linux_dsm_epyc7002/drivers/gpu/drm/i915/intel_sprite.c

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drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Jesse Barnes <jbarnes@virtuousgeek.org>
*
* New plane/sprite handling.
*
* The older chips had a separate interface for programming plane related
* registers; newer ones are much simpler and we can use the new DRM plane
* support.
*/
#include <drm/drmP.h>
#include <drm/drm_crtc.h>
#include <drm/drm_fourcc.h>
#include <drm/drm_rect.h>
#include <drm/drm_atomic.h>
drm/i915: Move to atomic plane helpers (v9) Switch plane handling to use the atomic plane helpers. This means that rather than provide our own implementations of .update_plane() and .disable_plane(), we expose the lower-level check/prepare/commit/cleanup entrypoints and let the DRM core implement update/disable for us using those entrypoints. The other main change that falls out of this patch is that our drm_plane's will now always have a valid plane->state that contains the relevant plane state (initial state is allocated at plane creation). The base drm_plane_state pointed to holds the requested source/dest coordinates, and the subclassed intel_plane_state holds the adjusted values that our driver actually uses. v2: - Renamed file from intel_atomic.c to intel_atomic_plane.c (Daniel) - Fix a copy/paste comment mistake (Bob) v3: - Use prepare/cleanup functions that we've already factored out - Use newly refactored pre_commit/commit/post_commit to avoid sleeping during vblank evasion v4: - Rebase to latest di-nightly requires adding an 'old_state' parameter to atomic_update; v5: - Must have botched a rebase somewhere and lost some work. Restore state 'dirty' flag to let begin/end code know which planes to run the pre_commit/post_commit hooks for. This would have actually shown up as broken in the next commit rather than this one. v6: - Squash kerneldoc patch into this one. - Previous patches have now already taken care of most of the infrastructure that used to be in this patch. All we're adding here now is some thin wrappers. v7: - Check return of intel_plane_duplicate_state() for allocation failures. v8: - Drop unused drm_plane_state -> intel_plane_state cast. (Ander) - Squash in actual transition to plane helpers. Significant refactoring earlier in the patchset has made the combined prep+transition much easier to swallow than it was in earlier iterations. (Ander) v9: - s/track_fbs/disabled_planes/ in the atomic crtc flags. The only fb's we need to update frontbuffer tracking for are those on a plane about to be disabled (since the atomic helpers never call prepare_fb() when disabling a plane), so the new name more accurately describes what we're actually tracking. Testcase: igt/kms_plane Testcase: igt/kms_universal_plane Testcase: igt/kms_cursor_crc Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 01:41:52 +07:00
#include <drm/drm_plane_helper.h>
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
#include "intel_drv.h"
#include "intel_frontbuffer.h"
#include <drm/i915_drm.h>
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
#include "i915_drv.h"
drm/i915: Add support for CHV pipe B sprite CSC CHV has a programmable CSC unit on the pipe B sprites. Program the unit appropriately for BT.601 limited range YCbCr to full range RGB color conversion. This matches the programming we currently do for sprites on the other pipes and on other platforms. It seems the CSC only works when the input data is YCbCr. For RGB pixel formats it doesn't matter what we program into the CSC registers. Doesn't make much sense to me especially since the register names give the impression that RGB input data would also work. But that's how it behaves here. In the review discussions there's been some nice math to explain the values obtained here. First about the YCbCr->RGB matrix: "I had the RGB->YCbCr matrix, inverted it and the values came out. But they should match the wikipedia article. Also keep in mind that the coefficients are in .12 in fixed point format, hence we need a 1<<12 factor. So let's try it: Kb=.114 Kr=.299 (1<<12) * 255/219 ~= 4769 -(1<<12) * 255/112*(1-Kb)*Kb/(1-Kb-Kr) ~= -1605 -(1<<12) * 255/112*(1-Kr)*Kr/(1-Kb-Kr) ~= -3330 (1<<12) * 255/112*(1-Kr) ~= 6537 (1<<12) * 255/112*(1-Kb) ~= 8263 "Looks like the same values to me." And then about the limits used for clamping: "> where did you get these min/max? "The hardware apparently deals in 10bit values, so we need to multiply everything by 4 when we start with the 8bit min/max values. Y = [16:235] * 4 = [64:940] CbCr = ([16:240] - 128) * 4 = [-112:112] * 4 = [-448:448] "The -128 being the -0.5 bias that the hardware already applied before the data entered the CSC unit." Raw data is also supplied in 10bpc in the registers. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@intel.com> [danvet: Copypaste explanations&math from the review discussion.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-10-20 23:47:53 +07:00
static bool
format_is_yuv(uint32_t format)
{
switch (format) {
case DRM_FORMAT_YUYV:
case DRM_FORMAT_UYVY:
case DRM_FORMAT_VYUY:
case DRM_FORMAT_YVYU:
return true;
default:
return false;
}
}
int intel_usecs_to_scanlines(const struct drm_display_mode *adjusted_mode,
int usecs)
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
{
/* paranoia */
if (!adjusted_mode->crtc_htotal)
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
return 1;
return DIV_ROUND_UP(usecs * adjusted_mode->crtc_clock,
1000 * adjusted_mode->crtc_htotal);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
}
#define VBLANK_EVASION_TIME_US 100
/**
* intel_pipe_update_start() - start update of a set of display registers
* @crtc: the crtc of which the registers are going to be updated
* @start_vbl_count: vblank counter return pointer used for error checking
*
* Mark the start of an update to pipe registers that should be updated
* atomically regarding vblank. If the next vblank will happens within
* the next 100 us, this function waits until the vblank passes.
*
* After a successful call to this function, interrupts will be disabled
* until a subsequent call to intel_pipe_update_end(). That is done to
* avoid random delays. The value written to @start_vbl_count should be
* supplied to intel_pipe_update_end() for error checking.
*/
void intel_pipe_update_start(struct intel_crtc *crtc)
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
{
drm/i915: Workaround VLV/CHV DSI scanline counter hardware fail The scanline counter is bonkers on VLV/CHV DSI. The scanline counter increment is not lined up with the start of vblank like it is on every other platform and output type. This causes problems for both the vblank timestamping and atomic update vblank evasion. On my FFRD8 machine at least, the scanline counter increment happens about 1/3 of a scanline ahead of the start of vblank (which is where all register latching happens still). That means we can't trust the scanline counter to tell us whether we're in vblank or not while we're on that particular line. In order to keep vblank timestamping in working condition when called from the vblank irq, we'll leave scanline_offset at one, which means that the entire line containing the start of vblank is considered to be inside the vblank. For the vblank evasion we'll need to consider that entire line to be bad, since we can't tell whether the registers already got latched or not. And we can't actually use the start of vblank interrupt to get us past that line as the interrupt would fire too soon, and then we'd up waiting for the next start of vblank instead. One way around that would using the frame start interrupt instead since that wouldn't fire until the next scanline, but that would require some bigger changes in the interrupt code. So for simplicity we'll just poll until we get past the bad line. v2: Adjust the comments a bit Cc: stable@vger.kernel.org Cc: Jonas Aaberg <cja@gmx.net> Tested-by: Jonas Aaberg <cja@gmx.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99086 Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20161215174734.28779-1-ville.syrjala@linux.intel.com Tested-by: Mika Kahola <mika.kahola@intel.com> Reviewed-by: Mika Kahola <mika.kahola@intel.com>
2016-12-16 00:47:34 +07:00
struct drm_i915_private *dev_priv = to_i915(crtc->base.dev);
const struct drm_display_mode *adjusted_mode = &crtc->config->base.adjusted_mode;
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
long timeout = msecs_to_jiffies_timeout(1);
int scanline, min, max, vblank_start;
wait_queue_head_t *wq = drm_crtc_vblank_waitqueue(&crtc->base);
drm/i915: Workaround VLV/CHV DSI scanline counter hardware fail The scanline counter is bonkers on VLV/CHV DSI. The scanline counter increment is not lined up with the start of vblank like it is on every other platform and output type. This causes problems for both the vblank timestamping and atomic update vblank evasion. On my FFRD8 machine at least, the scanline counter increment happens about 1/3 of a scanline ahead of the start of vblank (which is where all register latching happens still). That means we can't trust the scanline counter to tell us whether we're in vblank or not while we're on that particular line. In order to keep vblank timestamping in working condition when called from the vblank irq, we'll leave scanline_offset at one, which means that the entire line containing the start of vblank is considered to be inside the vblank. For the vblank evasion we'll need to consider that entire line to be bad, since we can't tell whether the registers already got latched or not. And we can't actually use the start of vblank interrupt to get us past that line as the interrupt would fire too soon, and then we'd up waiting for the next start of vblank instead. One way around that would using the frame start interrupt instead since that wouldn't fire until the next scanline, but that would require some bigger changes in the interrupt code. So for simplicity we'll just poll until we get past the bad line. v2: Adjust the comments a bit Cc: stable@vger.kernel.org Cc: Jonas Aaberg <cja@gmx.net> Tested-by: Jonas Aaberg <cja@gmx.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99086 Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20161215174734.28779-1-ville.syrjala@linux.intel.com Tested-by: Mika Kahola <mika.kahola@intel.com> Reviewed-by: Mika Kahola <mika.kahola@intel.com>
2016-12-16 00:47:34 +07:00
bool need_vlv_dsi_wa = (IS_VALLEYVIEW(dev_priv) || IS_CHERRYVIEW(dev_priv)) &&
intel_crtc_has_type(crtc->config, INTEL_OUTPUT_DSI);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
DEFINE_WAIT(wait);
vblank_start = adjusted_mode->crtc_vblank_start;
if (adjusted_mode->flags & DRM_MODE_FLAG_INTERLACE)
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
vblank_start = DIV_ROUND_UP(vblank_start, 2);
/* FIXME needs to be calibrated sensibly */
min = vblank_start - intel_usecs_to_scanlines(adjusted_mode,
VBLANK_EVASION_TIME_US);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
max = vblank_start - 1;
local_irq_disable();
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
if (min <= 0 || max <= 0)
return;
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
if (WARN_ON(drm_crtc_vblank_get(&crtc->base)))
return;
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
crtc->debug.min_vbl = min;
crtc->debug.max_vbl = max;
trace_i915_pipe_update_start(crtc);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
for (;;) {
/*
* prepare_to_wait() has a memory barrier, which guarantees
* other CPUs can see the task state update by the time we
* read the scanline.
*/
prepare_to_wait(wq, &wait, TASK_UNINTERRUPTIBLE);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
scanline = intel_get_crtc_scanline(crtc);
if (scanline < min || scanline > max)
break;
if (timeout <= 0) {
DRM_ERROR("Potential atomic update failure on pipe %c\n",
pipe_name(crtc->pipe));
break;
}
local_irq_enable();
timeout = schedule_timeout(timeout);
local_irq_disable();
}
finish_wait(wq, &wait);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
drm_crtc_vblank_put(&crtc->base);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
drm/i915: Workaround VLV/CHV DSI scanline counter hardware fail The scanline counter is bonkers on VLV/CHV DSI. The scanline counter increment is not lined up with the start of vblank like it is on every other platform and output type. This causes problems for both the vblank timestamping and atomic update vblank evasion. On my FFRD8 machine at least, the scanline counter increment happens about 1/3 of a scanline ahead of the start of vblank (which is where all register latching happens still). That means we can't trust the scanline counter to tell us whether we're in vblank or not while we're on that particular line. In order to keep vblank timestamping in working condition when called from the vblank irq, we'll leave scanline_offset at one, which means that the entire line containing the start of vblank is considered to be inside the vblank. For the vblank evasion we'll need to consider that entire line to be bad, since we can't tell whether the registers already got latched or not. And we can't actually use the start of vblank interrupt to get us past that line as the interrupt would fire too soon, and then we'd up waiting for the next start of vblank instead. One way around that would using the frame start interrupt instead since that wouldn't fire until the next scanline, but that would require some bigger changes in the interrupt code. So for simplicity we'll just poll until we get past the bad line. v2: Adjust the comments a bit Cc: stable@vger.kernel.org Cc: Jonas Aaberg <cja@gmx.net> Tested-by: Jonas Aaberg <cja@gmx.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99086 Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20161215174734.28779-1-ville.syrjala@linux.intel.com Tested-by: Mika Kahola <mika.kahola@intel.com> Reviewed-by: Mika Kahola <mika.kahola@intel.com>
2016-12-16 00:47:34 +07:00
/*
* On VLV/CHV DSI the scanline counter would appear to
* increment approx. 1/3 of a scanline before start of vblank.
* The registers still get latched at start of vblank however.
