eudev/manager.h

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/*-*- Mode: C; c-basic-offset: 8 -*-*/
#ifndef foomanagerhfoo
#define foomanagerhfoo
#include <stdbool.h>
#include <inttypes.h>
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#include <stdio.h>
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typedef struct Manager Manager;
#include "name.h"
#include "job.h"
#include "hashmap.h"
#include "list.h"
#include "set.h"
struct Manager {
uint32_t current_job_id;
/* Note that the set of names we know of is allowed to be
* incosistent. However the subset of it that is loaded may
* not, and the list of jobs may neither. */
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/* Active jobs and names */
Hashmap *names; /* name string => Name object n:1 */
Hashmap *jobs; /* job id => Job object 1:1 */
/* Names that need to be loaded */
LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */
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/* Jobs to be added */
Hashmap *transaction_jobs; /* Name object => Job object list 1:1 */
JobDependency *transaction_anchor;
bool dispatching_load_queue:1;
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};
Manager* manager_new(void);
void manager_free(Manager *m);
Job *manager_get_job(Manager *m, uint32_t id);
Name *manager_get_name(Manager *m, const char *name);
int manager_load_name(Manager *m, const char *name, Name **_ret);
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int manager_add_job(Manager *m, JobType type, Name *name, JobMode mode, bool force, Job **_ret);
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void manager_dump_names(Manager *s, FILE *f, const char *prefix);
void manager_dump_jobs(Manager *s, FILE *f, const char *prefix);
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void manager_transaction_delete_job(Manager *m, Job *j);
void manager_clear_jobs(Manager *m);
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#endif