] peek whether the fence is signaled, can be null.
|
2016-10-25 19:00:45 +07:00
|
|
|
* @wait: custom wait implementation, or dma_fence_default_wait.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @release: [optional] called on destruction of fence, can be null
|
|
|
|
* @fill_driver_data: [optional] callback to fill in free-form debug info
|
|
|
|
* Returns amount of bytes filled, or -errno.
|
|
|
|
* @fence_value_str: [optional] fills in the value of the fence as a string
|
|
|
|
* @timeline_value_str: [optional] fills in the current value of the timeline
|
|
|
|
* as a string
|
|
|
|
*
|
|
|
|
* Notes on enable_signaling:
|
|
|
|
* For fence implementations that have the capability for hw->hw
|
|
|
|
* signaling, they can implement this op to enable the necessary
|
|
|
|
* irqs, or insert commands into cmdstream, etc. This is called
|
|
|
|
* in the first wait() or add_callback() path to let the fence
|
|
|
|
* implementation know that there is another driver waiting on
|
|
|
|
* the signal (ie. hw->sw case).
|
|
|
|
*
|
2017-10-18 20:30:23 +07:00
|
|
|
* This function can be called from atomic context, but not
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
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|
* from irq context, so normal spinlocks can be used.
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*
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* A return value of false indicates the fence already passed,
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2014-10-21 22:00:14 +07:00
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* or some failure occurred that made it impossible to enable
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* signaling. True indicates successful enabling.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
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|
|
*
|
2017-01-04 21:12:22 +07:00
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|
|
* fence->error may be set in enable_signaling, but only when false is
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* returned.
|
|
|
|
*
|
2016-10-25 19:00:45 +07:00
|
|
|
* Calling dma_fence_signal before enable_signaling is called allows
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* for a tiny race window in which enable_signaling is called during,
|
2016-10-25 19:00:45 +07:00
|
|
|
* before, or after dma_fence_signal. To fight this, it is recommended
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* that before enable_signaling returns true an extra reference is
|
|
|
|
* taken on the fence, to be released when the fence is signaled.
|
2016-10-25 19:00:45 +07:00
|
|
|
* This will mean dma_fence_signal will still be called twice, but
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* the second time will be a noop since it was already signaled.
|
|
|
|
*
|
|
|
|
* Notes on signaled:
|
2017-01-04 21:12:22 +07:00
|
|
|
* May set fence->error if returning true.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
*
|
|
|
|
* Notes on wait:
|
2016-10-25 19:00:45 +07:00
|
|
|
* Must not be NULL, set to dma_fence_default_wait for default implementation.
|
|
|
|
* the dma_fence_default_wait implementation should work for any fence, as long
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* as enable_signaling works correctly.
|
|
|
|
*
|
|
|
|
* Must return -ERESTARTSYS if the wait is intr = true and the wait was
|
|
|
|
* interrupted, and remaining jiffies if fence has signaled, or 0 if wait
|
|
|
|
* timed out. Can also return other error values on custom implementations,
|
|
|
|
* which should be treated as if the fence is signaled. For example a hardware
|
|
|
|
* lockup could be reported like that.
|
|
|
|
*
|
|
|
|
* Notes on release:
|
|
|
|
* Can be NULL, this function allows additional commands to run on
|
|
|
|
* destruction of the fence. Can be called from irq context.
|
|
|
|
* If pointer is set to NULL, kfree will get called instead.