* This means we must not write any registers on the first
* line of vblank (since not the whole line is actually in
* vblank). And unfortunately we can't use the interrupt to
* wait here since it will fire too soon. We could use the
* frame start interrupt instead since it will fire after the
* critical scanline, but that would require more changes
* in the interrupt code. So for now we'll just do the nasty
* thing and poll for the bad scanline to pass us by.
*
* FIXME figure out if BXT+ DSI suffers from this as well
*/
while (need_vlv_dsi_wa && scanline == vblank_start)
scanline = intel_get_crtc_scanline(crtc);
crtc->debug.scanline_start = scanline;
crtc->debug.start_vbl_time = ktime_get();
crtc->debug.start_vbl_count = intel_crtc_get_vblank_counter(crtc);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
trace_i915_pipe_update_vblank_evaded(crtc);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
}
/**
* intel_pipe_update_end() - end update of a set of display registers
* @crtc: the crtc of which the registers were updated
* @start_vbl_count: start vblank counter (used for error checking)
*
* Mark the end of an update started with intel_pipe_update_start(). This
* re-enables interrupts and verifies the update was actually completed
* before a vblank using the value of @start_vbl_count.
*/
void intel_pipe_update_end(struct intel_crtc *crtc)
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
{
enum pipe pipe = crtc->pipe;
int scanline_end = intel_get_crtc_scanline(crtc);
u32 end_vbl_count = intel_crtc_get_vblank_counter(crtc);
ktime_t end_vbl_time = ktime_get();
struct drm_i915_private *dev_priv = to_i915(crtc->base.dev);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
trace_i915_pipe_update_end(crtc, end_vbl_count, scanline_end);
/* We're still in the vblank-evade critical section, this can't race.
* Would be slightly nice to just grab the vblank count and arm the
* event outside of the critical section - the spinlock might spin for a
* while ... */
if (crtc->base.state->event) {
WARN_ON(drm_crtc_vblank_get(&crtc->base) != 0);
spin_lock(&crtc->base.dev->event_lock);
drm_crtc_arm_vblank_event(&crtc->base, crtc->base.state->event);
spin_unlock(&crtc->base.dev->event_lock);
crtc->base.state->event = NULL;
}
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
local_irq_enable();
if (intel_vgpu_active(dev_priv))
return;
if (crtc->debug.start_vbl_count &&
crtc->debug.start_vbl_count != end_vbl_count) {
DRM_ERROR("Atomic update failure on pipe %c (start=%u end=%u) time %lld us, min %d, max %d, scanline start %d, end %d\n",
pipe_name(pipe), crtc->debug.start_vbl_count,
end_vbl_count,
ktime_us_delta(end_vbl_time, crtc->debug.start_vbl_time),
crtc->debug.min_vbl, crtc->debug.max_vbl,
crtc->debug.scanline_start, scanline_end);
}
#ifdef CONFIG_DRM_I915_DEBUG_VBLANK_EVADE
else if (ktime_us_delta(end_vbl_time, crtc->debug.start_vbl_time) >
VBLANK_EVASION_TIME_US)
DRM_WARN("Atomic update on pipe (%c) took %lld us, max time under evasion is %u us\n",
pipe_name(pipe),
ktime_us_delta(end_vbl_time, crtc->debug.start_vbl_time),
VBLANK_EVASION_TIME_US);
#endif
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 17:35:46 +07:00
}
static void
skl_update_plane(struct intel_plane *plane,
const struct intel_crtc_state *crtc_state,
const struct intel_plane_state *plane_state)
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
const struct drm_framebuffer *fb = plane_state->base.fb;
enum plane_id plane_id = plane->id;
enum pipe pipe = plane->pipe;
u32 plane_ctl = plane_state->ctl;
const struct drm_intel_sprite_colorkey *key = &plane_state->ckey;
u32 surf_addr = plane_state->main.offset;
unsigned int rotation = plane_state->base.rotation;
u32 stride = skl_plane_stride(fb, 0, rotation);
drm/i915: Add render decompression support SKL+ display engine can scan out certain kinds of compressed surfaces produced by the render engine. This involved telling the display engine the location of the color control surfae (CCS) which describes which parts of the main surface are compressed and which are not. The location of CCS is provided by userspace as just another plane with its own offset. Add the required stuff to validate the user provided AUX plane metadata and convert the user provided linear offset into something the hardware can consume. Due to hardware limitations we require that the main surface and the AUX surface (CCS) be part of the same bo. The hardware also makes life hard by not allowing you to provide separate x/y offsets for the main and AUX surfaces (excpet with NV12), so finding suitable offsets for both requires a bit of work. Assuming we still want keep playing tricks with the offsets. I've just gone with a dumb "search backward for suitable offsets" approach, which is far from optimal, but it works. Also not all planes will be capable of scanning out compressed surfaces, and eg. 90/270 degree rotation is not supported in combination with decompression either. This patch may contain work from at least the following people: * Vandana Kannan <vandana.kannan@intel.com> * Daniel Vetter <daniel@ffwll.ch> * Ben Widawsky <ben@bwidawsk.net> v2: Deal with display workarounds 0390, 0531, 1125 (Paulo) v3: Pretend CCS tiles are regular 128 byte wide Y tiles (Jason) Put the AUX register defines to the correct place Fix up the slightly bogus rotation check v4: Use I915_WRITE_FW() due to plane update locking changes s/return -EINVAL/goto err/ in intel_framebuffer_init() Eliminate a bunch hardcoded numbers in CCS code v5: (By Ben) conflict resolution + - res_blocks += fixed_16_16_to_u32_round_up(y_tile_minimum); + res_blocks += fixed16_to_u32_round_up(y_tile_minimum); v6: (daniels) Fix botched commit message. Cc: Paulo Zanoni <paulo.r.zanoni@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Ben Widawsky <ben@bwidawsk.net> Cc: Jason Ekstrand <jason@jlekstrand.net> Signed-off-by: Ville Syrjä <ville.syrjala@linux.intel.com> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> (v1) Reviewed-by: Daniel Stone <daniels@collabora.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Stone <daniels@collabora.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170801165817.7063-1-ben@bwidawsk.net
2017-08-01 23:58:13 +07:00
u32 aux_stride = skl_plane_stride(fb, 1, rotation);
int crtc_x = plane_state->base.dst.x1;
int crtc_y = plane_state->base.dst.y1;
uint32_t crtc_w = drm_rect_width(&plane_state->base.dst);
uint32_t crtc_h = drm_rect_height(&plane_state->base.dst);
uint32_t x = plane_state->main.x;
uint32_t y = plane_state->main.y;
uint32_t src_w = drm_rect_width(&plane_state->base.src) >> 16;
uint32_t src_h = drm_rect_height(&plane_state->base.src) >> 16;
unsigned long irqflags;
drm/i915: Rewrite fb rotation GTT handling Redo the fb rotation handling in order to: - eliminate the NV12 special casing - handle fb->offsets[] properly - make the rotation handling easier for the plane code To achieve these goals we reduce intel_rotation_info to only contain (for each plane) the rotated view width,height,stride in tile units, and the page offset into the object where the plane starts. Each plane is handled exactly the same way, no special casing for NV12 or other formats. We then store the computed rotation_info under intel_framebuffer so that we don't have to recompute it again. To handle fb->offsets[] we treat them as a linear offsets and convert them to x/y offsets from the start of the relevant GTT mapping (either normal or rotated). We store the x/y offsets under intel_framebuffer, and for some extra convenience we also store the rotated pitch (ie. tile aligned plane height). So for each plane we have the normal x/y offsets, rotated x/y offsets, and the rotated pitch. The normal pitch is available already in fb->pitches[]. While we're gathering up all that extra information, we can also easily compute the storage requirements for the framebuffer, so that we can check that the object is big enough to hold it. When it comes time to deal with the plane source coordinates, we first rotate the clipped src coordinates to match the relevant GTT view orientation, then add to them the fb x/y offsets. Next we compute the aligned surface page offset, and as a result we're left with some residual x/y offsets. Finally, if required by the hardware, we convert the remaining x/y offsets into a linear offset. For gen2/3 we simply skip computing the final page offset, and just convert the src+fb x/y offsets directly into a linear offset since that's what the hardware wants. After this all platforms, incluing SKL+, compute these things in exactly the same way (excluding alignemnt differences). v2: Use BIT(DRM_ROTATE_270) instead of ROTATE_270 when rotating plane src coordinates Drop some spurious changes that got left behind during development v3: Split out more changes to prep patches (Daniel) s/intel_fb->plane[].foo.bar/intel_fb->foo[].bar/ for brevity Rename intel_surf_gtt_offset to intel_fb_gtt_offset Kill the pointless 'plane' parameter from intel_fb_gtt_offset() v4: Fix alignment vs. alignment-1 when calling _intel_compute_tile_offset() from intel_fill_fb_info() Pass the pitch in tiles in stad of pixels to intel_adjust_tile_offset() from intel_fill_fb_info() Pass the full width/height of the rotated area to drm_rect_rotate() for clarity Use u32 for more offsets v5: Preserve the upper_32_bits()/lower_32_bits() handling for the fb ggtt offset (Sivakumar) v6: Rebase due to drm_plane_state src/dst rects Cc: Sivakumar Thulasimani <sivakumar.thulasimani@intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Sivakumar Thulasimani <sivakumar.thulasimani@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1470821001-25272-2-git-send-email-ville.syrjala@linux.intel.com Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-09-15 17:16:41 +07:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
spin_lock_irqsave(&dev_priv->uncore.lock, irqflags);
if (IS_GEMINILAKE(dev_priv) || IS_CANNONLAKE(dev_priv)) {
I915_WRITE_FW(PLANE_COLOR_CTL(pipe, plane_id),
PLANE_COLOR_PIPE_GAMMA_ENABLE |
PLANE_COLOR_PIPE_CSC_ENABLE |
PLANE_COLOR_PLANE_GAMMA_DISABLE);
}
if (key->flags) {
I915_WRITE_FW(PLANE_KEYVAL(pipe, plane_id), key->min_value);
I915_WRITE_FW(PLANE_KEYMAX(pipe, plane_id), key->max_value);
I915_WRITE_FW(PLANE_KEYMSK(pipe, plane_id), key->channel_mask);
}
I915_WRITE_FW(PLANE_OFFSET(pipe, plane_id), (y << 16) | x);
I915_WRITE_FW(PLANE_STRIDE(pipe, plane_id), stride);
I915_WRITE_FW(PLANE_SIZE(pipe, plane_id), (src_h << 16) | src_w);
drm/i915: Add render decompression support SKL+ display engine can scan out certain kinds of compressed surfaces produced by the render engine. This involved telling the display engine the location of the color control surfae (CCS) which describes which parts of the main surface are compressed and which are not. The location of CCS is provided by userspace as just another plane with its own offset. Add the required stuff to validate the user provided AUX plane metadata and convert the user provided linear offset into something the hardware can consume. Due to hardware limitations we require that the main surface and the AUX surface (CCS) be part of the same bo. The hardware also makes life hard by not allowing you to provide separate x/y offsets for the main and AUX surfaces (excpet with NV12), so finding suitable offsets for both requires a bit of work. Assuming we still want keep playing tricks with the offsets. I've just gone with a dumb "search backward for suitable offsets" approach, which is far from optimal, but it works. Also not all planes will be capable of scanning out compressed surfaces, and eg. 90/270 degree rotation is not supported in combination with decompression either. This patch may contain work from at least the following people: * Vandana Kannan <vandana.kannan@intel.com> * Daniel Vetter <daniel@ffwll.ch> * Ben Widawsky <ben@bwidawsk.net> v2: Deal with display workarounds 0390, 0531, 1125 (Paulo) v3: Pretend CCS tiles are regular 128 byte wide Y tiles (Jason) Put the AUX register defines to the correct place Fix up the slightly bogus rotation check v4: Use I915_WRITE_FW() due to plane update locking changes s/return -EINVAL/goto err/ in intel_framebuffer_init() Eliminate a bunch hardcoded numbers in CCS code v5: (By Ben) conflict resolution + - res_blocks += fixed_16_16_to_u32_round_up(y_tile_minimum); + res_blocks += fixed16_to_u32_round_up(y_tile_minimum); v6: (daniels) Fix botched commit message. Cc: Paulo Zanoni <paulo.r.zanoni@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Ben Widawsky <ben@bwidawsk.net> Cc: Jason Ekstrand <jason@jlekstrand.net> Signed-off-by: Ville Syrjä <ville.syrjala@linux.intel.com> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> (v1) Reviewed-by: Daniel Stone <daniels@collabora.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Stone <daniels@collabora.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170801165817.7063-1-ben@bwidawsk.net
