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https://github.com/AuxXxilium/linux_dsm_epyc7002.git
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260 lines
6.2 KiB
ArmAsm
260 lines
6.2 KiB
ArmAsm
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/*
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* arch/alpha/lib/ev6-divide.S
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*
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* 21264 version contributed by Rick Gorton <rick.gorton@alpha-processor.com>
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*
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* Alpha division..
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*/
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/*
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* The alpha chip doesn't provide hardware division, so we have to do it
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* by hand. The compiler expects the functions
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*
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* __divqu: 64-bit unsigned long divide
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* __remqu: 64-bit unsigned long remainder
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* __divqs/__remqs: signed 64-bit
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* __divlu/__remlu: unsigned 32-bit
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* __divls/__remls: signed 32-bit
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*
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* These are not normal C functions: instead of the normal
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* calling sequence, these expect their arguments in registers
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* $24 and $25, and return the result in $27. Register $28 may
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* be clobbered (assembly temporary), anything else must be saved.
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*
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* In short: painful.
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*
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* This is a rather simple bit-at-a-time algorithm: it's very good
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* at dividing random 64-bit numbers, but the more usual case where
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* the divisor is small is handled better by the DEC algorithm
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* using lookup tables. This uses much less memory, though, and is
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* nicer on the cache.. Besides, I don't know the copyright status
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* of the DEC code.
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*/
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/*
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* My temporaries:
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* $0 - current bit
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* $1 - shifted divisor
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* $2 - modulus/quotient
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*
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* $23 - return address
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* $24 - dividend
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* $25 - divisor
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*
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* $27 - quotient/modulus
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* $28 - compare status
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*
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* Much of the information about 21264 scheduling/coding comes from:
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* Compiler Writer's Guide for the Alpha 21264
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* abbreviated as 'CWG' in other comments here
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* ftp.digital.com/pub/Digital/info/semiconductor/literature/dsc-library.html
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* Scheduling notation:
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* E - either cluster
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* U - upper subcluster; U0 - subcluster U0; U1 - subcluster U1
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* L - lower subcluster; L0 - subcluster L0; L1 - subcluster L1
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* Try not to change the actual algorithm if possible for consistency.
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*/
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#define halt .long 0
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/*
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* Select function type and registers
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*/
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#define mask $0
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#define divisor $1
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#define compare $28
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#define tmp1 $3
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#define tmp2 $4
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#ifdef DIV
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#define DIV_ONLY(x,y...) x,##y
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#define MOD_ONLY(x,y...)
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#define func(x) __div##x
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#define modulus $2
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#define quotient $27
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#define GETSIGN(x) xor $24,$25,x
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#define STACK 48
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#else
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#define DIV_ONLY(x,y...)
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#define MOD_ONLY(x,y...) x,##y
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#define func(x) __rem##x
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#define modulus $27
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#define quotient $2
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#define GETSIGN(x) bis $24,$24,x
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#define STACK 32
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#endif
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/*
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* For 32-bit operations, we need to extend to 64-bit
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*/
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#ifdef INTSIZE
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#define ufunction func(lu)
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#define sfunction func(l)
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#define LONGIFY(x) zapnot x,15,x
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#define SLONGIFY(x) addl x,0,x
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#else
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#define ufunction func(qu)
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#define sfunction func(q)
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#define LONGIFY(x)
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#define SLONGIFY(x)
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#endif
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.set noat
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.align 4
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.globl ufunction
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.ent ufunction
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ufunction:
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subq $30,STACK,$30 # E :
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.frame $30,STACK,$23
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.prologue 0
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7: stq $1, 0($30) # L :
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bis $25,$25,divisor # E :
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stq $2, 8($30) # L : L U L U
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bis $24,$24,modulus # E :
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stq $0,16($30) # L :
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bis $31,$31,quotient # E :
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LONGIFY(divisor) # E : U L L U
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stq tmp1,24($30) # L :
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LONGIFY(modulus) # E :
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bis $31,1,mask # E :
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DIV_ONLY(stq tmp2,32($30)) # L : L U U L
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beq divisor, 9f /* div by zero */
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/*
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* In spite of the DIV_ONLY being either a non-instruction
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* or an actual stq, the addition of the .align directive
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* below ensures that label 1 is going to be nicely aligned
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*/
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.align 4
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#ifdef INTSIZE
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/*
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* shift divisor left, using 3-bit shifts for
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* 32-bit divides as we can't overflow. Three-bit
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* shifts will result in looping three times less
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* here, but can result in two loops more later.