|
|
|
|
*/
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
struct dma_fence_ops {
|
|
|
|
const char * (*get_driver_name)(struct dma_fence *fence);
|
|
|
|
const char * (*get_timeline_name)(struct dma_fence *fence);
|
|
|
|
bool (*enable_signaling)(struct dma_fence *fence);
|
|
|
|
bool (*signaled)(struct dma_fence *fence);
|
|
|
|
signed long (*wait)(struct dma_fence *fence,
|
|
|
|
bool intr, signed long timeout);
|
|
|
|
void (*release)(struct dma_fence *fence);
|
|
|
|
|
|
|
|
int (*fill_driver_data)(struct dma_fence *fence, void *data, int size);
|
|
|
|
void (*fence_value_str)(struct dma_fence *fence, char *str, int size);
|
|
|
|
void (*timeline_value_str)(struct dma_fence *fence,
|
|
|
|
char *str, int size);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
};
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
void dma_fence_init(struct dma_fence *fence, const struct dma_fence_ops *ops,
|
|
|
|
spinlock_t *lock, u64 context, unsigned seqno);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
void dma_fence_release(struct kref *kref);
|
|
|
|
void dma_fence_free(struct dma_fence *fence);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
2016-08-29 14:08:29 +07:00
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_put - decreases refcount of the fence
|
2016-08-29 14:08:29 +07:00
|
|
|
* @fence: [in] fence to reduce refcount of
|
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
static inline void dma_fence_put(struct dma_fence *fence)
|
2016-08-29 14:08:29 +07:00
|
|
|
{
|
|
|
|
if (fence)
|
2016-10-25 19:00:45 +07:00
|
|
|
kref_put(&fence->refcount, dma_fence_release);
|
2016-08-29 14:08:29 +07:00
|
|
|
}
|
|
|
|
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_get - increases refcount of the fence
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @fence: [in] fence to increase refcount of
|
|
|
|
*
|
|
|
|
* Returns the same fence, with refcount increased by 1.
|
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
static inline struct dma_fence *dma_fence_get(struct dma_fence *fence)
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
{
|
|
|
|
if (fence)
|
|
|
|
kref_get(&fence->refcount);
|
|
|
|
return fence;
|
|
|
|
}
|
|
|
|
|
2014-07-01 17:58:00 +07:00
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_get_rcu - get a fence from a reservation_object_list with
|
|
|
|
* rcu read lock
|
2014-07-01 17:58:00 +07:00
|
|
|
* @fence: [in] fence to increase refcount of
|
|
|
|
*
|
|
|
|
* Function returns NULL if no refcount could be obtained, or the fence.
|
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
static inline struct dma_fence *dma_fence_get_rcu(struct dma_fence *fence)
|
2014-07-01 17:58:00 +07:00
|
|
|
{
|
|
|
|
if (kref_get_unless_zero(&fence->refcount))
|
|
|
|
return fence;
|
|
|
|
else
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_get_rcu_safe - acquire a reference to an RCU tracked fence
|
2016-11-14 18:58:18 +07:00
|
|
|
* @fencep: [in] pointer to fence to increase refcount of
|
2016-08-29 14:08:29 +07:00
|
|
|
*
|
|
|
|
* Function returns NULL if no refcount could be obtained, or the fence.
|
|
|
|
* This function handles acquiring a reference to a fence that may be
|
2017-01-18 17:53:44 +07:00
|
|
|
* reallocated within the RCU grace period (such as with SLAB_TYPESAFE_BY_RCU),
|
2016-08-29 14:08:29 +07:00
|
|
|
* so long as the caller is using RCU on the pointer to the fence.
|
|
|
|
*
|
|
|
|
* An alternative mechanism is to employ a seqlock to protect a bunch of
|
|
|
|
* fences, such as used by struct reservation_object. When using a seqlock,
|
|
|
|
* the seqlock must be taken before and checked after a reference to the
|
|
|
|
* fence is acquired (as shown here).
|
|
|
|
*
|
|
|
|
* The caller is required to hold the RCU read lock.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
static inline struct dma_fence *
|
2017-11-03 03:03:34 +07:00
|
|
|
dma_fence_get_rcu_safe(struct dma_fence __rcu **fencep)
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
{
|
2016-08-29 14:08:29 +07:00
|
|
|
do {
|
2016-10-25 19:00:45 +07:00
|
|
|
struct dma_fence *fence;
|
2016-08-29 14:08:29 +07:00
|
|
|
|
|
|
|
fence = rcu_dereference(*fencep);
|
2017-09-15 16:53:07 +07:00
|
|
|
if (!fence)
|
2016-08-29 14:08:29 +07:00
|
|
|
return NULL;
|
|
|
|
|
2017-09-15 16:53:07 +07:00
|
|
|
if (!dma_fence_get_rcu(fence))
|
|
|
|
continue;
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
/* The atomic_inc_not_zero() inside dma_fence_get_rcu()
|
2016-08-29 14:08:29 +07:00
|
|
|
* provides a full memory barrier upon success (such as now).