2017-08-01 23:58:13 +07:00
I915_WRITE_FW(PLANE_AUX_DIST(pipe, plane_id),
(plane_state->aux.offset - surf_addr) | aux_stride);
I915_WRITE_FW(PLANE_AUX_OFFSET(pipe, plane_id),
(plane_state->aux.y << 16) | plane_state->aux.x);
/* program plane scaler */
if (plane_state->scaler_id >= 0) {
int scaler_id = plane_state->scaler_id;
const struct intel_scaler *scaler;
scaler = &crtc_state->scaler_state.scalers[scaler_id];
I915_WRITE_FW(SKL_PS_CTRL(pipe, scaler_id),
PS_SCALER_EN | PS_PLANE_SEL(plane_id) | scaler->mode);
I915_WRITE_FW(SKL_PS_PWR_GATE(pipe, scaler_id), 0);
I915_WRITE_FW(SKL_PS_WIN_POS(pipe, scaler_id), (crtc_x << 16) | crtc_y);
I915_WRITE_FW(SKL_PS_WIN_SZ(pipe, scaler_id),
((crtc_w + 1) << 16)|(crtc_h + 1));
I915_WRITE_FW(PLANE_POS(pipe, plane_id), 0);
} else {
I915_WRITE_FW(PLANE_POS(pipe, plane_id), (crtc_y << 16) | crtc_x);
}
I915_WRITE_FW(PLANE_CTL(pipe, plane_id), plane_ctl);
I915_WRITE_FW(PLANE_SURF(pipe, plane_id),
intel_plane_ggtt_offset(plane_state) + surf_addr);
POSTING_READ_FW(PLANE_SURF(pipe, plane_id));
spin_unlock_irqrestore(&dev_priv->uncore.lock, irqflags);
}
static void
skl_disable_plane(struct intel_plane *plane, struct intel_crtc *crtc)
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
enum plane_id plane_id = plane->id;
enum pipe pipe = plane->pipe;
unsigned long irqflags;
spin_lock_irqsave(&dev_priv->uncore.lock, irqflags);
I915_WRITE_FW(PLANE_CTL(pipe, plane_id), 0);
I915_WRITE_FW(PLANE_SURF(pipe, plane_id), 0);
POSTING_READ_FW(PLANE_SURF(pipe, plane_id));
spin_unlock_irqrestore(&dev_priv->uncore.lock, irqflags);
}
drm/i915: Add support for CHV pipe B sprite CSC CHV has a programmable CSC unit on the pipe B sprites. Program the unit appropriately for BT.601 limited range YCbCr to full range RGB color conversion. This matches the programming we currently do for sprites on the other pipes and on other platforms. It seems the CSC only works when the input data is YCbCr. For RGB pixel formats it doesn't matter what we program into the CSC registers. Doesn't make much sense to me especially since the register names give the impression that RGB input data would also work. But that's how it behaves here. In the review discussions there's been some nice math to explain the values obtained here. First about the YCbCr->RGB matrix: "I had the RGB->YCbCr matrix, inverted it and the values came out. But they should match the wikipedia article. Also keep in mind that the coefficients are in .12 in fixed point format, hence we need a 1<<12 factor. So let's try it: Kb=.114 Kr=.299 (1<<12) * 255/219 ~= 4769 -(1<<12) * 255/112*(1-Kb)*Kb/(1-Kb-Kr) ~= -1605 -(1<<12) * 255/112*(1-Kr)*Kr/(1-Kb-Kr) ~= -3330 (1<<12) * 255/112*(1-Kr) ~= 6537 (1<<12) * 255/112*(1-Kb) ~= 8263 "Looks like the same values to me." And then about the limits used for clamping: "> where did you get these min/max? "The hardware apparently deals in 10bit values, so we need to multiply everything by 4 when we start with the 8bit min/max values. Y = [16:235] * 4 = [64:940] CbCr = ([16:240] - 128) * 4 = [-112:112] * 4 = [-448:448] "The -128 being the -0.5 bias that the hardware already applied before the data entered the CSC unit." Raw data is also supplied in 10bpc in the registers. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@intel.com> [danvet: Copypaste explanations&math from the review discussion.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-10-20 23:47:53 +07:00
static void
chv_update_csc(struct intel_plane *plane, uint32_t format)
drm/i915: Add support for CHV pipe B sprite CSC CHV has a programmable CSC unit on the pipe B sprites. Program the unit appropriately for BT.601 limited range YCbCr to full range RGB color conversion. This matches the programming we currently do for sprites on the other pipes and on other platforms. It seems the CSC only works when the input data is YCbCr. For RGB pixel formats it doesn't matter what we program into the CSC registers. Doesn't make much sense to me especially since the register names give the impression that RGB input data would also work. But that's how it behaves here. In the review discussions there's been some nice math to explain the values obtained here. First about the YCbCr->RGB matrix: "I had the RGB->YCbCr matrix, inverted it and the values came out. But they should match the wikipedia article. Also keep in mind that the coefficients are in .12 in fixed point format, hence we need a 1<<12 factor. So let's try it: Kb=.114 Kr=.299 (1<<12) * 255/219 ~= 4769 -(1<<12) * 255/112*(1-Kb)*Kb/(1-Kb-Kr) ~= -1605 -(1<<12) * 255/112*(1-Kr)*Kr/(1-Kb-Kr) ~= -3330 (1<<12) * 255/112*(1-Kr) ~= 6537 (1<<12) * 255/112*(1-Kb) ~= 8263 "Looks like the same values to me." And then about the limits used for clamping: "> where did you get these min/max? "The hardware apparently deals in 10bit values, so we need to multiply everything by 4 when we start with the 8bit min/max values. Y = [16:235] * 4 = [64:940] CbCr = ([16:240] - 128) * 4 = [-112:112] * 4 = [-448:448] "The -128 being the -0.5 bias that the hardware already applied before the data entered the CSC unit." Raw data is also supplied in 10bpc in the registers. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@intel.com> [danvet: Copypaste explanations&math from the review discussion.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-10-20 23:47:53 +07:00
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
enum plane_id plane_id = plane->id;
drm/i915: Add support for CHV pipe B sprite CSC CHV has a programmable CSC unit on the pipe B sprites. Program the unit appropriately for BT.601 limited range YCbCr to full range RGB color conversion. This matches the programming we currently do for sprites on the other pipes and on other platforms. It seems the CSC only works when the input data is YCbCr. For RGB pixel formats it doesn't matter what we program into the CSC registers. Doesn't make much sense to me especially since the register names give the impression that RGB input data would also work. But that's how it behaves here. In the review discussions there's been some nice math to explain the values obtained here. First about the YCbCr->RGB matrix: "I had the RGB->YCbCr matrix, inverted it and the values came out. But they should match the wikipedia article. Also keep in mind that the coefficients are in .12 in fixed point format, hence we need a 1<<12 factor. So let's try it: Kb=.114 Kr=.299 (1<<12) * 255/219 ~= 4769 -(1<<12) * 255/112*(1-Kb)*Kb/(1-Kb-Kr) ~= -1605 -(1<<12) * 255/112*(1-Kr)*Kr/(1-Kb-Kr) ~= -3330 (1<<12) * 255/112*(1-Kr) ~= 6537 (1<<12) * 255/112*(1-Kb) ~= 8263 "Looks like the same values to me." And then about the limits used for clamping: "> where did you get these min/max? "The hardware apparently deals in 10bit values, so we need to multiply everything by 4 when we start with the 8bit min/max values. Y = [16:235] * 4 = [64:940] CbCr = ([16:240] - 128) * 4 = [-112:112] * 4 = [-448:448] "The -128 being the -0.5 bias that the hardware already applied before the data entered the CSC unit." Raw data is also supplied in 10bpc in the registers. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@intel.com> [danvet: Copypaste explanations&math from the review discussion.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-10-20 23:47:53 +07:00
/* Seems RGB data bypasses the CSC always */
if (!format_is_yuv(format))
return;
/*
* BT.601 limited range YCbCr -> full range RGB
*
* |r| | 6537 4769 0| |cr |
* |g| = |-3330 4769 -1605| x |y-64|
* |b| | 0 4769 8263| |cb |
*
* Cb and Cr apparently come in as signed already, so no
* need for any offset. For Y we need to remove the offset.
*/
I915_WRITE_FW(SPCSCYGOFF(plane_id), SPCSC_OOFF(0) | SPCSC_IOFF(-64));
I915_WRITE_FW(SPCSCCBOFF(plane_id), SPCSC_OOFF(0) | SPCSC_IOFF(0));
I915_WRITE_FW(SPCSCCROFF(plane_id), SPCSC_OOFF(0) | SPCSC_IOFF(0));
I915_WRITE_FW(SPCSCC01(plane_id), SPCSC_C1(4769) | SPCSC_C0(6537));
I915_WRITE_FW(SPCSCC23(plane_id), SPCSC_C1(-3330) | SPCSC_C0(0));
I915_WRITE_FW(SPCSCC45(plane_id), SPCSC_C1(-1605) | SPCSC_C0(4769));
I915_WRITE_FW(SPCSCC67(plane_id), SPCSC_C1(4769) | SPCSC_C0(0));
I915_WRITE_FW(SPCSCC8(plane_id), SPCSC_C0(8263));
I915_WRITE_FW(SPCSCYGICLAMP(plane_id), SPCSC_IMAX(940) | SPCSC_IMIN(64));
I915_WRITE_FW(SPCSCCBICLAMP(plane_id), SPCSC_IMAX(448) | SPCSC_IMIN(-448));
I915_WRITE_FW(SPCSCCRICLAMP(plane_id), SPCSC_IMAX(448) | SPCSC_IMIN(-448));
I915_WRITE_FW(SPCSCYGOCLAMP(plane_id), SPCSC_OMAX(1023) | SPCSC_OMIN(0));
I915_WRITE_FW(SPCSCCBOCLAMP(plane_id), SPCSC_OMAX(1023) | SPCSC_OMIN(0));
I915_WRITE_FW(SPCSCCROCLAMP(plane_id), SPCSC_OMAX(1023) | SPCSC_OMIN(0));
drm/i915: Add support for CHV pipe B sprite CSC CHV has a programmable CSC unit on the pipe B sprites. Program the unit appropriately for BT.601 limited range YCbCr to full range RGB color conversion. This matches the programming we currently do for sprites on the other pipes and on other platforms. It seems the CSC only works when the input data is YCbCr. For RGB pixel formats it doesn't matter what we program into the CSC registers. Doesn't make much sense to me especially since the register names give the impression that RGB input data would also work. But that's how it behaves here. In the review discussions there's been some nice math to explain the values obtained here. First about the YCbCr->RGB matrix: "I had the RGB->YCbCr matrix, inverted it and the values came out. But they should match the wikipedia article. Also keep in mind that the coefficients are in .12 in fixed point format, hence we need a 1<<12 factor. So let's try it: Kb=.114 Kr=.299 (1<<12) * 255/219 ~= 4769 -(1<<12) * 255/112*(1-Kb)*Kb/(1-Kb-Kr) ~= -1605 -(1<<12) * 255/112*(1-Kr)*Kr/(1-Kb-Kr) ~= -3330 (1<<12) * 255/112*(1-Kr) ~= 6537 (1<<12) * 255/112*(1-Kb) ~= 8263 "Looks like the same values to me." And then about the limits used for clamping: "> where did you get these min/max? "The hardware apparently deals in 10bit values, so we need to multiply everything by 4 when we start with the 8bit min/max values. Y = [16:235] * 4 = [64:940] CbCr = ([16:240] - 128) * 4 = [-112:112] * 4 = [-448:448] "The -128 being the -0.5 bias that the hardware already applied before the data entered the CSC unit." Raw data is also supplied in 10bpc in the registers. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@intel.com> [danvet: Copypaste explanations&math from the review discussion.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-10-20 23:47:53 +07:00
}
static u32 vlv_sprite_ctl(const struct intel_crtc_state *crtc_state,
const struct intel_plane_state *plane_state)
{
const struct drm_framebuffer *fb = plane_state->base.fb;
unsigned int rotation = plane_state->base.rotation;
const struct drm_intel_sprite_colorkey *key = &plane_state->ckey;
u32 sprctl;
sprctl = SP_ENABLE | SP_GAMMA_ENABLE;
drm: Nuke fb->pixel_format Replace uses of fb->pixel_format with fb->format->format. Less duplicated information is a good thing. Note that coccinelle failed to eliminate the "/* fourcc format */" comment from drm_framebuffer.h, so I had to do that part manually. @@ struct drm_framebuffer *FB; expression E; @@ drm_helper_mode_fill_fb_struct(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ i9xx_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ ironlake_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ skylake_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *a; struct drm_framebuffer b; @@ ( - a->pixel_format + a->format->format | - b.pixel_format + b.format->format ) @@ struct drm_plane_state *a; struct drm_plane_state b; @@ ( - a->fb->pixel_format + a->fb->format->format | - b.fb->pixel_format + b.fb->format->format ) @@ struct drm_crtc *CRTC; @@ ( - CRTC->primary->fb->pixel_format + CRTC->primary->fb->format->format | - CRTC->primary->state->fb->pixel_format + CRTC->primary->state->fb->format->format ) @@ struct drm_mode_set *set; @@ ( - set->fb->pixel_format + set->fb->format->format | - set->crtc->primary->fb->pixel_format + set->crtc->primary->fb->format->format ) @@ @@ struct drm_framebuffer { ... - uint32_t pixel_format; ... }; v2: Fix commit message (Laurent) Rebase due to earlier removal of many fb->pixel_format uses, including the 'fb->format = drm_format_info(fb->format->format);' snafu v3: Adjusted the semantic patch a bit and regenerated due to code changes Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1) Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Link: http://patchwork.freedesktop.org/patch/msgid/1481751175-18463-1-git-send-email-ville.syrjala@linux.intel.com
2016-12-15 04:32:55 +07:00
switch (fb->format->format) {
case DRM_FORMAT_YUYV:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_VYUY;
break;
