udevd: always try to find an idle worker instead of forking a new one

We special-handle events with a TIMEOUT= set, so they don't get queued
or wait for parent events to finish, to make sure we can handle them
as fast as possible.

With this change we first try to find an idle worker process before
forking a new one.
This commit is contained in:
Kay Sievers 2010-04-26 12:21:16 +02:00
parent ad3d419843
commit 665ee17def

View File

@ -360,7 +360,7 @@ static void worker_new(struct event *event)
}
}
static void event_run(struct event *event)
static void event_run(struct event *event, bool force)
{
struct udev_list_node *loop;
@ -385,7 +385,7 @@ static void event_run(struct event *event)
return;
}
if (childs >= max_childs) {
if (!force && childs >= max_childs) {
info(event->udev, "maximum number (%i) of childs reached\n", childs);
return;
}
@ -420,7 +420,7 @@ static void event_queue_insert(struct udev_device *dev)
/* run all events with a timeout set immediately */
if (udev_device_get_timeout(dev) > 0) {
worker_new(event);
event_run(event, true);
return;
}
}
@ -552,7 +552,7 @@ static void events_start(struct udev *udev)
continue;
}
event_run(event);
event_run(event, false);
}
}