|
|
|
|
* This is paired with the write barrier from assigning
|
|
|
|
* to the __rcu protected fence pointer so that if that
|
|
|
|
* pointer still matches the current fence, we know we
|
|
|
|
* have successfully acquire a reference to it. If it no
|
|
|
|
* longer matches, we are holding a reference to some other
|
|
|
|
* reallocated pointer. This is possible if the allocator
|
2017-01-18 17:53:44 +07:00
|
|
|
* is using a freelist like SLAB_TYPESAFE_BY_RCU where the
|
2016-08-29 14:08:29 +07:00
|
|
|
* fence remains valid for the RCU grace period, but it
|
|
|
|
* may be reallocated. When using such allocators, we are
|
|
|
|
* responsible for ensuring the reference we get is to
|
|
|
|
* the right fence, as below.
|
|
|
|
*/
|
|
|
|
if (fence == rcu_access_pointer(*fencep))
|
|
|
|
return rcu_pointer_handoff(fence);
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
dma_fence_put(fence);
|
2016-08-29 14:08:29 +07:00
|
|
|
} while (1);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
}
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
int dma_fence_signal(struct dma_fence *fence);
|
|
|
|
int dma_fence_signal_locked(struct dma_fence *fence);
|
|
|
|
signed long dma_fence_default_wait(struct dma_fence *fence,
|
|
|
|
bool intr, signed long timeout);
|
|
|
|
int dma_fence_add_callback(struct dma_fence *fence,
|
|
|
|
struct dma_fence_cb *cb,
|
|
|
|
dma_fence_func_t func);
|
|
|
|
bool dma_fence_remove_callback(struct dma_fence *fence,
|
|
|
|
struct dma_fence_cb *cb);
|
|
|
|
void dma_fence_enable_sw_signaling(struct dma_fence *fence);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_is_signaled_locked - Return an indication if the fence
|
|
|
|
* is signaled yet.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @fence: [in] the fence to check
|
|
|
|
*
|
|
|
|
* Returns true if the fence was already signaled, false if not. Since this
|
|
|
|
* function doesn't enable signaling, it is not guaranteed to ever return
|
2016-10-25 19:00:45 +07:00
|
|
|
* true if dma_fence_add_callback, dma_fence_wait or
|
|
|
|
* dma_fence_enable_sw_signaling haven't been called before.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
*
|
|
|
|
* This function requires fence->lock to be held.
|
|
|
|
*/
|
|
|
|
static inline bool
|
2016-10-25 19:00:45 +07:00
|
|
|
dma_fence_is_signaled_locked(struct dma_fence *fence)
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
{
|
2016-10-25 19:00:45 +07:00
|
|
|
if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags))
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
return true;
|
|
|
|
|
|
|
|
if (fence->ops->signaled && fence->ops->signaled(fence)) {
|
2016-10-25 19:00:45 +07:00
|
|
|
dma_fence_signal_locked(fence);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_is_signaled - Return an indication if the fence is signaled yet.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @fence: [in] the fence to check
|
|
|
|
*
|
|
|
|
* Returns true if the fence was already signaled, false if not. Since this
|
|
|
|
* function doesn't enable signaling, it is not guaranteed to ever return
|
2016-10-25 19:00:45 +07:00
|
|
|
* true if dma_fence_add_callback, dma_fence_wait or
|
|
|
|
* dma_fence_enable_sw_signaling haven't been called before.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
*
|
2016-10-25 19:00:45 +07:00
|
|
|
* It's recommended for seqno fences to call dma_fence_signal when the
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* operation is complete, it makes it possible to prevent issues from
|
|
|
|
* wraparound between time of issue and time of use by checking the return
|
|
|
|
* value of this function before calling hardware-specific wait instructions.
|
|
|
|
*/
|
|
|
|
static inline bool
|
2016-10-25 19:00:45 +07:00
|
|
|
dma_fence_is_signaled(struct dma_fence *fence)
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
{
|
2016-10-25 19:00:45 +07:00
|
|
|
if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags))
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
return true;
|
|
|
|
|
|
|
|
if (fence->ops->signaled && fence->ops->signaled(fence)) {
|
2016-10-25 19:00:45 +07:00
|
|
|
dma_fence_signal(fence);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2017-06-29 19:59:24 +07:00
|
|
|
/**
|
|
|
|
* __dma_fence_is_later - return if f1 is chronologically later than f2
|
|
|
|
* @f1: [in] the first fence's seqno
|
|
|
|
* @f2: [in] the second fence's seqno from the same context
|
|
|
|
*
|
|
|
|
* Returns true if f1 is chronologically later than f2. Both fences must be
|
|
|
|
* from the same context, since a seqno is not common across contexts.