case DRM_FORMAT_RGB565:
sprctl |= SP_FORMAT_BGR565;
break;
case DRM_FORMAT_XRGB8888:
sprctl |= SP_FORMAT_BGRX8888;
break;
case DRM_FORMAT_ARGB8888:
sprctl |= SP_FORMAT_BGRA8888;
break;
case DRM_FORMAT_XBGR2101010:
sprctl |= SP_FORMAT_RGBX1010102;
break;
case DRM_FORMAT_ABGR2101010:
sprctl |= SP_FORMAT_RGBA1010102;
break;
case DRM_FORMAT_XBGR8888:
sprctl |= SP_FORMAT_RGBX8888;
break;
case DRM_FORMAT_ABGR8888:
sprctl |= SP_FORMAT_RGBA8888;
break;
default:
MISSING_CASE(fb->format->format);
return 0;
}
drm: Nuke modifier[1-3] It has been suggested that having per-plane modifiers is making life more difficult for userspace, so let's just retire modifier[1-3] and use modifier[0] to apply to the entire framebuffer. Obviosuly this means that if individual planes need different tiling layouts and whatnot we will need a new modifier for each combination of planes with different tiling layouts. For a bit of extra backwards compatilbilty the kernel will allow non-zero modifier[1+] but it require that they will match modifier[0]. This in case there's existing userspace out there that sets modifier[1+] to something non-zero with planar formats. Mostly a cocci job, with a bit of manual stuff mixed in. @@ struct drm_framebuffer *fb; expression E; @@ - fb->modifier[E] + fb->modifier @@ struct drm_framebuffer fb; expression E; @@ - fb.modifier[E] + fb.modifier Cc: Kristian Høgsberg <hoegsberg@gmail.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net> Cc: dczaplejewicz@collabora.co.uk Suggested-by: Kristian Høgsberg <hoegsberg@gmail.com> Acked-by: Ben Widawsky <ben@bwidawsk.net> Acked-by: Daniel Stone <daniels@collabora.com> Acked-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1479295996-26246-1-git-send-email-ville.syrjala@linux.intel.com
2016-11-16 18:33:16 +07:00
if (fb->modifier == I915_FORMAT_MOD_X_TILED)
sprctl |= SP_TILED;
if (rotation & DRM_MODE_ROTATE_180)
sprctl |= SP_ROTATE_180;
if (rotation & DRM_MODE_REFLECT_X)
sprctl |= SP_MIRROR;
if (key->flags & I915_SET_COLORKEY_SOURCE)
sprctl |= SP_SOURCE_KEY;
return sprctl;
}
static void
vlv_update_plane(struct intel_plane *plane,
const struct intel_crtc_state *crtc_state,
const struct intel_plane_state *plane_state)
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
const struct drm_framebuffer *fb = plane_state->base.fb;
enum pipe pipe = plane->pipe;
enum plane_id plane_id = plane->id;
u32 sprctl = plane_state->ctl;
u32 sprsurf_offset = plane_state->main.offset;
u32 linear_offset;
const struct drm_intel_sprite_colorkey *key = &plane_state->ckey;
int crtc_x = plane_state->base.dst.x1;
int crtc_y = plane_state->base.dst.y1;
uint32_t crtc_w = drm_rect_width(&plane_state->base.dst);
uint32_t crtc_h = drm_rect_height(&plane_state->base.dst);
uint32_t x = plane_state->main.x;
uint32_t y = plane_state->main.y;
unsigned long irqflags;
/* Sizes are 0 based */
crtc_w--;
crtc_h--;
linear_offset = intel_fb_xy_to_linear(x, y, plane_state, 0);
drm/i915: Rewrite fb rotation GTT handling Redo the fb rotation handling in order to: - eliminate the NV12 special casing - handle fb->offsets[] properly - make the rotation handling easier for the plane code To achieve these goals we reduce intel_rotation_info to only contain (for each plane) the rotated view width,height,stride in tile units, and the page offset into the object where the plane starts. Each plane is handled exactly the same way, no special casing for NV12 or other formats. We then store the computed rotation_info under intel_framebuffer so that we don't have to recompute it again. To handle fb->offsets[] we treat them as a linear offsets and convert them to x/y offsets from the start of the relevant GTT mapping (either normal or rotated). We store the x/y offsets under intel_framebuffer, and for some extra convenience we also store the rotated pitch (ie. tile aligned plane height). So for each plane we have the normal x/y offsets, rotated x/y offsets, and the rotated pitch. The normal pitch is available already in fb->pitches[]. While we're gathering up all that extra information, we can also easily compute the storage requirements for the framebuffer, so that we can check that the object is big enough to hold it. When it comes time to deal with the plane source coordinates, we first rotate the clipped src coordinates to match the relevant GTT view orientation, then add to them the fb x/y offsets. Next we compute the aligned surface page offset, and as a result we're left with some residual x/y offsets. Finally, if required by the hardware, we convert the remaining x/y offsets into a linear offset. For gen2/3 we simply skip computing the final page offset, and just convert the src+fb x/y offsets directly into a linear offset since that's what the hardware wants. After this all platforms, incluing SKL+, compute these things in exactly the same way (excluding alignemnt differences). v2: Use BIT(DRM_ROTATE_270) instead of ROTATE_270 when rotating plane src coordinates Drop some spurious changes that got left behind during development v3: Split out more changes to prep patches (Daniel) s/intel_fb->plane[].foo.bar/intel_fb->foo[].bar/ for brevity Rename intel_surf_gtt_offset to intel_fb_gtt_offset Kill the pointless 'plane' parameter from intel_fb_gtt_offset() v4: Fix alignment vs. alignment-1 when calling _intel_compute_tile_offset() from intel_fill_fb_info() Pass the pitch in tiles in stad of pixels to intel_adjust_tile_offset() from intel_fill_fb_info() Pass the full width/height of the rotated area to drm_rect_rotate() for clarity Use u32 for more offsets v5: Preserve the upper_32_bits()/lower_32_bits() handling for the fb ggtt offset (Sivakumar) v6: Rebase due to drm_plane_state src/dst rects Cc: Sivakumar Thulasimani <sivakumar.thulasimani@intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Sivakumar Thulasimani <sivakumar.thulasimani@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1470821001-25272-2-git-send-email-ville.syrjala@linux.intel.com Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-09-15 17:16:41 +07:00
spin_lock_irqsave(&dev_priv->uncore.lock, irqflags);
if (IS_CHERRYVIEW(dev_priv) && pipe == PIPE_B)
chv_update_csc(plane, fb->format->format);
if (key->flags) {
I915_WRITE_FW(SPKEYMINVAL(pipe, plane_id), key->min_value);
I915_WRITE_FW(SPKEYMAXVAL(pipe, plane_id), key->max_value);
I915_WRITE_FW(SPKEYMSK(pipe, plane_id), key->channel_mask);
}
I915_WRITE_FW(SPSTRIDE(pipe, plane_id), fb->pitches[0]);
I915_WRITE_FW(SPPOS(pipe, plane_id), (crtc_y << 16) | crtc_x);
drm: Nuke modifier[1-3] It has been suggested that having per-plane modifiers is making life more difficult for userspace, so let's just retire modifier[1-3] and use modifier[0] to apply to the entire framebuffer. Obviosuly this means that if individual planes need different tiling layouts and whatnot we will need a new modifier for each combination of planes with different tiling layouts. For a bit of extra backwards compatilbilty the kernel will allow non-zero modifier[1+] but it require that they will match modifier[0]. This in case there's existing userspace out there that sets modifier[1+] to something non-zero with planar formats. Mostly a cocci job, with a bit of manual stuff mixed in. @@ struct drm_framebuffer *fb; expression E; @@ - fb->modifier[E] + fb->modifier @@ struct drm_framebuffer fb; expression E; @@ - fb.modifier[E] + fb.modifier Cc: Kristian Høgsberg <hoegsberg@gmail.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net> Cc: dczaplejewicz@collabora.co.uk Suggested-by: Kristian Høgsberg <hoegsberg@gmail.com> Acked-by: Ben Widawsky <ben@bwidawsk.net> Acked-by: Daniel Stone <daniels@collabora.com> Acked-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1479295996-26246-1-git-send-email-ville.syrjala@linux.intel.com
2016-11-16 18:33:16 +07:00
if (fb->modifier == I915_FORMAT_MOD_X_TILED)
I915_WRITE_FW(SPTILEOFF(pipe, plane_id), (y << 16) | x);
else
I915_WRITE_FW(SPLINOFF(pipe, plane_id), linear_offset);
I915_WRITE_FW(SPCONSTALPHA(pipe, plane_id), 0);
I915_WRITE_FW(SPSIZE(pipe, plane_id), (crtc_h << 16) | crtc_w);
I915_WRITE_FW(SPCNTR(pipe, plane_id), sprctl);
I915_WRITE_FW(SPSURF(pipe, plane_id),
intel_plane_ggtt_offset(plane_state) + sprsurf_offset);
POSTING_READ_FW(SPSURF(pipe, plane_id));
spin_unlock_irqrestore(&dev_priv->uncore.lock, irqflags);
}
static void
vlv_disable_plane(struct intel_plane *plane, struct intel_crtc *crtc)
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
enum pipe pipe = plane->pipe;
enum plane_id plane_id = plane->id;
unsigned long irqflags;
spin_lock_irqsave(&dev_priv->uncore.lock, irqflags);
I915_WRITE_FW(SPCNTR(pipe, plane_id), 0);
I915_WRITE_FW(SPSURF(pipe, plane_id), 0);
POSTING_READ_FW(SPSURF(pipe, plane_id));
spin_unlock_irqrestore(&dev_priv->uncore.lock, irqflags);
}
static u32 ivb_sprite_ctl(const struct intel_crtc_state *crtc_state,
const struct intel_plane_state *plane_state)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
{
struct drm_i915_private *dev_priv =
to_i915(plane_state->base.plane->dev);
const struct drm_framebuffer *fb = plane_state->base.fb;
unsigned int rotation = plane_state->base.rotation;
const struct drm_intel_sprite_colorkey *key = &plane_state->ckey;
u32 sprctl;
sprctl = SPRITE_ENABLE | SPRITE_GAMMA_ENABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
if (IS_IVYBRIDGE(dev_priv))
sprctl |= SPRITE_TRICKLE_FEED_DISABLE;
if (IS_HASWELL(dev_priv) || IS_BROADWELL(dev_priv))
sprctl |= SPRITE_PIPE_CSC_ENABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
drm: Nuke fb->pixel_format Replace uses of fb->pixel_format with fb->format->format. Less duplicated information is a good thing. Note that coccinelle failed to eliminate the "/* fourcc format */" comment from drm_framebuffer.h, so I had to do that part manually. @@ struct drm_framebuffer *FB; expression E; @@ drm_helper_mode_fill_fb_struct(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ i9xx_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ ironlake_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ skylake_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *a; struct drm_framebuffer b; @@ ( - a->pixel_format + a->format->format | - b.pixel_format + b.format->format ) @@ struct drm_plane_state *a; struct drm_plane_state b; @@ ( - a->fb->pixel_format + a->fb->format->format | - b.fb->pixel_format + b.fb->format->format ) @@ struct drm_crtc *CRTC; @@ ( - CRTC->primary->fb->pixel_format + CRTC->primary->fb->format->format | - CRTC->primary->state->fb->pixel_format + CRTC->primary->state->fb->format->format ) @@ struct drm_mode_set *set; @@ ( - set->fb->pixel_format + set->fb->format->format | - set->crtc->primary->fb->pixel_format + set->crtc->primary->fb->format->format ) @@ @@ struct drm_framebuffer { ... - uint32_t pixel_format; ... }; v2: Fix commit message (Laurent) Rebase due to earlier removal of many fb->pixel_format uses, including the 'fb->format = drm_format_info(fb->format->format);' snafu v3: Adjusted the semantic patch a bit and regenerated due to code changes Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1) Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Link: http://patchwork.freedesktop.org/patch/msgid/1481751175-18463-1-git-send-email-ville.syrjala@linux.intel.com
2016-12-15 04:32:55 +07:00
switch (fb->format->format) {
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
case DRM_FORMAT_XBGR8888:
sprctl |= SPRITE_FORMAT_RGBX888 | SPRITE_RGB_ORDER_RGBX;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
break;
case DRM_FORMAT_XRGB8888:
sprctl |= SPRITE_FORMAT_RGBX888;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
break;
case DRM_FORMAT_YUYV:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_VYUY;
break;
default:
MISSING_CASE(fb->format->format);
return 0;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
}
drm: Nuke modifier[1-3] It has been suggested that having per-plane modifiers is making life more difficult for userspace, so let's just retire modifier[1-3] and use modifier[0] to apply to the entire framebuffer. Obviosuly this means that if individual planes need different tiling layouts and whatnot we will need a new modifier for each combination of planes with different tiling layouts. For a bit of extra backwards compatilbilty the kernel will allow non-zero modifier[1+] but it require that they will match modifier[0]. This in case there's existing userspace out there that sets modifier[1+] to something non-zero with planar formats. Mostly a cocci job, with a bit of manual stuff mixed in. @@ struct drm_framebuffer *fb; expression E; @@ - fb->modifier[E] + fb->modifier @@ struct drm_framebuffer fb; expression E; @@ - fb.modifier[E] + fb.modifier Cc: Kristian Høgsberg <hoegsberg@gmail.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net> Cc: dczaplejewicz@collabora.co.uk Suggested-by: Kristian Høgsberg <hoegsberg@gmail.com> Acked-by: Ben Widawsky <ben@bwidawsk.net> Acked-by: Daniel Stone <daniels@collabora.com> Acked-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1479295996-26246-1-git-send-email-ville.syrjala@linux.intel.com