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* Thus using a large shift isn't worth it (and
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* s8add pairs better than a sll..)
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*/
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1: cmpult divisor,modulus,compare # E :
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s8addq divisor,$31,divisor # E :
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s8addq mask,$31,mask # E :
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bne compare,1b # U : U L U L
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#else
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1: cmpult divisor,modulus,compare # E :
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nop # E :
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nop # E :
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blt divisor, 2f # U : U L U L
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addq divisor,divisor,divisor # E :
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addq mask,mask,mask # E :
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unop # E :
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bne compare,1b # U : U L U L
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#endif
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/* ok, start to go right again.. */
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2:
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/*
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* Keep things nicely bundled... use a nop instead of not
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* having an instruction for DIV_ONLY
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*/
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#ifdef DIV
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DIV_ONLY(addq quotient,mask,tmp2) # E :
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#else
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nop # E :
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#endif
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srl mask,1,mask # U :
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cmpule divisor,modulus,compare # E :
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subq modulus,divisor,tmp1 # E :
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#ifdef DIV
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DIV_ONLY(cmovne compare,tmp2,quotient) # E : Latency 2, extra map slot
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nop # E : as part of the cmovne
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srl divisor,1,divisor # U :
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nop # E : L U L U
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nop # E :
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cmovne compare,tmp1,modulus # E : Latency 2, extra map slot
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nop # E : as part of the cmovne
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bne mask,2b # U : U L U L
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#else
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srl divisor,1,divisor # U :
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cmovne compare,tmp1,modulus # E : Latency 2, extra map slot
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nop # E : as part of the cmovne
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bne mask,2b # U : U L L U
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#endif
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9: ldq $1, 0($30) # L :
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ldq $2, 8($30) # L :
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nop # E :
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nop # E : U U L L
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ldq $0,16($30) # L :
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ldq tmp1,24($30) # L :
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nop # E :
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nop # E :
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#ifdef DIV
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DIV_ONLY(ldq tmp2,32($30)) # L :
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#else
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nop # E :
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#endif
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addq $30,STACK,$30 # E :
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ret $31,($23),1 # L0 : L U U L
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.end ufunction
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/*
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* Uhh.. Ugly signed division. I'd rather not have it at all, but
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* it's needed in some circumstances. There are different ways to
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* handle this, really. This does:
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* -a / b = a / -b = -(a / b)
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* -a % b = -(a % b)
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* a % -b = a % b
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* which is probably not the best solution, but at least should
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* have the property that (x/y)*y + (x%y) = x.
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*/
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.align 4
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.globl sfunction
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.ent sfunction
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sfunction:
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subq $30,STACK,$30 # E :
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.frame $30,STACK,$23
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.prologue 0
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bis $24,$25,$28 # E :
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SLONGIFY($28) # E :
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bge $28,7b # U :
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stq $24,0($30) # L :
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subq $31,$24,$28 # E :
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stq $25,8($30) # L :
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nop # E : U L U L
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cmovlt $24,$28,$24 /* abs($24) */ # E : Latency 2, extra map slot
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nop # E : as part of the cmov
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stq $23,16($30) # L :
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subq $31,$25,$28 # E : U L U L
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stq tmp1,24($30) # L :
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cmovlt $25,$28,$25 /* abs($25) */ # E : Latency 2, extra map slot
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nop # E :
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bsr $23,ufunction # L0: L U L U
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ldq $24,0($30) # L :
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ldq $25,8($30) # L :
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GETSIGN($28) # E :
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subq $31,$27,tmp1 # E : U U L L
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SLONGIFY($28) # E :
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ldq $23,16($30) # L :
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cmovlt $28,tmp1,$27 # E : Latency 2, extra map slot
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nop # E : U L L U : as part of the cmov
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ldq tmp1,24($30) # L :
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nop # E : as part of the cmov
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addq $30,STACK,$30 # E :
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ret $31,($23),1 # L0 : L U U L
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.end sfunction
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