|
|
|
|
*/
|
|
|
|
static inline bool __dma_fence_is_later(u32 f1, u32 f2)
|
|
|
|
{
|
|
|
|
return (int)(f1 - f2) > 0;
|
|
|
|
}
|
|
|
|
|
2015-10-21 17:58:17 +07:00
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_is_later - return if f1 is chronologically later than f2
|
2015-10-21 17:58:17 +07:00
|
|
|
* @f1: [in] the first fence from the same context
|
|
|
|
* @f2: [in] the second fence from the same context
|
|
|
|
*
|
|
|
|
* Returns true if f1 is chronologically later than f2. Both fences must be
|
|
|
|
* from the same context, since a seqno is not re-used across contexts.
|
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
static inline bool dma_fence_is_later(struct dma_fence *f1,
|
|
|
|
struct dma_fence *f2)
|
2015-10-21 17:58:17 +07:00
|
|
|
{
|
|
|
|
if (WARN_ON(f1->context != f2->context))
|
|
|
|
return false;
|
|
|
|
|
2017-06-29 19:59:24 +07:00
|
|
|
return __dma_fence_is_later(f1->seqno, f2->seqno);
|
2015-10-21 17:58:17 +07:00
|
|
|
}
|
|
|
|
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_later - return the chronologically later fence
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @f1: [in] the first fence from the same context
|
|
|
|
* @f2: [in] the second fence from the same context
|
|
|
|
*
|
|
|
|
* Returns NULL if both fences are signaled, otherwise the fence that would be
|
|
|
|
* signaled last. Both fences must be from the same context, since a seqno is
|
|
|
|
* not re-used across contexts.
|
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
static inline struct dma_fence *dma_fence_later(struct dma_fence *f1,
|
|
|
|
struct dma_fence *f2)
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
{
|
|
|
|
if (WARN_ON(f1->context != f2->context))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
/*
|
2016-10-25 19:00:45 +07:00
|
|
|
* Can't check just DMA_FENCE_FLAG_SIGNALED_BIT here, it may never
|
|
|
|
* have been set if enable_signaling wasn't called, and enabling that
|
|
|
|
* here is overkill.
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
if (dma_fence_is_later(f1, f2))
|
|
|
|
return dma_fence_is_signaled(f1) ? NULL : f1;
|
2015-10-21 17:58:17 +07:00
|
|
|
else
|
2016-10-25 19:00:45 +07:00
|
|
|
return dma_fence_is_signaled(f2) ? NULL : f2;
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
}
|
|
|
|
|
2017-01-04 21:12:21 +07:00
|
|
|
/**
|
|
|
|
* dma_fence_get_status_locked - returns the status upon completion
|
|
|
|
* @fence: [in] the dma_fence to query
|
|
|
|
*
|
|
|
|
* Drivers can supply an optional error status condition before they signal
|
|
|
|
* the fence (to indicate whether the fence was completed due to an error
|
|
|
|
* rather than success). The value of the status condition is only valid
|
|
|
|
* if the fence has been signaled, dma_fence_get_status_locked() first checks
|
|
|
|
* the signal state before reporting the error status.
|
|
|
|
*
|
|
|
|
* Returns 0 if the fence has not yet been signaled, 1 if the fence has
|
|
|
|
* been signaled without an error condition, or a negative error code
|
|
|
|
* if the fence has been completed in err.
|
|
|
|
*/
|
|
|
|
static inline int dma_fence_get_status_locked(struct dma_fence *fence)
|
|
|
|
{
|
|
|
|
if (dma_fence_is_signaled_locked(fence))
|
2017-01-04 21:12:22 +07:00
|
|
|
return fence->error ?: 1;
|
2017-01-04 21:12:21 +07:00
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int dma_fence_get_status(struct dma_fence *fence);
|
|
|
|
|
2017-01-04 21:12:22 +07:00
|
|
|
/**
|
|
|
|
* dma_fence_set_error - flag an error condition on the fence
|
|
|
|
* @fence: [in] the dma_fence
|
|
|
|
* @error: [in] the error to store
|
|
|
|
*
|
|
|
|
* Drivers can supply an optional error status condition before they signal
|
|
|
|
* the fence, to indicate that the fence was completed due to an error
|
|
|
|
* rather than success. This must be set before signaling (so that the value
|
|
|
|
* is visible before any waiters on the signal callback are woken). This
|
|
|
|
* helper exists to help catching erroneous setting of #dma_fence.error.