2016-11-16 18:33:16 +07:00
if (fb->modifier == I915_FORMAT_MOD_X_TILED)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
sprctl |= SPRITE_TILED;
if (rotation & DRM_MODE_ROTATE_180)
sprctl |= SPRITE_ROTATE_180;
if (key->flags & I915_SET_COLORKEY_DESTINATION)
sprctl |= SPRITE_DEST_KEY;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
sprctl |= SPRITE_SOURCE_KEY;
return sprctl;
}
static void
ivb_update_plane(struct intel_plane *plane,
const struct intel_crtc_state *crtc_state,
const struct intel_plane_state *plane_state)
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
const struct drm_framebuffer *fb = plane_state->base.fb;
enum pipe pipe = plane->pipe;
u32 sprctl = plane_state->ctl, sprscale = 0;
u32 sprsurf_offset = plane_state->main.offset;
u32 linear_offset;
const struct drm_intel_sprite_colorkey *key = &plane_state->ckey;
int crtc_x = plane_state->base.dst.x1;
int crtc_y = plane_state->base.dst.y1;
uint32_t crtc_w = drm_rect_width(&plane_state->base.dst);
uint32_t crtc_h = drm_rect_height(&plane_state->base.dst);
uint32_t x = plane_state->main.x;
uint32_t y = plane_state->main.y;
uint32_t src_w = drm_rect_width(&plane_state->base.src) >> 16;
uint32_t src_h = drm_rect_height(&plane_state->base.src) >> 16;
unsigned long irqflags;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
if (crtc_w != src_w || crtc_h != src_h)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
sprscale = SPRITE_SCALE_ENABLE | (src_w << 16) | src_h;
linear_offset = intel_fb_xy_to_linear(x, y, plane_state, 0);
drm/i915: Rewrite fb rotation GTT handling Redo the fb rotation handling in order to: - eliminate the NV12 special casing - handle fb->offsets[] properly - make the rotation handling easier for the plane code To achieve these goals we reduce intel_rotation_info to only contain (for each plane) the rotated view width,height,stride in tile units, and the page offset into the object where the plane starts. Each plane is handled exactly the same way, no special casing for NV12 or other formats. We then store the computed rotation_info under intel_framebuffer so that we don't have to recompute it again. To handle fb->offsets[] we treat them as a linear offsets and convert them to x/y offsets from the start of the relevant GTT mapping (either normal or rotated). We store the x/y offsets under intel_framebuffer, and for some extra convenience we also store the rotated pitch (ie. tile aligned plane height). So for each plane we have the normal x/y offsets, rotated x/y offsets, and the rotated pitch. The normal pitch is available already in fb->pitches[]. While we're gathering up all that extra information, we can also easily compute the storage requirements for the framebuffer, so that we can check that the object is big enough to hold it. When it comes time to deal with the plane source coordinates, we first rotate the clipped src coordinates to match the relevant GTT view orientation, then add to them the fb x/y offsets. Next we compute the aligned surface page offset, and as a result we're left with some residual x/y offsets. Finally, if required by the hardware, we convert the remaining x/y offsets into a linear offset. For gen2/3 we simply skip computing the final page offset, and just convert the src+fb x/y offsets directly into a linear offset since that's what the hardware wants. After this all platforms, incluing SKL+, compute these things in exactly the same way (excluding alignemnt differences). v2: Use BIT(DRM_ROTATE_270) instead of ROTATE_270 when rotating plane src coordinates Drop some spurious changes that got left behind during development v3: Split out more changes to prep patches (Daniel) s/intel_fb->plane[].foo.bar/intel_fb->foo[].bar/ for brevity Rename intel_surf_gtt_offset to intel_fb_gtt_offset Kill the pointless 'plane' parameter from intel_fb_gtt_offset() v4: Fix alignment vs. alignment-1 when calling _intel_compute_tile_offset() from intel_fill_fb_info() Pass the pitch in tiles in stad of pixels to intel_adjust_tile_offset() from intel_fill_fb_info() Pass the full width/height of the rotated area to drm_rect_rotate() for clarity Use u32 for more offsets v5: Preserve the upper_32_bits()/lower_32_bits() handling for the fb ggtt offset (Sivakumar) v6: Rebase due to drm_plane_state src/dst rects Cc: Sivakumar Thulasimani <sivakumar.thulasimani@intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Sivakumar Thulasimani <sivakumar.thulasimani@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1470821001-25272-2-git-send-email-ville.syrjala@linux.intel.com Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-09-15 17:16:41 +07:00
spin_lock_irqsave(&dev_priv->uncore.lock, irqflags);
if (key->flags) {
I915_WRITE_FW(SPRKEYVAL(pipe), key->min_value);
I915_WRITE_FW(SPRKEYMAX(pipe), key->max_value);
I915_WRITE_FW(SPRKEYMSK(pipe), key->channel_mask);
}
I915_WRITE_FW(SPRSTRIDE(pipe), fb->pitches[0]);
I915_WRITE_FW(SPRPOS(pipe), (crtc_y << 16) | crtc_x);
/* HSW consolidates SPRTILEOFF and SPRLINOFF into a single SPROFFSET
* register */
if (IS_HASWELL(dev_priv) || IS_BROADWELL(dev_priv))
I915_WRITE_FW(SPROFFSET(pipe), (y << 16) | x);
drm: Nuke modifier[1-3] It has been suggested that having per-plane modifiers is making life more difficult for userspace, so let's just retire modifier[1-3] and use modifier[0] to apply to the entire framebuffer. Obviosuly this means that if individual planes need different tiling layouts and whatnot we will need a new modifier for each combination of planes with different tiling layouts. For a bit of extra backwards compatilbilty the kernel will allow non-zero modifier[1+] but it require that they will match modifier[0]. This in case there's existing userspace out there that sets modifier[1+] to something non-zero with planar formats. Mostly a cocci job, with a bit of manual stuff mixed in. @@ struct drm_framebuffer *fb; expression E; @@ - fb->modifier[E] + fb->modifier @@ struct drm_framebuffer fb; expression E; @@ - fb.modifier[E] + fb.modifier Cc: Kristian Høgsberg <hoegsberg@gmail.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net> Cc: dczaplejewicz@collabora.co.uk Suggested-by: Kristian Høgsberg <hoegsberg@gmail.com> Acked-by: Ben Widawsky <ben@bwidawsk.net> Acked-by: Daniel Stone <daniels@collabora.com> Acked-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1479295996-26246-1-git-send-email-ville.syrjala@linux.intel.com
2016-11-16 18:33:16 +07:00
else if (fb->modifier == I915_FORMAT_MOD_X_TILED)
I915_WRITE_FW(SPRTILEOFF(pipe), (y << 16) | x);
else
I915_WRITE_FW(SPRLINOFF(pipe), linear_offset);
I915_WRITE_FW(SPRSIZE(pipe), (crtc_h << 16) | crtc_w);
if (plane->can_scale)
I915_WRITE_FW(SPRSCALE(pipe), sprscale);
I915_WRITE_FW(SPRCTL(pipe), sprctl);
I915_WRITE_FW(SPRSURF(pipe),
intel_plane_ggtt_offset(plane_state) + sprsurf_offset);
POSTING_READ_FW(SPRSURF(pipe));
spin_unlock_irqrestore(&dev_priv->uncore.lock, irqflags);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
}
static void
ivb_disable_plane(struct intel_plane *plane, struct intel_crtc *crtc)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
enum pipe pipe = plane->pipe;
unsigned long irqflags;
spin_lock_irqsave(&dev_priv->uncore.lock, irqflags);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
I915_WRITE_FW(SPRCTL(pipe), 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
/* Can't leave the scaler enabled... */
if (plane->can_scale)
I915_WRITE_FW(SPRSCALE(pipe), 0);
I915_WRITE_FW(SPRSURF(pipe), 0);
POSTING_READ_FW(SPRSURF(pipe));
spin_unlock_irqrestore(&dev_priv->uncore.lock, irqflags);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
}
static u32 g4x_sprite_ctl(const struct intel_crtc_state *crtc_state,
const struct intel_plane_state *plane_state)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
{
struct drm_i915_private *dev_priv =
to_i915(plane_state->base.plane->dev);
const struct drm_framebuffer *fb = plane_state->base.fb;
unsigned int rotation = plane_state->base.rotation;
const struct drm_intel_sprite_colorkey *key = &plane_state->ckey;
u32 dvscntr;
dvscntr = DVS_ENABLE | DVS_GAMMA_ENABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
if (IS_GEN6(dev_priv))
dvscntr |= DVS_TRICKLE_FEED_DISABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
drm: Nuke fb->pixel_format Replace uses of fb->pixel_format with fb->format->format. Less duplicated information is a good thing. Note that coccinelle failed to eliminate the "/* fourcc format */" comment from drm_framebuffer.h, so I had to do that part manually. @@ struct drm_framebuffer *FB; expression E; @@ drm_helper_mode_fill_fb_struct(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ i9xx_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ ironlake_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ skylake_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *a; struct drm_framebuffer b; @@ ( - a->pixel_format + a->format->format | - b.pixel_format + b.format->format ) @@ struct drm_plane_state *a; struct drm_plane_state b; @@ ( - a->fb->pixel_format + a->fb->format->format | - b.fb->pixel_format + b.fb->format->format ) @@ struct drm_crtc *CRTC; @@ ( - CRTC->primary->fb->pixel_format + CRTC->primary->fb->format->format | - CRTC->primary->state->fb->pixel_format + CRTC->primary->state->fb->format->format ) @@ struct drm_mode_set *set; @@ ( - set->fb->pixel_format + set->fb->format->format | - set->crtc->primary->fb->pixel_format + set->crtc->primary->fb->format->format ) @@ @@ struct drm_framebuffer { ... - uint32_t pixel_format; ... }; v2: Fix commit message (Laurent) Rebase due to earlier removal of many fb->pixel_format uses, including the 'fb->format = drm_format_info(fb->format->format);' snafu v3: Adjusted the semantic patch a bit and regenerated due to code changes Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1) Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Link: http://patchwork.freedesktop.org/patch/msgid/1481751175-18463-1-git-send-email-ville.syrjala@linux.intel.com
2016-12-15 04:32:55 +07:00
switch (fb->format->format) {
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
case DRM_FORMAT_XBGR8888:
dvscntr |= DVS_FORMAT_RGBX888 | DVS_RGB_ORDER_XBGR;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
break;
case DRM_FORMAT_XRGB8888:
dvscntr |= DVS_FORMAT_RGBX888;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
break;
case DRM_FORMAT_YUYV:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_VYUY;
break;
default:
MISSING_CASE(fb->format->format);
return 0;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
}
drm: Nuke modifier[1-3] It has been suggested that having per-plane modifiers is making life more difficult for userspace, so let's just retire modifier[1-3] and use modifier[0] to apply to the entire framebuffer. Obviosuly this means that if individual planes need different tiling layouts and whatnot we will need a new modifier for each combination of planes with different tiling layouts. For a bit of extra backwards compatilbilty the kernel will allow non-zero modifier[1+] but it require that they will match modifier[0]. This in case there's existing userspace out there that sets modifier[1+] to something non-zero with planar formats. Mostly a cocci job, with a bit of manual stuff mixed in. @@ struct drm_framebuffer *fb; expression E; @@ - fb->modifier[E] + fb->modifier @@ struct drm_framebuffer fb; expression E; @@ - fb.modifier[E] + fb.modifier Cc: Kristian Høgsberg <hoegsberg@gmail.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net> Cc: dczaplejewicz@collabora.co.uk Suggested-by: Kristian Høgsberg <hoegsberg@gmail.com> Acked-by: Ben Widawsky <ben@bwidawsk.net> Acked-by: Daniel Stone <daniels@collabora.com> Acked-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1479295996-26246-1-git-send-email-ville.syrjala@linux.intel.com
2016-11-16 18:33:16 +07:00
if (fb->modifier == I915_FORMAT_MOD_X_TILED)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
dvscntr |= DVS_TILED;
if (rotation & DRM_MODE_ROTATE_180)
dvscntr |= DVS_ROTATE_180;
if (key->flags & I915_SET_COLORKEY_DESTINATION)
dvscntr |= DVS_DEST_KEY;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
dvscntr |= DVS_SOURCE_KEY;
return dvscntr;
}
static void
g4x_update_plane(struct intel_plane *plane,
const struct intel_crtc_state *crtc_state,
const struct intel_plane_state *plane_state)
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
const struct drm_framebuffer *fb = plane_state->base.fb;
enum pipe pipe = plane->pipe;
u32 dvscntr = plane_state->ctl, dvsscale = 0;
u32 dvssurf_offset = plane_state->main.offset;
