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345 lines
9.9 KiB
C
345 lines
9.9 KiB
C
/*-*- Mode: C; c-basic-offset: 8 -*-*/
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#ifndef foounithfoo
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#define foounithfoo
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/***
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This file is part of systemd.
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Copyright 2010 Lennart Poettering
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systemd is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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systemd is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with systemd; If not, see <http://www.gnu.org/licenses/>.
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***/
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#include <stdbool.h>
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#include <stdlib.h>
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typedef union Unit Unit;
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typedef struct Meta Meta;
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typedef struct UnitVTable UnitVTable;
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typedef enum UnitType UnitType;
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typedef enum UnitLoadState UnitLoadState;
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typedef enum UnitActiveState UnitActiveState;
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typedef enum UnitDependency UnitDependency;
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#include "set.h"
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#include "util.h"
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#include "list.h"
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#include "socket-util.h"
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#include "execute.h"
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#define UNIT_NAME_MAX 128
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#define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
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#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
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typedef enum KillMode {
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KILL_CONTROL_GROUP = 0,
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KILL_PROCESS_GROUP,
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KILL_PROCESS,
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_KILL_MODE_MAX,
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_KILL_MODE_INVALID = -1
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} KillMode;
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enum UnitType {
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UNIT_SERVICE = 0,
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UNIT_TIMER,
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UNIT_SOCKET,
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UNIT_TARGET,
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UNIT_DEVICE,
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UNIT_MOUNT,
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UNIT_AUTOMOUNT,
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UNIT_SNAPSHOT,
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_UNIT_TYPE_MAX,
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_UNIT_TYPE_INVALID = -1
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};
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enum UnitLoadState {
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UNIT_STUB,
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UNIT_LOADED,
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UNIT_FAILED,
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UNIT_MERGED,
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_UNIT_LOAD_STATE_MAX,
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_UNIT_LOAD_STATE_INVALID = -1
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};
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enum UnitActiveState {
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UNIT_ACTIVE,
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UNIT_ACTIVE_RELOADING,
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UNIT_INACTIVE,
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UNIT_ACTIVATING,
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UNIT_DEACTIVATING,
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_UNIT_ACTIVE_STATE_MAX,
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_UNIT_ACTIVE_STATE_INVALID = -1
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};
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static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
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return t == UNIT_ACTIVE || t == UNIT_ACTIVE_RELOADING;
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}
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static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
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return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_ACTIVE_RELOADING;
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}
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static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
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return t == UNIT_INACTIVE || t == UNIT_DEACTIVATING;
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}
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enum UnitDependency {
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/* Positive dependencies */
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UNIT_REQUIRES,
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UNIT_SOFT_REQUIRES,
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UNIT_WANTS,
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UNIT_REQUISITE,
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UNIT_SOFT_REQUISITE,
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/* Inverse of the above */
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UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
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UNIT_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
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UNIT_WANTED_BY, /* inverse of 'wants' */
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/* Negative dependencies */
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UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
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/* Order */
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UNIT_BEFORE, /* inverse of before is after and vice versa */
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UNIT_AFTER,
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_UNIT_DEPENDENCY_MAX,
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_UNIT_DEPENDENCY_INVALID = -1
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};
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#include "manager.h"
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#include "job.h"
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#include "cgroup.h"
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struct Meta {
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Manager *manager;
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UnitType type;
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UnitLoadState load_state;
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Unit *merged_into;
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char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
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Set *names;
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Set *dependencies[_UNIT_DEPENDENCY_MAX];
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char *description;
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char *fragment_path; /* if loaded from a config file this is the primary path to it */
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/* If there is something to do with this unit, then this is
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* the job for it */
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Job *job;
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bool in_load_queue:1;
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bool in_dbus_queue:1;
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bool in_cleanup_queue:1;
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bool sent_dbus_new_signal:1;
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/* If we go down, pull down everything that depends on us, too */
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bool recursive_stop;
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/* Garbage collect us we nobody wants or requires us anymore */
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bool stop_when_unneeded;
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usec_t active_enter_timestamp;
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usec_t active_exit_timestamp;
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/* Counterparts in the cgroup filesystem */
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CGroupBonding *cgroup_bondings;
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/* Load queue */
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LIST_FIELDS(Meta, load_queue);
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/* Per type list */
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LIST_FIELDS(Meta, units_per_type);
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/* D-Bus queue */
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LIST_FIELDS(Meta, dbus_queue);
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/* Cleanup queue */
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LIST_FIELDS(Meta, cleanup_queue);
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};
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#include "service.h"
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#include "timer.h"
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#include "socket.h"
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#include "target.h"
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#include "device.h"
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#include "mount.h"
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#include "automount.h"