|
|
|
|
*/
|
|
|
|
static inline void dma_fence_set_error(struct dma_fence *fence,
|
|
|
|
int error)
|
|
|
|
{
|
2017-07-20 19:51:07 +07:00
|
|
|
WARN_ON(test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags));
|
|
|
|
WARN_ON(error >= 0 || error < -MAX_ERRNO);
|
2017-01-04 21:12:22 +07:00
|
|
|
|
|
|
|
fence->error = error;
|
|
|
|
}
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
signed long dma_fence_wait_timeout(struct dma_fence *,
|
2015-10-20 21:34:16 +07:00
|
|
|
bool intr, signed long timeout);
|
2016-10-25 19:00:45 +07:00
|
|
|
signed long dma_fence_wait_any_timeout(struct dma_fence **fences,
|
|
|
|
uint32_t count,
|
2016-11-05 03:16:09 +07:00
|
|
|
bool intr, signed long timeout,
|
|
|
|
uint32_t *idx);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
|
|
|
/**
|
2016-10-25 19:00:45 +07:00
|
|
|
* dma_fence_wait - sleep until the fence gets signaled
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* @fence: [in] the fence to wait on
|
|
|
|
* @intr: [in] if true, do an interruptible wait
|
|
|
|
*
|
|
|
|
* This function will return -ERESTARTSYS if interrupted by a signal,
|
|
|
|
* or 0 if the fence was signaled. Other error values may be
|
|
|
|
* returned on custom implementations.
|
|
|
|
*
|
|
|
|
* Performs a synchronous wait on this fence. It is assumed the caller
|
|
|
|
* directly or indirectly holds a reference to the fence, otherwise the
|
|
|
|
* fence might be freed before return, resulting in undefined behavior.
|
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
static inline signed long dma_fence_wait(struct dma_fence *fence, bool intr)
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
{
|
|
|
|
signed long ret;
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
/* Since dma_fence_wait_timeout cannot timeout with
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
* MAX_SCHEDULE_TIMEOUT, only valid return values are
|
|
|
|
* -ERESTARTSYS and MAX_SCHEDULE_TIMEOUT.
|
|
|
|
*/
|
2016-10-25 19:00:45 +07:00
|
|
|
ret = dma_fence_wait_timeout(fence, intr, MAX_SCHEDULE_TIMEOUT);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
|
|
|
return ret < 0 ? ret : 0;
|
|
|
|
}
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
u64 dma_fence_context_alloc(unsigned num);
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
#define DMA_FENCE_TRACE(f, fmt, args...) \
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
do { \
|
2016-10-25 19:00:45 +07:00
|
|
|
struct dma_fence *__ff = (f); \
|
|
|
|
if (IS_ENABLED(CONFIG_DMA_FENCE_TRACE)) \
|
2016-06-01 20:10:02 +07:00
|
|
|
pr_info("f %llu#%u: " fmt, \
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
__ff->context, __ff->seqno, ##args); \
|
|
|
|
} while (0)
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
#define DMA_FENCE_WARN(f, fmt, args...) \
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
do { \
|
2016-10-25 19:00:45 +07:00
|
|
|
struct dma_fence *__ff = (f); \
|
2016-06-01 20:10:02 +07:00
|
|
|
pr_warn("f %llu#%u: " fmt, __ff->context, __ff->seqno, \
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
|
|
|
##args); \
|
|
|
|
} while (0)
|
|
|
|
|
2016-10-25 19:00:45 +07:00
|
|
|
#define DMA_FENCE_ERR(f, fmt, args...) \
|
fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
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do { \
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2016-10-25 19:00:45 +07:00
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struct dma_fence *__ff = (f); \
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2016-06-01 20:10:02 +07:00
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pr_err("f %llu#%u: " fmt, __ff->context, __ff->seqno, \
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fence: dma-buf cross-device synchronization (v18)
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2014-07-01 17:57:14 +07:00
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##args); \
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} while (0)
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2016-10-25 19:00:45 +07:00
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#endif /* __LINUX_DMA_FENCE_H */
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