u32 linear_offset;
const struct drm_intel_sprite_colorkey *key = &plane_state->ckey;
int crtc_x = plane_state->base.dst.x1;
int crtc_y = plane_state->base.dst.y1;
uint32_t crtc_w = drm_rect_width(&plane_state->base.dst);
uint32_t crtc_h = drm_rect_height(&plane_state->base.dst);
uint32_t x = plane_state->main.x;
uint32_t y = plane_state->main.y;
uint32_t src_w = drm_rect_width(&plane_state->base.src) >> 16;
uint32_t src_h = drm_rect_height(&plane_state->base.src) >> 16;
unsigned long irqflags;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
if (crtc_w != src_w || crtc_h != src_h)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
dvsscale = DVS_SCALE_ENABLE | (src_w << 16) | src_h;
linear_offset = intel_fb_xy_to_linear(x, y, plane_state, 0);
drm/i915: Rewrite fb rotation GTT handling Redo the fb rotation handling in order to: - eliminate the NV12 special casing - handle fb->offsets[] properly - make the rotation handling easier for the plane code To achieve these goals we reduce intel_rotation_info to only contain (for each plane) the rotated view width,height,stride in tile units, and the page offset into the object where the plane starts. Each plane is handled exactly the same way, no special casing for NV12 or other formats. We then store the computed rotation_info under intel_framebuffer so that we don't have to recompute it again. To handle fb->offsets[] we treat them as a linear offsets and convert them to x/y offsets from the start of the relevant GTT mapping (either normal or rotated). We store the x/y offsets under intel_framebuffer, and for some extra convenience we also store the rotated pitch (ie. tile aligned plane height). So for each plane we have the normal x/y offsets, rotated x/y offsets, and the rotated pitch. The normal pitch is available already in fb->pitches[]. While we're gathering up all that extra information, we can also easily compute the storage requirements for the framebuffer, so that we can check that the object is big enough to hold it. When it comes time to deal with the plane source coordinates, we first rotate the clipped src coordinates to match the relevant GTT view orientation, then add to them the fb x/y offsets. Next we compute the aligned surface page offset, and as a result we're left with some residual x/y offsets. Finally, if required by the hardware, we convert the remaining x/y offsets into a linear offset. For gen2/3 we simply skip computing the final page offset, and just convert the src+fb x/y offsets directly into a linear offset since that's what the hardware wants. After this all platforms, incluing SKL+, compute these things in exactly the same way (excluding alignemnt differences). v2: Use BIT(DRM_ROTATE_270) instead of ROTATE_270 when rotating plane src coordinates Drop some spurious changes that got left behind during development v3: Split out more changes to prep patches (Daniel) s/intel_fb->plane[].foo.bar/intel_fb->foo[].bar/ for brevity Rename intel_surf_gtt_offset to intel_fb_gtt_offset Kill the pointless 'plane' parameter from intel_fb_gtt_offset() v4: Fix alignment vs. alignment-1 when calling _intel_compute_tile_offset() from intel_fill_fb_info() Pass the pitch in tiles in stad of pixels to intel_adjust_tile_offset() from intel_fill_fb_info() Pass the full width/height of the rotated area to drm_rect_rotate() for clarity Use u32 for more offsets v5: Preserve the upper_32_bits()/lower_32_bits() handling for the fb ggtt offset (Sivakumar) v6: Rebase due to drm_plane_state src/dst rects Cc: Sivakumar Thulasimani <sivakumar.thulasimani@intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Sivakumar Thulasimani <sivakumar.thulasimani@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1470821001-25272-2-git-send-email-ville.syrjala@linux.intel.com Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-09-15 17:16:41 +07:00
spin_lock_irqsave(&dev_priv->uncore.lock, irqflags);
if (key->flags) {
I915_WRITE_FW(DVSKEYVAL(pipe), key->min_value);
I915_WRITE_FW(DVSKEYMAX(pipe), key->max_value);
I915_WRITE_FW(DVSKEYMSK(pipe), key->channel_mask);
}
I915_WRITE_FW(DVSSTRIDE(pipe), fb->pitches[0]);
I915_WRITE_FW(DVSPOS(pipe), (crtc_y << 16) | crtc_x);
drm: Nuke modifier[1-3] It has been suggested that having per-plane modifiers is making life more difficult for userspace, so let's just retire modifier[1-3] and use modifier[0] to apply to the entire framebuffer. Obviosuly this means that if individual planes need different tiling layouts and whatnot we will need a new modifier for each combination of planes with different tiling layouts. For a bit of extra backwards compatilbilty the kernel will allow non-zero modifier[1+] but it require that they will match modifier[0]. This in case there's existing userspace out there that sets modifier[1+] to something non-zero with planar formats. Mostly a cocci job, with a bit of manual stuff mixed in. @@ struct drm_framebuffer *fb; expression E; @@ - fb->modifier[E] + fb->modifier @@ struct drm_framebuffer fb; expression E; @@ - fb.modifier[E] + fb.modifier Cc: Kristian Høgsberg <hoegsberg@gmail.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Tomeu Vizoso <tomeu@tomeuvizoso.net> Cc: dczaplejewicz@collabora.co.uk Suggested-by: Kristian Høgsberg <hoegsberg@gmail.com> Acked-by: Ben Widawsky <ben@bwidawsk.net> Acked-by: Daniel Stone <daniels@collabora.com> Acked-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1479295996-26246-1-git-send-email-ville.syrjala@linux.intel.com
2016-11-16 18:33:16 +07:00
if (fb->modifier == I915_FORMAT_MOD_X_TILED)
I915_WRITE_FW(DVSTILEOFF(pipe), (y << 16) | x);
else
I915_WRITE_FW(DVSLINOFF(pipe), linear_offset);
I915_WRITE_FW(DVSSIZE(pipe), (crtc_h << 16) | crtc_w);
I915_WRITE_FW(DVSSCALE(pipe), dvsscale);
I915_WRITE_FW(DVSCNTR(pipe), dvscntr);
I915_WRITE_FW(DVSSURF(pipe),
intel_plane_ggtt_offset(plane_state) + dvssurf_offset);
POSTING_READ_FW(DVSSURF(pipe));
spin_unlock_irqrestore(&dev_priv->uncore.lock, irqflags);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
}
static void
g4x_disable_plane(struct intel_plane *plane, struct intel_crtc *crtc)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
enum pipe pipe = plane->pipe;
unsigned long irqflags;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
spin_lock_irqsave(&dev_priv->uncore.lock, irqflags);
I915_WRITE_FW(DVSCNTR(pipe), 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
/* Disable the scaler */
I915_WRITE_FW(DVSSCALE(pipe), 0);
I915_WRITE_FW(DVSSURF(pipe), 0);
POSTING_READ_FW(DVSSURF(pipe));
spin_unlock_irqrestore(&dev_priv->uncore.lock, irqflags);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
}
static int
intel_check_sprite_plane(struct intel_plane *plane,
struct intel_crtc_state *crtc_state,
struct intel_plane_state *state)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
{
struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
struct intel_crtc *crtc = to_intel_crtc(crtc_state->base.crtc);
struct drm_framebuffer *fb = state->base.fb;
int crtc_x, crtc_y;
unsigned int crtc_w, crtc_h;
uint32_t src_x, src_y, src_w, src_h;
struct drm_rect *src = &state->base.src;
struct drm_rect *dst = &state->base.dst;
const struct drm_rect *clip = &state->clip;
int hscale, vscale;
int max_scale, min_scale;
bool can_scale;
int ret;
drm/i915: Make all plane disables use 'update_plane' (v5) If we extend the commit_plane handlers for each plane type to be able to handle fb=0, then we can easily implement plane disable via the update_plane handler. The cursor plane already works this way, and this is the direction we need to go to integrate with the atomic plane handler. We can now kill off the type-specific disable functions, as well as the redundant intel_plane_disable() (not to be confused with intel_disable_plane()). Note that prepare_plane_fb() only gets called as part of update_plane when fb!=NULL (by design, to match the semantics of the atomic plane helpers); this means that our commit_plane handlers need to handle the frontbuffer tracking for the disable case, even though they don't handle it for normal updates. v2: - Change BUG_ON to WARN_ON (Ander/Daniel) v3: - Drop unnecessary plane->crtc check since a previous patch to plane update ensures that plane->crtc will always be non-NULL, even for disable calls that might pass NULL from userspace. (Ander) - Drop a s/crtc/plane->crtc/ hunk that was unnecessary. (Ander) v4: - Fix missing whitespace (Ander) v5: - Use state's crtc rather than plane's crtc in intel_check_primary_plane(). plane->crtc could be NULL, but we've already fixed up state->crtc to ensure it's non-NULL (even if userspace passed it as NULL during a disable call). (Ander) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-05 01:27:42 +07:00
*src = drm_plane_state_src(&state->base);
*dst = drm_plane_state_dest(&state->base);
drm/i915: Make all plane disables use 'update_plane' (v5) If we extend the commit_plane handlers for each plane type to be able to handle fb=0, then we can easily implement plane disable via the update_plane handler. The cursor plane already works this way, and this is the direction we need to go to integrate with the atomic plane handler. We can now kill off the type-specific disable functions, as well as the redundant intel_plane_disable() (not to be confused with intel_disable_plane()). Note that prepare_plane_fb() only gets called as part of update_plane when fb!=NULL (by design, to match the semantics of the atomic plane helpers); this means that our commit_plane handlers need to handle the frontbuffer tracking for the disable case, even though they don't handle it for normal updates. v2: - Change BUG_ON to WARN_ON (Ander/Daniel) v3: - Drop unnecessary plane->crtc check since a previous patch to plane update ensures that plane->crtc will always be non-NULL, even for disable calls that might pass NULL from userspace. (Ander) - Drop a s/crtc/plane->crtc/ hunk that was unnecessary. (Ander) v4: - Fix missing whitespace (Ander) v5: - Use state's crtc rather than plane's crtc in intel_check_primary_plane(). plane->crtc could be NULL, but we've already fixed up state->crtc to ensure it's non-NULL (even if userspace passed it as NULL during a disable call). (Ander) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-05 01:27:42 +07:00
if (!fb) {
state->base.visible = false;
return 0;
drm/i915: Make all plane disables use 'update_plane' (v5) If we extend the commit_plane handlers for each plane type to be able to handle fb=0, then we can easily implement plane disable via the update_plane handler. The cursor plane already works this way, and this is the direction we need to go to integrate with the atomic plane handler. We can now kill off the type-specific disable functions, as well as the redundant intel_plane_disable() (not to be confused with intel_disable_plane()). Note that prepare_plane_fb() only gets called as part of update_plane when fb!=NULL (by design, to match the semantics of the atomic plane helpers); this means that our commit_plane handlers need to handle the frontbuffer tracking for the disable case, even though they don't handle it for normal updates. v2: - Change BUG_ON to WARN_ON (Ander/Daniel) v3: - Drop unnecessary plane->crtc check since a previous patch to plane update ensures that plane->crtc will always be non-NULL, even for disable calls that might pass NULL from userspace. (Ander) - Drop a s/crtc/plane->crtc/ hunk that was unnecessary. (Ander) v4: - Fix missing whitespace (Ander) v5: - Use state's crtc rather than plane's crtc in intel_check_primary_plane(). plane->crtc could be NULL, but we've already fixed up state->crtc to ensure it's non-NULL (even if userspace passed it as NULL during a disable call). (Ander) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-05 01:27:42 +07:00
}
/* Don't modify another pipe's plane */
if (plane->pipe != crtc->pipe) {
DRM_DEBUG_KMS("Wrong plane <-> crtc mapping\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
/* FIXME check all gen limits */
if (fb->width < 3 || fb->height < 3 || fb->pitches[0] > 16384) {
DRM_DEBUG_KMS("Unsuitable framebuffer for plane\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
/* setup can_scale, min_scale, max_scale */
if (INTEL_GEN(dev_priv) >= 9) {
/* use scaler when colorkey is not required */
if (state->ckey.flags == I915_SET_COLORKEY_NONE) {
can_scale = 1;
min_scale = 1;
max_scale = skl_max_scale(crtc, crtc_state);
} else {
can_scale = 0;
min_scale = DRM_PLANE_HELPER_NO_SCALING;
max_scale = DRM_PLANE_HELPER_NO_SCALING;
}
} else {
can_scale = plane->can_scale;
max_scale = plane->max_downscale << 16;
min_scale = plane->can_scale ? 1 : (1 << 16);
}
/*
* FIXME the following code does a bunch of fuzzy adjustments to the
* coordinates and sizes. We probably need some way to decide whether
* more strict checking should be done instead.
