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75 lines
2.0 KiB
C
75 lines
2.0 KiB
C
/*-*- Mode: C; c-basic-offset: 8 -*-*/
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#ifndef foomanagerhfoo
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#define foomanagerhfoo
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#include <stdbool.h>
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#include <inttypes.h>
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#include <stdio.h>
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typedef struct Manager Manager;
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typedef enum ManagerEventType ManagerEventType;
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#include "name.h"
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#include "job.h"
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#include "hashmap.h"
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#include "list.h"
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#include "set.h"
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enum ManagerEventType {
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MANAGER_SIGNAL,
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MANAGER_FD,
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MANAGER_TIMER
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};
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struct Manager {
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uint32_t current_job_id;
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/* Note that the set of names we know of is allowed to be
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* incosistent. However the subset of it that is loaded may
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* not, and the list of jobs may neither. */
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/* Active jobs and names */
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Hashmap *names; /* name string => Name object n:1 */
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Hashmap *jobs; /* job id => Job object 1:1 */
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/* Names that need to be loaded */
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LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */
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/* Jobs that need to be run */
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LIST_HEAD(Job, run_queue); /* more a stack than a queue, too */
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/* Jobs to be added */
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Hashmap *transaction_jobs; /* Name object => Job object list 1:1 */
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JobDependency *transaction_anchor;
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bool dispatching_load_queue:1;
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bool dispatching_run_queue:1;
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Hashmap *watch_pids; /* pid => Name object n:1 */
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int epoll_fd;
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int signal_fd;
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};
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Manager* manager_new(void);
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void manager_free(Manager *m);
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Job *manager_get_job(Manager *m, uint32_t id);
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Name *manager_get_name(Manager *m, const char *name);
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int manager_load_name(Manager *m, const char *name, Name **_ret);
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int manager_add_job(Manager *m, JobType type, Name *name, JobMode mode, bool force, Job **_ret);
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void manager_dump_names(Manager *s, FILE *f, const char *prefix);
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void manager_dump_jobs(Manager *s, FILE *f, const char *prefix);
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void manager_transaction_unlink_job(Manager *m, Job *j);
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void manager_clear_jobs(Manager *m);
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void manager_dispatch_run_queue(Manager *m);
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int manager_loop(Manager *m);
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#endif
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