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#include "snapshot.h"
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union Unit {
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Meta meta;
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Service service;
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Timer timer;
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Socket socket;
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Target target;
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Device device;
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Mount mount;
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Automount automount;
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Snapshot snapshot;
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};
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struct UnitVTable {
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const char *suffix;
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int (*init)(Unit *u, UnitLoadState *new_state);
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void (*done)(Unit *u);
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int (*coldplug)(Unit *u);
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void (*dump)(Unit *u, FILE *f, const char *prefix);
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int (*start)(Unit *u);
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int (*stop)(Unit *u);
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int (*reload)(Unit *u);
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bool (*can_reload)(Unit *u);
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/* Boils down the more complex internal state of this unit to
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* a simpler one that the engine can understand */
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UnitActiveState (*active_state)(Unit *u);
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void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
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void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
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void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
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void (*cgroup_notify_empty)(Unit *u);
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/* This is called for each unit type and should be used to
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* enumerate existing devices and load them. However,
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* everything that is loaded here should still stay in
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* inactive state. It is the job of the coldplug() call above
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* to put the units into the initial state. */
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int (*enumerate)(Manager *m);
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/* Type specific cleanups. */
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void (*shutdown)(Manager *m);
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};
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extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
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#define UNIT_VTABLE(u) unit_vtable[(u)->meta.type]
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/* For casting a unit into the various unit types */
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#define DEFINE_CAST(UPPERCASE, MixedCase) \
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static inline MixedCase* UPPERCASE(Unit *u) { \
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if (!u || u->meta.type != UNIT_##UPPERCASE) \
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return NULL; \
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\
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return (MixedCase*) u; \
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}
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/* For casting the various unit types into a unit */
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#define UNIT(u) ((Unit*) (u))
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DEFINE_CAST(SOCKET, Socket);
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DEFINE_CAST(TIMER, Timer);
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DEFINE_CAST(SERVICE, Service);
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DEFINE_CAST(TARGET, Target);
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DEFINE_CAST(DEVICE, Device);
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DEFINE_CAST(MOUNT, Mount);
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DEFINE_CAST(AUTOMOUNT, Automount);
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DEFINE_CAST(SNAPSHOT, Snapshot);
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UnitType unit_name_to_type(const char *n);
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bool unit_name_is_valid(const char *n);
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char *unit_name_change_suffix(const char *n, const char *suffix);
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Unit *unit_new(Manager *m);
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void unit_free(Unit *u);
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int unit_add_name(Unit *u, const char *name);
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int unit_add_dependency(Unit *u, UnitDependency d, Unit *other);
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int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name);
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int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name);
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int unit_add_exec_dependencies(Unit *u, ExecContext *c);
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int unit_add_cgroup(Unit *u, CGroupBonding *b);
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int unit_add_cgroup_from_text(Unit *u, const char *name);
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int unit_add_default_cgroup(Unit *u);
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CGroupBonding* unit_get_default_cgroup(Unit *u);
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int unit_choose_id(Unit *u, const char *name);
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int unit_set_description(Unit *u, const char *description);
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void unit_add_to_load_queue(Unit *u);
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void unit_add_to_dbus_queue(Unit *u);
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void unit_add_to_cleanup_queue(Unit *u);
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int unit_merge(Unit *u, Unit *other);
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int unit_merge_by_name(Unit *u, const char *other);
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Unit *unit_follow_merge(Unit *u);
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int unit_load_fragment_and_dropin(Unit *u, UnitLoadState *new_state);
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int unit_load_fragment_and_dropin_optional(Unit *u, UnitLoadState *new_state);
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int unit_load(Unit *unit);
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const char* unit_id(Unit *u);
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const char *unit_description(Unit *u);
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bool unit_has_name(Unit *u, const char *name);
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UnitActiveState unit_active_state(Unit *u);
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void unit_dump(Unit *u, FILE *f, const char *prefix);
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bool unit_can_reload(Unit *u);
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bool unit_can_start(Unit *u);
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int unit_start(Unit *u);
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int unit_stop(Unit *u);
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int unit_reload(Unit *u);
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void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
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int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
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void unit_unwatch_fd(Unit *u, Watch *w);
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int unit_watch_pid(Unit *u, pid_t pid);
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void unit_unwatch_pid(Unit *u, pid_t pid);
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int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
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void unit_unwatch_timer(Unit *u, Watch *w);
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bool unit_job_is_applicable(Unit *u, JobType j);
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int set_unit_path(const char *p);
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char *unit_name_escape_path(const char *path, const char *suffix);
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char *unit_dbus_path(Unit *u);
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int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
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const char *unit_type_to_string(UnitType i);
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UnitType unit_type_from_string(const char *s);
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const char *unit_load_state_to_string(UnitLoadState i);
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UnitLoadState unit_load_state_from_string(const char *s);
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const char *unit_active_state_to_string(UnitActiveState i);
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UnitActiveState unit_active_state_from_string(const char *s);
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const char *unit_dependency_to_string(UnitDependency i);
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UnitDependency unit_dependency_from_string(const char *s);
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const char *kill_mode_to_string(KillMode k);
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KillMode kill_mode_from_string(const char *s);
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#endif
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