*/
drm_rect_rotate(src, fb->width << 16, fb->height << 16,
state->base.rotation);
hscale = drm_rect_calc_hscale_relaxed(src, dst, min_scale, max_scale);
BUG_ON(hscale < 0);
vscale = drm_rect_calc_vscale_relaxed(src, dst, min_scale, max_scale);
BUG_ON(vscale < 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
state->base.visible = drm_rect_clip_scaled(src, dst, clip, hscale, vscale);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
crtc_x = dst->x1;
crtc_y = dst->y1;
crtc_w = drm_rect_width(dst);
crtc_h = drm_rect_height(dst);
if (state->base.visible) {
/* check again in case clipping clamped the results */
hscale = drm_rect_calc_hscale(src, dst, min_scale, max_scale);
if (hscale < 0) {
DRM_DEBUG_KMS("Horizontal scaling factor out of limits\n");
drm_rect_debug_print("src: ", src, true);
drm_rect_debug_print("dst: ", dst, false);
return hscale;
}
vscale = drm_rect_calc_vscale(src, dst, min_scale, max_scale);
if (vscale < 0) {
DRM_DEBUG_KMS("Vertical scaling factor out of limits\n");
drm_rect_debug_print("src: ", src, true);
drm_rect_debug_print("dst: ", dst, false);
return vscale;
}
/* Make the source viewport size an exact multiple of the scaling factors. */
drm_rect_adjust_size(src,
drm_rect_width(dst) * hscale - drm_rect_width(src),
drm_rect_height(dst) * vscale - drm_rect_height(src));
drm_rect_rotate_inv(src, fb->width << 16, fb->height << 16,
state->base.rotation);
/* sanity check to make sure the src viewport wasn't enlarged */
drm/i915: Move to atomic plane helpers (v9) Switch plane handling to use the atomic plane helpers. This means that rather than provide our own implementations of .update_plane() and .disable_plane(), we expose the lower-level check/prepare/commit/cleanup entrypoints and let the DRM core implement update/disable for us using those entrypoints. The other main change that falls out of this patch is that our drm_plane's will now always have a valid plane->state that contains the relevant plane state (initial state is allocated at plane creation). The base drm_plane_state pointed to holds the requested source/dest coordinates, and the subclassed intel_plane_state holds the adjusted values that our driver actually uses. v2: - Renamed file from intel_atomic.c to intel_atomic_plane.c (Daniel) - Fix a copy/paste comment mistake (Bob) v3: - Use prepare/cleanup functions that we've already factored out - Use newly refactored pre_commit/commit/post_commit to avoid sleeping during vblank evasion v4: - Rebase to latest di-nightly requires adding an 'old_state' parameter to atomic_update; v5: - Must have botched a rebase somewhere and lost some work. Restore state 'dirty' flag to let begin/end code know which planes to run the pre_commit/post_commit hooks for. This would have actually shown up as broken in the next commit rather than this one. v6: - Squash kerneldoc patch into this one. - Previous patches have now already taken care of most of the infrastructure that used to be in this patch. All we're adding here now is some thin wrappers. v7: - Check return of intel_plane_duplicate_state() for allocation failures. v8: - Drop unused drm_plane_state -> intel_plane_state cast. (Ander) - Squash in actual transition to plane helpers. Significant refactoring earlier in the patchset has made the combined prep+transition much easier to swallow than it was in earlier iterations. (Ander) v9: - s/track_fbs/disabled_planes/ in the atomic crtc flags. The only fb's we need to update frontbuffer tracking for are those on a plane about to be disabled (since the atomic helpers never call prepare_fb() when disabling a plane), so the new name more accurately describes what we're actually tracking. Testcase: igt/kms_plane Testcase: igt/kms_universal_plane Testcase: igt/kms_cursor_crc Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 01:41:52 +07:00
WARN_ON(src->x1 < (int) state->base.src_x ||
src->y1 < (int) state->base.src_y ||
src->x2 > (int) state->base.src_x + state->base.src_w ||
src->y2 > (int) state->base.src_y + state->base.src_h);
/*
* Hardware doesn't handle subpixel coordinates.
* Adjust to (macro)pixel boundary, but be careful not to
* increase the source viewport size, because that could
* push the downscaling factor out of bounds.
*/
src_x = src->x1 >> 16;
src_w = drm_rect_width(src) >> 16;
src_y = src->y1 >> 16;
src_h = drm_rect_height(src) >> 16;
drm: Nuke fb->pixel_format Replace uses of fb->pixel_format with fb->format->format. Less duplicated information is a good thing. Note that coccinelle failed to eliminate the "/* fourcc format */" comment from drm_framebuffer.h, so I had to do that part manually. @@ struct drm_framebuffer *FB; expression E; @@ drm_helper_mode_fill_fb_struct(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ i9xx_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ ironlake_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *FB; expression E; @@ skylake_get_initial_plane_config(...) { ... - FB->pixel_format = E; ... } @@ struct drm_framebuffer *a; struct drm_framebuffer b; @@ ( - a->pixel_format + a->format->format | - b.pixel_format + b.format->format ) @@ struct drm_plane_state *a; struct drm_plane_state b; @@ ( - a->fb->pixel_format + a->fb->format->format | - b.fb->pixel_format + b.fb->format->format ) @@ struct drm_crtc *CRTC; @@ ( - CRTC->primary->fb->pixel_format + CRTC->primary->fb->format->format | - CRTC->primary->state->fb->pixel_format + CRTC->primary->state->fb->format->format ) @@ struct drm_mode_set *set; @@ ( - set->fb->pixel_format + set->fb->format->format | - set->crtc->primary->fb->pixel_format + set->crtc->primary->fb->format->format ) @@ @@ struct drm_framebuffer { ... - uint32_t pixel_format; ... }; v2: Fix commit message (Laurent) Rebase due to earlier removal of many fb->pixel_format uses, including the 'fb->format = drm_format_info(fb->format->format);' snafu v3: Adjusted the semantic patch a bit and regenerated due to code changes Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1) Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Link: http://patchwork.freedesktop.org/patch/msgid/1481751175-18463-1-git-send-email-ville.syrjala@linux.intel.com
2016-12-15 04:32:55 +07:00
if (format_is_yuv(fb->format->format)) {
src_x &= ~1;
src_w &= ~1;
/*
* Must keep src and dst the
* same if we can't scale.
*/
if (!can_scale)
crtc_w &= ~1;
if (crtc_w == 0)
state->base.visible = false;
}
}
/* Check size restrictions when scaling */
if (state->base.visible && (src_w != crtc_w || src_h != crtc_h)) {
unsigned int width_bytes;
int cpp = fb->format->cpp[0];
WARN_ON(!can_scale);
/* FIXME interlacing min height is 6 */
if (crtc_w < 3 || crtc_h < 3)
state->base.visible = false;
if (src_w < 3 || src_h < 3)
state->base.visible = false;
width_bytes = ((src_x * cpp) & 63) + src_w * cpp;
if (INTEL_GEN(dev_priv) < 9 && (src_w > 2048 || src_h > 2048 ||
width_bytes > 4096 || fb->pitches[0] > 4096)) {
DRM_DEBUG_KMS("Source dimensions exceed hardware limits\n");
return -EINVAL;
}
}
if (state->base.visible) {
src->x1 = src_x << 16;
src->x2 = (src_x + src_w) << 16;
src->y1 = src_y << 16;
src->y2 = (src_y + src_h) << 16;
}
dst->x1 = crtc_x;
dst->x2 = crtc_x + crtc_w;
dst->y1 = crtc_y;
dst->y2 = crtc_y + crtc_h;
if (INTEL_GEN(dev_priv) >= 9) {
ret = skl_check_plane_surface(state);
if (ret)
return ret;
state->ctl = skl_plane_ctl(crtc_state, state);
} else if (IS_VALLEYVIEW(dev_priv) || IS_CHERRYVIEW(dev_priv)) {
ret = i9xx_check_plane_surface(state);
if (ret)
return ret;
state->ctl = vlv_sprite_ctl(crtc_state, state);
} else if (INTEL_GEN(dev_priv) >= 7) {
ret = i9xx_check_plane_surface(state);
if (ret)
return ret;
state->ctl = ivb_sprite_ctl(crtc_state, state);
} else {
ret = i9xx_check_plane_surface(state);
if (ret)
return ret;
state->ctl = g4x_sprite_ctl(crtc_state, state);
}
return 0;
}
int intel_sprite_set_colorkey(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_i915_private *dev_priv = to_i915(dev);
struct drm_intel_sprite_colorkey *set = data;
struct drm_plane *plane;
struct drm_plane_state *plane_state;
struct drm_atomic_state *state;
struct drm_modeset_acquire_ctx ctx;
int ret = 0;
/* Make sure we don't try to enable both src & dest simultaneously */
if ((set->flags & (I915_SET_COLORKEY_DESTINATION | I915_SET_COLORKEY_SOURCE)) == (I915_SET_COLORKEY_DESTINATION | I915_SET_COLORKEY_SOURCE))
return -EINVAL;
if ((IS_VALLEYVIEW(dev_priv) || IS_CHERRYVIEW(dev_priv)) &&
set->flags & I915_SET_COLORKEY_DESTINATION)
return -EINVAL;
plane = drm_plane_find(dev, set->plane_id);
if (!plane || plane->type != DRM_PLANE_TYPE_OVERLAY)
return -ENOENT;
drm_modeset_acquire_init(&ctx, 0);
state = drm_atomic_state_alloc(plane->dev);
if (!state) {
ret = -ENOMEM;
goto out;
}
state->acquire_ctx = &ctx;
while (1) {
plane_state = drm_atomic_get_plane_state(state, plane);
ret = PTR_ERR_OR_ZERO(plane_state);
if (!ret) {
to_intel_plane_state(plane_state)->ckey = *set;
ret = drm_atomic_commit(state);
}
if (ret != -EDEADLK)
break;
drm_atomic_state_clear(state);
drm_modeset_backoff(&ctx);
}
drm_atomic_state_put(state);
out:
drm_modeset_drop_locks(&ctx);
drm_modeset_acquire_fini(&ctx);
return ret;
}
static const uint32_t g4x_plane_formats[] = {
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
static const uint32_t snb_plane_formats[] = {
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
static const uint32_t vlv_plane_formats[] = {
DRM_FORMAT_RGB565,
DRM_FORMAT_ABGR8888,
DRM_FORMAT_ARGB8888,
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_XBGR2101010,
DRM_FORMAT_ABGR2101010,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
static uint32_t skl_plane_formats[] = {
DRM_FORMAT_RGB565,
DRM_FORMAT_ABGR8888,
DRM_FORMAT_ARGB8888,
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
struct intel_plane *
intel_sprite_plane_create(struct drm_i915_private *dev_priv,
enum pipe pipe, int plane)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
{
struct intel_plane *intel_plane = NULL;
struct intel_plane_state *state = NULL;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
unsigned long possible_crtcs;
const uint32_t *plane_formats;
unsigned int supported_rotations;
int num_plane_formats;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
int ret;
intel_plane = kzalloc(sizeof(*intel_plane), GFP_KERNEL);
if (!intel_plane) {
ret = -ENOMEM;
goto fail;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
state = intel_create_plane_state(&intel_plane->base);
if (!state) {
ret = -ENOMEM;
goto fail;
drm/i915: Move to atomic plane helpers (v9) Switch plane handling to use the atomic plane helpers. This means that rather than provide our own implementations of .update_plane() and .disable_plane(), we expose the lower-level check/prepare/commit/cleanup entrypoints and let the DRM core implement update/disable for us using those entrypoints. The other main change that falls out of this patch is that our drm_plane's will now always have a valid plane->state that contains the relevant plane state (initial state is allocated at plane creation). The base drm_plane_state pointed to holds the requested source/dest coordinates, and the subclassed intel_plane_state holds the adjusted values that our driver actually uses. v2: - Renamed file from intel_atomic.c to intel_atomic_plane.c (Daniel) - Fix a copy/paste comment mistake (Bob) v3: - Use prepare/cleanup functions that we've already factored out - Use newly refactored pre_commit/commit/post_commit to avoid sleeping during vblank evasion v4: - Rebase to latest di-nightly requires adding an 'old_state' parameter to atomic_update; v5: - Must have botched a rebase somewhere and lost some work. Restore state 'dirty' flag to let begin/end code know which planes to run the pre_commit/post_commit hooks for. This would have actually shown up as broken in the next commit rather than this one. v6: - Squash kerneldoc patch into this one. - Previous patches have now already taken care of most of the infrastructure that used to be in this patch. All we're adding here now is some thin wrappers. v7: - Check return of intel_plane_duplicate_state() for allocation failures. v8: - Drop unused drm_plane_state -> intel_plane_state cast. (Ander) - Squash in actual transition to plane helpers. Significant refactoring earlier in the patchset has made the combined prep+transition much easier to swallow than it was in earlier iterations. (Ander) v9: - s/track_fbs/disabled_planes/ in the atomic crtc flags. The only fb's we need to update frontbuffer tracking for are those on a plane about to be disabled (since the atomic helpers never call prepare_fb() when disabling a plane), so the new name more accurately describes what we're actually tracking. Testcase: igt/kms_plane Testcase: igt/kms_universal_plane Testcase: igt/kms_cursor_crc Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 01:41:52 +07:00
}
intel_plane->base.state = &state->base;
drm/i915: Move to atomic plane helpers (v9) Switch plane handling to use the atomic plane helpers. This means that rather than provide our own implementations of .update_plane() and .disable_plane(), we expose the lower-level check/prepare/commit/cleanup entrypoints and let the DRM core implement update/disable for us using those entrypoints. The other main change that falls out of this patch is that our drm_plane's will now always have a valid plane->state that contains the relevant plane state (initial state is allocated at plane creation). The base drm_plane_state pointed to holds the requested source/dest coordinates, and the subclassed intel_plane_state holds the adjusted values that our driver actually uses. v2: - Renamed file from intel_atomic.c to intel_atomic_plane.c (Daniel) - Fix a copy/paste comment mistake (Bob) v3: - Use prepare/cleanup functions that we've already factored out - Use newly refactored pre_commit/commit/post_commit to avoid sleeping during vblank evasion v4: - Rebase to latest di-nightly requires adding an 'old_state' parameter to atomic_update; v5: - Must have botched a rebase somewhere and lost some work. Restore state 'dirty' flag to let begin/end code know which planes to run the pre_commit/post_commit hooks for. This would have actually shown up as broken in the next commit rather than this one. v6: - Squash kerneldoc patch into this one. - Previous patches have now already taken care of most of the infrastructure that used to be in this patch. All we're adding here now is some thin wrappers. v7: - Check return of intel_plane_duplicate_state() for allocation failures. v8: - Drop unused drm_plane_state -> intel_plane_state cast. (Ander) - Squash in actual transition to plane helpers. Significant refactoring earlier in the patchset has made the combined prep+transition much easier to swallow than it was in earlier iterations. (Ander) v9: - s/track_fbs/disabled_planes/ in the atomic crtc flags. The only fb's we need to update frontbuffer tracking for are those on a plane about to be disabled (since the atomic helpers never call prepare_fb() when disabling a plane), so the new name more accurately describes what we're actually tracking. Testcase: igt/kms_plane Testcase: igt/kms_universal_plane Testcase: igt/kms_cursor_crc Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 01:41:52 +07:00
if (INTEL_GEN(dev_priv) >= 9) {
intel_plane->can_scale = true;
state->scaler_id = -1;
intel_plane->update_plane = skl_update_plane;
intel_plane->disable_plane = skl_disable_plane;
plane_formats = skl_plane_formats;
num_plane_formats = ARRAY_SIZE(skl_plane_formats);
} else if (IS_VALLEYVIEW(dev_priv) || IS_CHERRYVIEW(dev_priv)) {
intel_plane->can_scale = false;
intel_plane->max_downscale = 1;
intel_plane->update_plane = vlv_update_plane;
intel_plane->disable_plane = vlv_disable_plane;
plane_formats = vlv_plane_formats;
num_plane_formats = ARRAY_SIZE(vlv_plane_formats);
} else if (INTEL_GEN(dev_priv) >= 7) {
if (IS_IVYBRIDGE(dev_priv)) {
intel_plane->can_scale = true;
intel_plane->max_downscale = 2;
} else {
intel_plane->can_scale = false;
intel_plane->max_downscale = 1;
}
intel_plane->update_plane = ivb_update_plane;
intel_plane->disable_plane = ivb_disable_plane;
plane_formats = snb_plane_formats;
num_plane_formats = ARRAY_SIZE(snb_plane_formats);
} else {
intel_plane->can_scale = true;
intel_plane->max_downscale = 16;
intel_plane->update_plane = g4x_update_plane;
intel_plane->disable_plane = g4x_disable_plane;
if (IS_GEN6(dev_priv)) {
plane_formats = snb_plane_formats;
num_plane_formats = ARRAY_SIZE(snb_plane_formats);
} else {
plane_formats = g4x_plane_formats;
num_plane_formats = ARRAY_SIZE(g4x_plane_formats);
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
}
Merge tag 'drm-intel-next-2016-10-24' of git://anongit.freedesktop.org/drm-intel into drm-next - first slice of the gvt device model (Zhenyu et al) - compression support for gpu error states (Chris) - sunset clause on gpu errors resulting in dmesg noise telling users how to report them - .rodata diet from Tvrtko - switch over lots of macros to only take dev_priv (Tvrtko) - underrun suppression for dp link training (Ville) - lspcon (hmdi 2.0 on skl/bxt) support from Shashank Sharma, polish from Jani - gen9 wm fixes from Paulo&Lyude - updated ddi programming for kbl (Rodrigo) - respect alternate aux/ddc pins (from vbt) for all ddi ports (Ville) * tag 'drm-intel-next-2016-10-24' of git://anongit.freedesktop.org/drm-intel: (227 commits) drm/i915: Update DRIVER_DATE to 20161024 drm/i915: Stop setting SNB min-freq-table 0 on powersave setup drm/i915/dp: add lane_count check in intel_dp_check_link_status drm/i915: Fix whitespace issues drm/i915: Clean up DDI DDC/AUX CH sanitation drm/i915: Respect alternate_ddc_pin for all DDI ports drm/i915: Respect alternate_aux_channel for all DDI ports drm/i915/gen9: Remove WaEnableYV12BugFixInHalfSliceChicken7 drm/i915: KBL - Recommended buffer translation programming for DisplayPort drm/i915: Move down skl/kbl ddi iboost and n_edp_entires fixup drm/i915: Add a sunset clause to GPU hang logging drm/i915: Stop reporting error details in dmesg as well as the error-state drm/i915/gvt: do not ignore return value of create_scratch_page drm/i915/gvt: fix spare warnings on odd constant _Bool cast drm/i915/gvt: mark symbols static where possible drm/i915/gvt: fix sparse warnings on different address spaces drm/i915/gvt: properly access enabled intel_engine_cs drm/i915/gvt: Remove defunct vmap_batch() drm/i915/gvt: Use common mapping routines for shadow_bb object drm/i915/gvt: Use common mapping routines for indirect_ctx object ...
2016-10-25 13:36:13 +07:00
if (INTEL_GEN(dev_priv) >= 9) {
supported_rotations =
DRM_MODE_ROTATE_0 | DRM_MODE_ROTATE_90 |
DRM_MODE_ROTATE_180 | DRM_MODE_ROTATE_270;
} else if (IS_CHERRYVIEW(dev_priv) && pipe == PIPE_B) {
supported_rotations =
DRM_MODE_ROTATE_0 | DRM_MODE_ROTATE_180 |
DRM_MODE_REFLECT_X;
} else {
supported_rotations =
DRM_MODE_ROTATE_0 | DRM_MODE_ROTATE_180;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
intel_plane->pipe = pipe;
intel_plane->plane = plane;
intel_plane->id = PLANE_SPRITE0 + plane;
intel_plane->frontbuffer_bit = INTEL_FRONTBUFFER_SPRITE(pipe, plane);
intel_plane->check_plane = intel_check_sprite_plane;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
possible_crtcs = (1 << pipe);
if (INTEL_GEN(dev_priv) >= 9)
ret = drm_universal_plane_init(&dev_priv->drm, &intel_plane->base,
possible_crtcs, &intel_plane_funcs,
plane_formats, num_plane_formats,
NULL, DRM_PLANE_TYPE_OVERLAY,
"plane %d%c", plane + 2, pipe_name(pipe));
else
ret = drm_universal_plane_init(&dev_priv->drm, &intel_plane->base,
possible_crtcs, &intel_plane_funcs,
plane_formats, num_plane_formats,
NULL, DRM_PLANE_TYPE_OVERLAY,
"sprite %c", sprite_name(pipe, plane));
if (ret)
goto fail;
drm_plane_create_rotation_property(&intel_plane->base,
DRM_MODE_ROTATE_0,
supported_rotations);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
drm/i915: Move to atomic plane helpers (v9) Switch plane handling to use the atomic plane helpers. This means that rather than provide our own implementations of .update_plane() and .disable_plane(), we expose the lower-level check/prepare/commit/cleanup entrypoints and let the DRM core implement update/disable for us using those entrypoints. The other main change that falls out of this patch is that our drm_plane's will now always have a valid plane->state that contains the relevant plane state (initial state is allocated at plane creation). The base drm_plane_state pointed to holds the requested source/dest coordinates, and the subclassed intel_plane_state holds the adjusted values that our driver actually uses. v2: - Renamed file from intel_atomic.c to intel_atomic_plane.c (Daniel) - Fix a copy/paste comment mistake (Bob) v3: - Use prepare/cleanup functions that we've already factored out - Use newly refactored pre_commit/commit/post_commit to avoid sleeping during vblank evasion v4: - Rebase to latest di-nightly requires adding an 'old_state' parameter to atomic_update; v5: - Must have botched a rebase somewhere and lost some work. Restore state 'dirty' flag to let begin/end code know which planes to run the pre_commit/post_commit hooks for. This would have actually shown up as broken in the next commit rather than this one. v6: - Squash kerneldoc patch into this one. - Previous patches have now already taken care of most of the infrastructure that used to be in this patch. All we're adding here now is some thin wrappers. v7: - Check return of intel_plane_duplicate_state() for allocation failures. v8: - Drop unused drm_plane_state -> intel_plane_state cast. (Ander) - Squash in actual transition to plane helpers. Significant refactoring earlier in the patchset has made the combined prep+transition much easier to swallow than it was in earlier iterations. (Ander) v9: - s/track_fbs/disabled_planes/ in the atomic crtc flags. The only fb's we need to update frontbuffer tracking for are those on a plane about to be disabled (since the atomic helpers never call prepare_fb() when disabling a plane), so the new name more accurately describes what we're actually tracking. Testcase: igt/kms_plane Testcase: igt/kms_universal_plane Testcase: igt/kms_cursor_crc Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 01:41:52 +07:00
drm_plane_helper_add(&intel_plane->base, &intel_plane_helper_funcs);
return intel_plane;
fail:
kfree(state);
kfree(intel_plane);
return ERR_PTR(ret);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 04:19:38 +07:00
}